Notings of Attention™
Acmlmboard 2 Released
Github/GIT | @acmlmboard
Chatting Places
Discord

Affiliates
Super Mario Bros. X | Kuribo64
Views: 8,952,153
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search
03-28-24 11:03 AM
Guest: Register | Login

0 users currently in General ROM Hacking and Emulation | 1 bot

Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4)
Next newer thread | Next older thread

Pages: 1 2 3 4 5 6

DahrkDaiz
Posted on 07-15-12 01:26 PM (rev. 10 of 07-23-12 01:51 AM by DahrkDaiz) Link | ID: 20562
Normal User

Shyguy

Level: 23


Posts: 4/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
Before you freak out, this is not a definite sequel hop from the original Mario Adventure. This isn't even a planned project. This is more or less some toying around with the SMB3 disassembly by southbird.

I'm hosting the project on Google Code under svn repository. This will allow incremental changes to the SMB3 assembly to be tracked, merged and enable revert breaking changes.

You can check out the project @ http://code.google.com/p/smb3project/
I'm the only one that can make commits for the time being, but I invite everyone to check it out and keep track of the changes I make to SMB3. I will try to include comments so everyone knows what I've changed.

The project includes a Visual Studio solution that allows editing all of the .ASM files in a single project. the batch file included by southbird has been modified to execute a ROM Merger. Since southbird's assembly is set to include hard-coded level data, I merge changes tot he assembly with a working rom so I can use the working rom for level modifications and the assembled rom from ASM changes and have everything merge nice and neat.

Current Demo:
7/22/2012 Test Level Demo
Change log:

7/14 - Implemented breaking bricks by hammers thrown by Hammer Mario
7/15 - Implemented global ice blocks. These are generated by the old movable blocks.
- Added frozen coins and ice blocks that are thawed with fireballs. They are slick and are globally available.
- Added Ice Mario mode with ice balls distinguished from fireballs.
- Iceballs turn enemies into ice blocks
- Add an ice flower power up
- Ice flower has it's own ? block it lives in
- Enabled jumping from vines
- Separated small and big jumping sounds
- removed the score sprites completely (which borked ths coring overall, woops!)
- Added rainbow palette cycling for invincibility effect, applies to grabbing an ice or fire flower "transformation" as well

7/16 - Attempted to do mid-scanline palette swap for the status bar. Was patially successful but caused a lot of new bugs. Reverted the change.
-Removed goal card goals (not used in game)
-Modified Piranha plants to emerge from pipes with a greater velocity.

7/17- Modified ice balls to freeze standing water
-Placed in code to plan for an "alternate" version of all power ups via a flag.
-Removed all the versus mode code
-Added a thaw/freeze table for up to 4 tiles to be thawed/frozen
-Rewrote the status bar update code to for more fine tune control

7/18 - Status bar code done
- Four digit coins

7/20 - Started Koopa Mario
- Shell mode started, destroys enemies and bricks
- Graphics changes started

7/21 - Ninja Shroom started
- Ninja Shroom costume completed
- Wall jumping works

7/22 - Hammer Mario throws hammers that look biggre
- Ninja Mario throws shurikens, can throw them up, up/diagonal and straight ahead
- Boo Mario created, can go through walls
- Boo Pumpkin

Emuz
Posted on 07-15-12 02:45 PM Link | ID: 20563
Site Administrator

11 Hit Combo:
Mother's Rosario
Level: 108


Posts: 820/3392
EXP: 13210419
Next: 310080

Since: 12-30-11
From: Akron, Ohio; USA

Last post: 115 days
Last view: 10 hours
*@Emuz checkout the code.

Well even if it's just a small hobby project it's going to be something a lot of people are already looking forward to. (Feel free to post a log here too if you would find that useful to you)

The Dynamic Profile Administrator™


"Never Knows Best"
Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
'Victory Noriko' by @thatsheepagain.
'Chibi Dance Noriko' by @Haru__Kitsu.
'Deity's Night Out (Featuring Gabbie)'
by @thatsheepagain
Noriko Emotes by @Haru__Kitsu.
Side Bar Noriko by @thatsheepagain
'Noriko's Nature Walk' by @projectTiGER_
Emotive Noriko by @thatsheepagain.
"Space Candy Noriko" by BerryVerrine.
"Super Sharp Noriko" by Xionfes.
A gift illustration from the wonderful EverKinzPony!
"Magical Girl Noriko" by @cute_hospital!
"Patient Chibi Noriko" by @Ruii_ki!
'Dapper '60s Noriko' by @thatsheepagain.
'Shiny Chibi Noriko' by @inioli.
'Flower Veil Noriko' by @Sushiee_.
'Noriko in Realism' by @_Sarybuu.
'Noriko's Midnight Adventure' by @projectTiGER_
'Yukata Noriko' by @yunyunmaru_
'Birthday Wishes Noriko' by @thatsheepagain

Hiryuu
Posted on 07-15-12 07:15 PM Link | ID: 20611
Normal User

Level: 28


Posts: 21/154
EXP: 124943
Next: 6395

Since: 07-15-12
From: Arkansas

Last post: 711 days
Last view: 530 days
You gonna have your spinny panda ready to go again?

<object width="420" height="315"><embed src="http://www.youtube.com/v/EWGjFE5m7bc?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

You know the one.


Kawa
Posted on 07-15-12 07:17 PM Link | ID: 20612
Retired Staff

Not okay
Prophet of Celestia
Level: 93


Posts: 1531/2423
EXP: 7973744
Next: 79066

Since: 01-01-12
From: The Netherlands

Last post: 1999 days
Last view: 314 days
Oh wow please, not the spinny panda X3


Gohan
Posted on 07-15-12 07:20 PM Link | ID: 20613
Normal User


Level: 130


Posts: 892/5269
EXP: 25078949
Next: 651628

Since: 06-19-12

Last post: 2801 days
Last view: 2694 days



That Panda looks cool. It should be used! I will take not take "No" for an answer.


KP
Posted on 07-18-12 06:26 AM Link | ID: 20925
Retired Staff
NES Game Aficionado
Level: 73


Posts: 340/1354
EXP: 3330777
Next: 155091

Since: 01-02-12

Last post: 1942 days
Last view: 1450 days
Why the fuck is this thread so small?

DD, have you got any screenshots worth showing off? I'm really getting into the hacking mood again. :D



DahrkDaiz
Posted on 07-18-12 11:03 AM (rev. 2 of 07-18-12 12:44 PM by DahrkDaiz) Link | ID: 20935
Normal User

Shyguy

Level: 23


Posts: 5/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
Here's the ice flower and the status bar below is hijacked to lo be finely controlled now.


Ice Mario freeze standing water


Standing on the frozen water



Nicole
Posted on 07-18-12 02:30 PM Link | ID: 20942
Administrator
Goddess of the Apocalypse
Level: 199


Posts: 1747/14042
EXP: 111218079
Next: 1919005

Since: 01-03-12
From: Boston, MA

Last post: 229 days
Last view: 229 days
1747 4467 2
Oh neat, that looks like an interesting idea... does all of the water freeze at once, or did you freeze it one tile at a time?


Arisotura
Posted on 07-18-12 03:41 PM Link | ID: 20943
Developer
pancakes
Level: 83


Posts: 281/1868
EXP: 5395277
Next: 36944

Since: 01-05-12
From: France

Last post: 654 days
Last view: 193 days
The first screenshot suggests that it freezes one tile at a time, akin to SMG's ice flower. Not sure though :)

____________________
Kuribo64 - melonDS

want some revolution in your coffee?

Taryn
Posted on 07-18-12 05:19 PM Link | ID: 20957
Normal User

Red Birdo
RIP
Fat Lesbian
Level: 88


Posts: 59/2142
EXP: 6558915
Next: 91749

Since: 04-03-12
From: Seattle, USA

Last post: 3427 days
Last view: 3426 days
Ooh, ice flower ^_^

I always thought the Mario series could use an ice power, to balance out the fire power and to add the ability to freeze enemies and whatnot. Of course, some of the really new games have it now ^_~

What are your plans for the status bar?

____________________
'Cause when you've given up,
When no matter what you do it's never good enough,
When you never thought that it could ever get this tough,
That's when you feel my kind of love.

DahrkDaiz
Posted on 07-18-12 05:46 PM Link | ID: 20958
Normal User

Shyguy

Level: 23


Posts: 6/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
I will do one better, the basis of this hack:

This will be an "adventure" in a true sense. Rather than having point A to B objectives, the game will be require you to search the 7 worlds for specific items (keys if you will) that are hidden (a la Mario Adventure). Rather than completing levels, levels will be a means as to traverse maps.

Every level will be entered via a pipe on the map. You will start the level exiting a pipe. You will end the level entering a pipe and being placed on a different part of the map. Then on the map you go to the next available pipe and do it again. You will be able to get back to the other pipes by playing the levels in reverse (thus every pipe will be able to enter and exit).

I plan on implementing several ideas I've always wanted to try in my hacks:

-Experience system
-Air meter
-Item shops
-Mini quests

The status bar will display the different pieces of information and also be used for dialog when necessary.

Taryn
Posted on 07-18-12 05:48 PM Link | ID: 20959
Normal User

Red Birdo
RIP
Fat Lesbian
Level: 88


Posts: 60/2142
EXP: 6558915
Next: 91749

Since: 04-03-12
From: Seattle, USA

Last post: 3427 days
Last view: 3426 days
Sounds cool. Like an action RPG or a Metroidvania or something?

What will experience do?

____________________
'Cause when you've given up,
When no matter what you do it's never good enough,
When you never thought that it could ever get this tough,
That's when you feel my kind of love.

DahrkDaiz
Posted on 07-19-12 02:06 AM (rev. 2 of 07-19-12 08:38 PM by DahrkDaiz) Link | ID: 21004
Normal User

Shyguy

Level: 23


Posts: 7/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
Quick progress update:



New status bar display started. P-Meter displays again, experience below that. Coins are a 4 digit number, air meter.

I'm basically thinking of a Metroidvania type deal.

Edit: I don't want to do this whole thing alone. I'm going to need some sprite work and if anybody wants to have their sprite work featured in an amazing hack that will probably get lots of recognizition, let me know :B

KP
Posted on 07-19-12 09:16 PM Link | ID: 21045
Retired Staff
NES Game Aficionado
Level: 73


Posts: 341/1354
EXP: 3330777
Next: 155091

Since: 01-02-12

Last post: 1942 days
Last view: 1450 days
I always thought of 1ups and Game Overs as pretty pointless in hacks nowadays. Ever think about an alternative? Since you are going the experience route, that implies you will be leveling up. What about making 1ups an instant level up and make them super scarce? Or do you have another idea?



Emuz
Posted on 07-20-12 01:26 AM Link | ID: 21059
Site Administrator

11 Hit Combo:
Mother's Rosario
Level: 108


Posts: 849/3392
EXP: 13210419
Next: 310080

Since: 12-30-11
From: Akron, Ohio; USA

Last post: 115 days
Last view: 10 hours
Rare Candy Approach is good. @DahrkDaiz: What effect will experience and level have in the game play?

The Dynamic Profile Administrator™


"Never Knows Best"
Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
'Victory Noriko' by @thatsheepagain.
'Chibi Dance Noriko' by @Haru__Kitsu.
'Deity's Night Out (Featuring Gabbie)'
by @thatsheepagain
Noriko Emotes by @Haru__Kitsu.
Side Bar Noriko by @thatsheepagain
'Noriko's Nature Walk' by @projectTiGER_
Emotive Noriko by @thatsheepagain.
"Space Candy Noriko" by BerryVerrine.
"Super Sharp Noriko" by Xionfes.
A gift illustration from the wonderful EverKinzPony!
"Magical Girl Noriko" by @cute_hospital!
"Patient Chibi Noriko" by @Ruii_ki!
'Dapper '60s Noriko' by @thatsheepagain.
'Shiny Chibi Noriko' by @inioli.
'Flower Veil Noriko' by @Sushiee_.
'Noriko in Realism' by @_Sarybuu.
'Noriko's Midnight Adventure' by @projectTiGER_
'Yukata Noriko' by @yunyunmaru_
'Birthday Wishes Noriko' by @thatsheepagain

DahrkDaiz
Posted on 07-20-12 01:33 AM (rev. 2 of 07-20-12 08:17 PM by DahrkDaiz) Link | ID: 21061
Normal User

Shyguy

Level: 23


Posts: 8/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
Experience will trigger special powers that I will not disclose yet. The experience will not be required to complete the game, but a benefit will be given to those who gain high experience.

http://www.youtube.com/watch?v=O9_0khCO8hE

Hiryuu
Posted on 07-20-12 11:57 PM (rev. 2 of 07-20-12 11:58 PM by Hiryuu) Link | ID: 21164
Normal User

Level: 28


Posts: 32/154
EXP: 124943
Next: 6395

Since: 07-15-12
From: Arkansas

Last post: 711 days
Last view: 530 days
Posted by DahrkDaiz
Experience will trigger special powers that I will not disclose yet. The experience will not be required to complete the game, but a benefit will be given to those who gain high experience.

http://www.youtube.com/watch?v=O9_0khCO8hE


You meant this?

:P




DahrkDaiz
Posted on 07-22-12 05:00 AM Link | ID: 21231
Normal User

Shyguy

Level: 23


Posts: 9/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
Ninja Mushroom


Ninja Mario


Let's do this


Wall clinging


Wall jumping


While we're at it, watch this, ducking under a pipe


No more "slide through half the level during a TAS" trick:

Trelior
Posted on 07-22-12 05:30 AM Link | ID: 21233
Normal User

Level: 127


Posts: 2002/4986
EXP: 23535693
Next: 190873

Since: 01-02-12

Last post: 1233 days
Last view: 1233 days
Wait... Is Mario being crushed by the pipe by standing up while being ducked under it?

I can see that causing a few "unfair" deaths.

DahrkDaiz
Posted on 07-23-12 12:46 AM (rev. 2 of 07-23-12 01:00 AM by DahrkDaiz) Link | ID: 21391
Normal User

Shyguy

Level: 23


Posts: 10/94
EXP: 59590
Next: 8133

Since: 07-14-12

Last post: 3292 days
Last view: 3106 days
New Pumpkin!


Turns you into "Boo Mario"


Get a running start


Come out the other side!

Basically, this is how Boo Mario works, when you press Down + B, Mario's current X and Y velocity will remain in tact as he turns into Boo. He'll keep moving in the same direction but he can go through walls. This mode is temporary! If you reform into Mario inside a wall, YOU WILL DIE!

If you turn back to Mario on top of an enemy, they will be destroyed :) With walking speed you can clear about 1 block's length. When a running start you can clear up to 3.

Oh and Ninja Mario throws Shurikens straight aned and...

Up


and diagonal
Pages: 1 2 3 4 5 6


Next newer thread | Next older thread
Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4)


Acmlmboard v2.5.5 (10/04/2020)
© 2005-2024 Acmlm, Emuz, et al.

Page rendered in 0.102 seconds. (939KB of memory used)
MySQL - queries: 215, rows: 671/704, time: 0.077 seconds.