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Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4)
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DahrkDaiz
Posted on 01-12-14 03:10 PM Link | ID: 41003
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It's finally ready! The second demo for Mario Adventure 3 is ready to play! This demo basically includes all of World 1 but lacks a lot of things that are yet to be shown off. I won't even begin to go into all the changes, just play it and hopefully you enjoy it!











Click here to download manual and patches for SMB3 PRG0 and PRG1

MIGHTY-BLACKDRAGON-
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Arisotura
Posted on 01-22-14 10:27 AM Link | ID: 41627
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Oh hey, SMW style water :) I like the waterfalls attached to it, too.

This hack is full of nice ideas, keep it up! :) I wish I could come up with good ideas for a hack... blarg.

Also what does the big blue mushroom do, in the last screenshots?

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DahrkDaiz
Posted on 01-22-14 01:59 PM (rev. 2 of 01-22-14 01:59 PM by DahrkDaiz) Link | ID: 41634
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Posted by StapleButter
Also what does the big blue mushroom do, in the last screenshots?


Make the level look pretty lol.

MIGHTY-BLACKDRAGON-
Posted on 04-20-14 02:23 AM (rev. 2 of 04-20-14 02:24 AM by MIGHTY-BLACKDRAGON-) Link | ID: 55389
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When do you think reuben will be available for beta testing release ?
I heard its pretty good in the past and up till now from various people.
But I like to take a swing at it and see if its good, I'm sure it make a particular staff member tap dance on the table. :)

DahrkDaiz
Posted on 04-21-14 05:02 PM Link | ID: 55844
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It'll be ready when the hack is ready. As of right now there's too many changes that occur since it's now works only with my hack. There's no way to convert it to vanilla SMB3 at this stage.

MIGHTY-BLACKDRAGON-
Posted on 04-22-14 04:58 AM Link | ID: 56137
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Posted by DahrkDaiz
It'll be ready when the hack is ready.


Just curious but how long did the last mario adventure take you to do ?
Do you suppose your past mario adventure series hack might be enough to release rebeun into alpha release ?

Yes I know you work and you have a life but was only asking out of curiosity. :)

DahrkDaiz
Posted on 04-22-14 04:24 PM Link | ID: 56192
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lol it's ok to ask. The first Mario Adventure to ~ 16 months to complete. I'm currently at month 22 for this hack. Granted, the scale is WAY WAY WAY bigger than MA one. If you want to get technical, I started reuben back in 2010, which was 3.5 years ago. So in reality, this project has been in the works for that long.

As for Reuben, it only works for this current this hack, none of the past ones. In order for anyone to use it, they have to use my hack as a base. Hence, no release until the hack's out.

MIGHTY-BLACKDRAGON-
Posted on 04-26-14 12:01 AM (rev. 2 of 04-26-14 12:02 AM by MIGHTY-BLACKDRAGON-) Link | ID: 56846
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I have an idea but you'll probably hate this and me with it.
On my computer I "HAVE" your hack demo, sure it maybe a 1 world or 2 world demo.
But I think to get people interested on using rueben, release a trial of your program a with demo hack 2 worlds should do.

Only members of here or anywhere else you decide on may go to gets to use it.
Least that way you get some feedback on reuben off and on throughout the year.
You should follow infidelitys way of releasing small patches of hacks or alphas.
http://acmlm.kafuka.org/board/profile.php?id=491

Just a suggestion you might want think about.


DahrkDaiz
Posted on 05-06-14 01:20 PM (rev. 2 of 05-06-14 01:20 PM by DahrkDaiz) Link | ID: 59946
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The issue I have with that option is that I don't want to focus so much on improving Reuben for others and focus on working my hack at the same time. I honestly don't think people will have a problem with getting excited to use Reuben. Not to mention that release Reuben would reveal all of the new ideas in the hack that I haven't disclosed to the public yet :)

MIGHTY-BLACKDRAGON-
Posted on 05-12-14 02:19 PM Link | ID: 60806
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Posted by DahrkDaiz
I honestly don't think people will have a problem with getting excited to use Reuben. Not to mention that release Reuben would reveal all of the new ideas in the hack that I haven't disclosed to the public yet :)


Hmm it is indeed your project and I won't push you yet, but 2 years to hold back reuben for your hack ?
Oh no thats just too long, think of it like waiting at christmas time for one present.
Only to find out it will be delayed or be lost in the mail system for the next year or so.

I'll admit I don't do much nes hacking but you have me intrigued just to see what you have on your c\: drive.

Let us know or throw us a cookie soon to see what your upto.


Lightvayne
Posted on 05-14-14 04:30 PM Link | ID: 61119
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Glad to see things are still moving along. I'm interested to see how well Reuben turns out also. ^_^


Layout stuff here when I get time

DahrkDaiz
Posted on 06-27-14 12:44 PM (rev. 2 of 06-27-14 12:45 PM by DahrkDaiz) Link | ID: 68319
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Here's my monthly update with screenshots:











Some of the latest additions include:

-Experience is gained twice as fast when you're Small Mario now
-Brand new enemy "Freezie" added, a throw back to Mario Bros. These enemies will freeze Mario and freeze the surface of water
-Frozen tops of water can be burst through, even if you're small, preventing situations of being trapped
-Brand new enemy "Swoosh" added. They can be stationary or chase Mario. They breath in, pulling Mario, and blow out, pushing Mario around
-Major clipping issues fixed. Things like wall jumping from the original SMB3 were fixed (this was fixed due to other issues caused on another levels)
-World 1 complete
-World map now reflects day/night cycle
-World map and level now have different parallax scrolling backgrounds depending on time of day. Clouds show in the day, stars at night. If weather is active, there is no parallax background.
-On the map screen when you move over a level, the stars collected for that level and the level name are displayed
-Lakitu was modified to always stay at the top of the screen, so as you move, he moves up with the scroll
-Brand new enemy called "Veggie Guy" that can pull up vegetables from the grass and toss them at Mario. No, Mario cannot pull up veggies.


I am currently running at 45% complete and plan to release a new demo once I hit 50%.

Googie
Posted on 06-30-14 01:59 AM Link | ID: 68549
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This is coming along pretty smooth DD, this hack is gonna be big! It's only a suggestion, but is it possible to add the exclusive enemies from Super Mario Bros. Special? That would kick so much ass in your hack. :)



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DahrkDaiz
Posted on 07-02-14 01:14 PM Link | ID: 68751
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Posted by Googie
This is coming along pretty smooth DD, this hack is gonna be big! It's only a suggestion, but is it possible to add the exclusive enemies from Super Mario Bros. Special? That would kick so much ass in your hack. :)




Well I've already added Freezies. I've thought about adding barrels and flames but they would be rather redundant since I have objects that already do the things I'd want barrels/flames to do.

KP
Posted on 07-02-14 03:34 PM Link | ID: 68754
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I have been thinking about a version of Cloud Mario that would make sense in this hack... I know Nintendo already did it, but I like the idea. Knowing you're making levels already means you're probably done with the powerup-making phase, but I'm gonna throw it out there anyway. Maybe it'll spawn other ideas for enemies or whatever. But...

A version of Cloud Mario that jumps the same height, but if you jump again, you get a small puff effect at Mario's feet and he gets a little higher. For his B attack, you could have him be able to push enemies away (and maybe pushed upwards one block when they hit a wall) with a gust of wind, sorta like your Swooshes. I could see being able to need a certain enemy in a certain place but needing an extra little bit of height to jumps and needing to get the enemy there via gust-pushing them there.

Just a thought.

But this hack looks amazing; I can't way to give it a spin! The last non-linear Mario hack I played was Extra Mario, and that was interesting to say the least. Can't wait for this one!



Ailure
Posted on 07-31-14 01:04 PM Link | ID: 71597
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Haha, sorry for going all AWOL on your beta testing a few months back. I got majorily busy due to a new job and simple forgot about the later tests until now. :D I hope my earlier reports were useful though. Really looking toward the next demo version. :)

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DahrkDaiz
Posted on 12-28-14 02:17 AM Link | ID: 80579
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Necro bump!

It's been a long time since I've done a major update regarding the progress of this hack. So yes, it's still going and yes I do plan to complete it. The last demo was more of a prototype so I've decided to release a brand new demos - 9 levels from the what the finish product will be plus a bonus "fun" level that's similar in style to which bonus levels will be created in. There's a few rough edges here and there still, but what you see in this demo will be what you get in the final (with a finish product of course).

So here we go. The patches below are named after the rom they go with.

KKE - Super Mario Bros. 3 (USA).ips
KKE - Super Mario Bros. 3 (U) (PRG0) [!].ips
KKE - Super Mario Bros. 3 (U) (PRG1) [!].ips

Start of a Strategy Wiki with a few pages explain some basic things.

























gridatttack
Posted on 09-29-15 03:54 PM Link | ID: 87532
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de geso!~!
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Amazing work!

Looks pretty sweet. I see some other changes in the graphics last time I saw them.

Will play the demo ASAP.

I have to wonder, whats the complete percent of the hack right now?

Googie
Posted on 10-01-15 09:47 PM Link | ID: 87572
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You can find all of DD's progress on his Facebook page that he made for his hack, so far the progress is going great... ^_^

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