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Main - General ROM Hacking and Emulation - Project Underscore - Understanding custom sprites and blocks, and their place in level design
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Tyty
Posted on 08-13-12 06:44 PM Link | ID: 23573
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Since: 01-21-12

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Quote from the SMWC C3 thread:


I've had an idea I've been wanting to work on for a while now that I just started yesterday. It's pretty simple, I take a week (Yes, just 1 week), spend my time making a vanilla hack, and then it's done.

But that's not the end of it. Afterwards, I take said hack, and revamp it with custom sprites, custom graphics, and custom music. It's mostly so I can teach myself how to do stuff since it's changed a lot and I haven't been keeping up.

The general idea of the hack is to look at the balance between aesthetics, level design, and general flare, and underscore (:V) the differences and benefits they all bring. Flare being the fancy things, music, graphics etc. Aesthetics being how it all fits together, and level design... well, that's obvious.

It's just going to be one world, following a difficulty curve of world 1 all the way up to a last/bonus world. I spent most of today making the overworld (I forgot how clunky that editor was), so I quickly whipped up a level that'll probably get changed around a lot this coming week, just for you guys to see at the end of C3! So, yeah!


Anyways, yeah. I did manage to get it done in a week way back then, but I've yet to post it and begin work on the fancy stuff because I've been really really busy with school and work recently. Anyways, the hack is done, vanilla-wise, and all that's left is to add the fancy stuff and see how it affects my level design.

And when I was talking about not playtesting my levels earlier in IRC, this is the hack. I didn't play the castle level... So it may be 'fun' :D

Anywho, yeah. Here's the vanilla version. We'll see if I ever find time to make the non-vanilla version.





IPS Patch here. Use a regular clean headered SMW ROM. The usual.


Emuz
Posted on 08-14-12 02:50 AM Link | ID: 23621
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Since: 12-30-11
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This a cool idea. It's interesting to see how something with and without graphic changes compares! I hope you do find the time to change the graphics.

I'll check it out when I get some time :)

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