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Main - Super Mario Bros. 3 Hacking - Two SMB3 hacks that never got released.
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KP
Posted on 09-03-13 10:27 PM Link | ID: 35645
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Super Demo Bros. 3 v0.2.1 Direct Linked zomg
Obscure Kingdom v0.4 OMG I did it again

Here's some screenies.

Super Demo Bros. 3 v0.2.1:

This little hack is a fully functional 1 world mini hack. It fucks up completely after beating Koopa Kid, but it's pristine up until that point.

Obscure Kingdom v0.4:


This hack took a bit longer to make, and has my first ASM hack implemented in it. I called it "power chips". You get powers when you collect coins; in this version I had Mario get a tiny bit of Star Power and Flight time for each coin he collects. I had written code that allows for different powers depending on what world you're in. World 1 is complete, mostly, (Use save states before each level to be sure) so when youc omplete W1, it should glitch, but will go to the next world. That world is messed up though, so save state before you try levels. One of them is the level I used to test out the Power Chips hack. I remade some levels that were in SMB3 vanilla because with Reuben I had more flexibility with graphics and such. Added some dimension to them.




I hope you enjoy these; I doubt they'll ever get anywhere what with Reuben in limbo and all. Let me know if you have any questions. I'd like to see someone do an LP of them!



gridatttack
Posted on 09-04-13 02:40 AM Link | ID: 35651
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de geso!~!
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Oh hey thats pretty cool. Thanks! :)

Googie
Posted on 09-04-13 03:41 AM Link | ID: 35652
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Giant Koopa
Keeping ROM Hacking gangsta since 2003...
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Cool I gotta try these out, thanks for releasing 'em Pimp!

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Arisotura
Posted on 09-04-13 02:45 PM (rev. 4 of 09-04-13 03:08 PM by Arisotura) Link | ID: 35656
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pancakes
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I decided to give Obscure Kingdom a try, since the videos of that hack kinda fascinated me. I kinda regret that the music hacks aren't in.

The first level is a bit hard for a first level. I got game over'd, and then Mario got put outside a path on the map. From there, I was unable to move. I entered the 'level' and it was all corrupted garbage.

What I like in this hack is the graphics. They're fairly well detailed for a NES game.

Oh well, gotta try getting through other levels :P


Gotta reset, I guess. There's no way out of the garbageland. There's a Paragoomba but for some reason you go through it without getting hit.


Anyway, the koopa jumps in level 1 are kinda annoying. There's also that pipe somewhere in level 2, that takes you back. Is it supposed to do that? It's kinda bad design.

Some annoying behaviors, but they may come from the original game, dunno:
* when you die and return to the worldmap, it sends Mario back to the last level. That's just annoying. When you lose, you don't want to replay the previous level!
* when coming out of a block, mushrooms randomly go left or right (in all the Mario games I played, they always go right unless something is blocking them)

In level 3, I tried the first pipe I saw, and... black screen.

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KP
Posted on 09-04-13 11:08 PM (rev. 2 of 09-04-13 11:09 PM by KP) Link | ID: 35661
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Keep in mind that these are both unfinished. I never bothered to fix any of this before releasing. The hard levels were meant for later parts of the game but put them all in W1 to be accessible.

Yeah, gotta use save states. A lot, I guess. There are a few bugs.

Also, normal SMB3 behavior makes you go to the previous tile you've completed on the world map. Also, in SMB3, if you hit a mushroom block on the right, the shroom will go left, and vice-versa. That's how it's always been.

Some pipes (such as the ones in that underground level, bordering the bottom of the level, weren't meant for you to go in. There aren't that many. This is caused by pipes that are enterable but don't have pointers.

As for garbageland: When you enter a tile that doesn't have a pointer attached to it, it just loads the last level data loaded (which is the world map) and the last enemy data used. You'll run into this. I suggest.... more save states. :P

Trust me, if I had intended to make a full hack out of this, I'd have fixed or worked around these bugs. Releasing these 'as is' is the best I can do.



Arisotura
Posted on 09-05-13 11:57 AM Link | ID: 35671
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I see, that explains it :)

Anyway, gotta say I like the level design and the graphics. A full hack of this would be interesting, but yeah that takes time and motivation. I know how this feels.

Also, too bad there's no way out of the garbageland. I was able to get tons of 1-Ups in there. :P

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Kuribo64 - melonDS

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Googie
Posted on 09-07-13 11:42 PM Link | ID: 35685
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I enjoyed what I played, too bad you're not gonna finish 'em but I understand why. Better to have something unfinished than have nothing at all... ;)

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