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Main - Kafuka Gaming Arcade - Tabletop Gaming (1)
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SapphireBlaze
Posted on 12-05-14 11:15 PM Link | ID: 79708

I may or may not be back to life.
Level: 47


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Yeah. All of his info got wiped for no reason whatsoever. Thanks, Obama Windows 8.


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ek_0
Posted on 12-06-14 01:34 PM Link | ID: 79736

Purple Leever

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Obama 8?

Marzen64
Posted on 12-18-14 07:33 PM (rev. 2 of 12-18-14 07:36 PM by Marzen64) Link | ID: 80256
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T̨̞͎͓͉̮͓̠o͚͎o ̴̘̼̳͔̥̺͓m̤̤a̸̳̫̜̠̬͉̗ny͕̳ ̥͈̘̞͟c͚̦̳̘̠̟ͅo҉̗͎̮̣͉o̷͍̤̥̞͔͎̹k҉͙̲̩͍̮̮s͈̼͎
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I'm back from getting readjusted to living at home and whatnot.

Okay so I had looked at your sheet before but it's currently not loading for some reason, so I guess I should explain a few things I had forgot to explain before that's a little dumb of me.

You guys are gonna start at character level 3, with 5000 EXP (you can see this on http://www.d20pfsrd.com/classes/character-advancement). Therefore you also start with 3000 GP (http://www.d20pfsrd.com/basics-ability-scores/character-creation)


Anya, are you still interested? If so, need any help with your character sheet, or are ya good?

EDIT: If you guys are confused I can make a step by step instruction on how to make a character, with links and things. Just lemme know.



Next Jen
Posted on 12-19-14 04:13 AM Link | ID: 80275
Trudging Scribe
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I would love to, but I am just too busy right now to commit. :(

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Marzen64
Posted on 12-19-14 05:43 AM (rev. 2 of 12-19-14 06:32 AM by Marzen64) Link | ID: 80276
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Posted by Next Jen
I would love to, but I am just too busy right now to commit. :(


Aww :( Well, we won't start for a little while anyways it looks like. But when you're not busy you can always join later on in the campaign.



SapphireBlaze
Posted on 12-19-14 09:27 PM Link | ID: 80290

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Like I said. That sheet is basically a Frankenstein of uninformedness, so those instructions would come in real handy.

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ek_0
Posted on 12-20-14 12:51 PM Link | ID: 80304

Purple Leever

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When this does happen I would like people to keep in mind one thing. I. Am an idiot on a lot of levels so bear with me when I don't understand what is happening around us. ^_^

Marzen64
Posted on 12-20-14 09:49 PM Link | ID: 80320
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I'd like to make sure you guys understand what's going on and how to play and how to make dudes, SO, we aren't gonna start until that :3 I'mma try and make a tutorial here on how to make a character, and by doing that, I'mma make my own character. This might be split into a few parts, depending on how busy I am (I'm going to see the Hobbit today and do some playtesting over at a friend's house in a bit) but I'll type up what I can as quickly as I can.

For this tutorial, I'll be making my own character, an Anumus Brawler, that I've been wanting to roll for a while. This means I'll be using a third party race and a more complex class, and each class and race has its own unique features, but I'll point out the things you should look out for.

So for my character (Let's name him Saul Bearman) I'll be using the animus page (http://www.d20pfsrd.com/races/3rd-party-races/alluria-publishing/anumus) the Brawler page (http://www.d20pfsrd.com/classes/hybrid-classes/brawler) Obsidian portal to host my character sheet (http://obsidianportal.com/), and my own IMAGINATION! As a note, just create a Pathfinder campaign for your account to use for anything. It's up to you to remember which character is which. I've named my everything-campaign 14 Megaton Nuclear Teapot, because I am odd.


First off, let's get everything out of the way towards setting Saul up. I go to New+ Character in Obsidian Portal, which brings me to the creating character sheet. As a note be careful about pressing backspace here. It'll bring you to the previous page and you'll erase everything. I usually use notepad to help pad my notes. His character name is Saul Bearman, his Slug is SaulBearman (this isn't really important), he is a player character so I check that, and his description is "I Like Bears". I generally use Pathdfinder Character Sheet, so let's click that one.


Now that we have the sheet all set up let's plug in the easy and role-playing stuff. I'm an Anumus, I'm male, I'm six years old (cause Anumus, most people will be older. It says recommended ages based on classes in the race page). My preferred class is Brawler, as stated earlier, and my size is "Medium", which can be found on the race page. Most races are medium. If you're small or large, you get bonuses to your ability stats. Next up, we got alignments: I'm not sure if you guys know the DnD alignment system, cause it's pretty well spread. I'll make my guy neutral good, because he's polite and friendly and likes helping people. Alignment is very important to your roleplaying and character, and if you go against alignment, it is liable to change. It's ESPECIALLY important for clerics, because if you break alignment you lose your clerical powers.

My deity is the God of Bear Puns, because I never do anything big with deities, so you can always make up your own. We're going to start at level 3, and we start with 5000 EXP. Let's ignore languages for right now, and everything else you can leave blank.

So, now we try and get our abilities scores, which involves dice, so break those out, I'll wait. Okay, good. So, we have 6 scores, and the way we get them is 4d6, then we subtract the lowest roll. We roll for all 6, and you get rerolls, but don't reroll TOO much, cause that's kinda lame if you're trying to minmax. So I went ahead and did that, and I got 16, 12, 16, 13, 13, and 12. So, with ability scores, you can put your points wherever you want. The way ability scores work is that for each even number above 10, your modifier goes up by 1. So if your strength is 12, all your rolls that rely on strength will be buffed by 1. Where your ability scores are put is determined by which class you are, because obviously having a super buff wizard is only good if you want to have lots of crazy fun.

Brawlers like to get into the middle of the action and be stronk, so for me dexterity, constitution, and strength are my big hitters, so I set up my scores accordingly. For clerics, as a note, your main thing will be wisdom, and rogues your main thing will be dexterity. Now, however, is a good time to look at racial traits, cause some racial traits change your ability scores. All Anumus get +2 strength, and as I am making a subset of bear, I'm getting -2 intelligence and +2 wisdom. It's always a good idea to read up on all your traits, and put them into the trait section of your character sheet. For example, I get +2 on perception checks. It's important to know that when I'm trying to perceive that a xenomorph is about to eat my face off.

Now we can look at languages. (http://www.d20pfsrd.com/skills/linguistics) The rule with languages is, you start with what it tells you on your race page, but then for every modifier you have you can choose an additional language. For example, if your intelligence is 16, your mod is 3, so you can choose 3 languages. I'm dumb, so my score is 10 and my mod is 0, so I get no additional languages.

Now let's look at our hit die. You can find out what your hit die is by going to your class page. The way you calculate health can differ, but for this campaign, we'll go with it this way: You start with your full hit die at level 0, then for each level, you roll for it and add your constitution mod to each roll. For example, I have a hit die of 10. So I instantly start with 10 health. I also have a con mod of 3, so I roll 3 d10s, cause that's how many levels I have, then I add 9 to that total cause I'd add 3 twice, and that's my life total. So, I got 37. That's pretty above average :D

Saving Throws are simple: Take a look at the table in your class page. It has a section on the left for your saving throws. Just look at your level, which is 3, and boom, those are your saving throws. Basically when you need to do something to defend (i throw a cat at your face, reflex throw to dodge it) you'll roll for these.

Your Base Attack Bonus, or BAB, is there too. That's an overall flat buff to the rolls you make on "do I hit the guy I'm swinging my axe at" rolls. Just plug that into the "Attack Bonuses" section, and it'll calculate your attack bonus based on your other ability mods.

Now let's go for skills. You get skills to upgrade each level. Since I'm a brawler, I get 4 skills per rank, plus my int modifier, which is 0. So, if you were a smart brawler, with 18 int, you'd have a mod of 4, and you'd get 8 skills. But I get 4. So, since I'm level 3, right now I'mma get 12 skills.

FUN FACT about the skills: You have class skills, which is noted in the class page above the table. On your sheet, click the little box on the left of these skills (CS), because the first point you put into your class skills will count as 3 points. So, even your points out, but class skills count more early on. Also if you have things like Craft and Perform, you can choose anything. Like, craft (tables) or perform (intepretive dance). Literally anything. It might not come in handy but you can do it.

I gotta go to the Hobbit now, so when I come back I'll go over feats and equipment, then we're done! I'll also go over spells for the spellcasters, cause that can be really tricky. If there's any questions, lemme know.



ek_0
Posted on 12-21-14 04:55 PM Link | ID: 80346

Purple Leever

Level: 27


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I generally use Pathdfinder Character Sheet, so let's click that one.


OK I feel like a fool 'cause I have no idea what you're clicking on here, trust me I checked the obsidian portal +character webpage enough times to know I'm not missing anything. Unless I am then in which case I'm an idiot. But I can't get past this cause I don't know where you are at this point XD

Marzen64
Posted on 12-21-14 06:15 PM Link | ID: 80350
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Here's the link to get to a new character.



And here's the sheet you should click :D



ek_0
Posted on 12-22-14 03:36 AM Link | ID: 80373

Purple Leever

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I don't have that little drop-down box :/

Marzen64
Posted on 12-22-14 05:16 AM Link | ID: 80374
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T̨̞͎͓͉̮͓̠o͚͎o ̴̘̼̳͔̥̺͓m̤̤a̸̳̫̜̠̬͉̗ny͕̳ ̥͈̘̞͟c͚̦̳̘̠̟ͅo҉̗͎̮̣͉o̷͍̤̥̞͔͎̹k҉͙̲̩͍̮̮s͈̼͎
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First you need a new campaign. And make sure it's a Pathfinder campaign. Just call it anything.



SapphireBlaze
Posted on 12-22-14 05:33 AM (rev. 2 of 12-22-14 05:52 AM by SapphireBlaze) Link | ID: 80376

I may or may not be back to life.
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I think I got ek_0s problem. Go into basic settings. There should be a search bar that says Game System. Start typing pathfinder into it and click it when it comes up. Then you should get the dropdown.

This way is just a slight bit obtuse for my tastes but whatever.

EDIT: Also, Holy shit! You can be hengeyokai in this game, those were some of my favorite races to play in WtA, although they don't have as cool animals to transform into in this.

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ek_0
Posted on 12-22-14 11:20 AM Link | ID: 80378

Purple Leever

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hengeyokai

Henge-wha?

SapphireBlaze
Posted on 12-22-14 05:36 PM Link | ID: 80382

I may or may not be back to life.
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Basically animal shapeshifters, werewolves (in some settings), kitsunes and the like.

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Marzen64
Posted on 12-22-14 05:41 PM Link | ID: 80383
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http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/hengeyokai

Looks to be similar to the class I chose for my tutorial, except with Japanese flair. Animal peoples.

Did that fix the problem, Ek? If so, I'll continue with the tutorial.



ek_0
Posted on 12-23-14 06:38 PM Link | ID: 80408

Purple Leever

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Yep got it now thanks so yeah i gotta follow the rest of tutorial now but likely after christmas as i'm busy tomorow and surprisingly the day after :p would you believe.

Marzen64
Posted on 12-29-14 09:42 PM Link | ID: 80644
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Aight, next up, we got Feats. Feats are bonuses you get every other level. Humans get an extra feat at start, however, so if you're a human, you get two at level 1. Warriors also get an extra at level one, but neither of you are warriors, so that's all good. You get one feat at level one, and one at level 3, one at level 5, and so on.

We're starting at level 3, so we'll need to search for 2 feats. (unless you're human, as stated before, in which case it's 3 feats) These can be found at http://www.d20pfsrd.com/feats. There are many different kinds of feats, and I really can't point you in any direction except say look at the different categories, then control+F to search for something that pertains to you, like if you're a priest your Channel Energy ability, or high Dex stats, or something like that.

Once you have that, the only thing left to do is find your items. You start with 3000 gold, as we are level 3. There are many different categories (http://www.d20pfsrd.com/equipment---final, and for the most part you'll want to look at em all to make sure there's nothing interesting you'd want. Weapons and Armor aren't everything, if you don't have a rope you might be fucked.

I'll just real quick explain some of the things behind armor, cause it can be confusing. Armor's whole job is raising your AC, which is the number people have to roll against to hit you. Like, I have a d20+4 attack stat, but your AC is 25, I literally have no way to hit you, so higher is better. However, armor comes with downsides. The more heavy your armor is, the less quickly you can move. Neither of you are going arcane, so the spell failure checks don't matter. Divine spells work fine with armor. However, the other things are important to note. Your armor/shield bonus is how much it adds to your AC. Your maximum Dex bonus is how high your dex counts to your armor class. For example, your AC is always buffed equal to your dex mod. So if you have 18 Dex, your mod is +4, and your AC is boosted by 4. However, if you're wearing heavy armor with a max dex bonus if +1, you'd have to set that bonus to 1 instead, because it can't go above 1.

Your armor check penality says that any strength or dexterity based skill rolls you make are reduced by that number. So if the armor check penalty is 2, all climb checks (which runs of strength) get a -2 to them.

As a note, ignore weight. I literally never focus on weight, you can carry as much as you want as long as it's not stupid. Like, you can carry a bag full of items and not count the weight, but if that bag contains a horse I will call you out on it.


Lastly, let's talk spells. Specifically divine spells. On your class sheet (http://www.d20pfsrd.com/classes/core-classes/cleric) you have your table which we used for your BAB and your saving throws. Now let's use it for magic. At the bottom of Obsidian Portal there's the magic area. Choose divine spellcasting, cause that's what you are, and copy the area on the right into your obsidian portal page. (the spells per day section) This shows the amount of spells you can cast per day. You can cast any spell any number of times, and you know every spell on the list already (http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric). Read up on them and make sure you know what abilities you have access to. It can be a LOT, I know. You can't cast spells that exceed your 10+your wis level. For example, if your wisdom is 14, you can't cast any level 5 spells or up. There are chances to increase your ability stats, as a note.

You also get bonus spells per day, if your stat is high enough. Here's the chart: http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Abilities-and-Spellcasters.

I think that's all I need to go over.... If you have any particular questions about your class, like domains, I can walk through those too.


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