Points of Required Attention™
Acmlmboard 2 Released
Github/GIT | @acmlmboard | IRC: #abdev
Chatting Places
IRC: #kafuka | Discord

Affiliates
Super Mario Bros. X | Kuribo64
Views: 4,786,205
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Calendar | Stats | Ranks | Online users | Search
01-22-18 02:35 PM
Guest: Register | Login

0 users currently in Wii U Game Mods-B-US | 1 guest

Main - Wii U Game Mods-B-US - New Super Mario Bros. U - Unused Stuff
Next newer thread | Next older thread


shibboleet
Posted on 07-15-15 01:16 AM (rev. 2 of 07-15-15 01:25 AM by shibboleet) Link | ID: 86497
Global Moderator

Snifit
no
Level: 33


Posts: 159/293
EXP: 213665
Next: 15514

Since: 02-02-13
From: Maryland

Last post: 22 days
Last view: 2 days


Some unused stuff we've pulled out. :)

Emuz
Posted on 07-15-15 10:47 AM Link | ID: 86511
Acmlmistrator

11 Hit Combo:
Mother's Rosario
Level: 91


Posts: 2697/2930
EXP: 7463906
Next: 5006

Since: 12-30-11
From: Akron, Ohio; USA

Last post: 11 hours
Last view: 41 min.
I love all the lost items and other data bits that you find. The shooting Super Star is really interesting. Are the ice blocks movement speeds due to being three different objects, or can you control the speed per instance/use?

The Dynamic Profile Administrator™


"Wastashi Dake ga Inai Boaado"

shibboleet
Posted on 07-15-15 05:57 PM Link | ID: 86531
Global Moderator

Snifit
no
Level: 33


Posts: 162/293
EXP: 213665
Next: 15514

Since: 02-02-13
From: Maryland

Last post: 22 days
Last view: 2 days
It's a setting within the sprite, yes. But sadly 0 is too quick, and probably unusable in level design.

Next newer thread | Next older thread
Main - Wii U Game Mods-B-US - New Super Mario Bros. U - Unused Stuff


Acmlmboard v2.5.3 (1/7/2018)
© 2005-2018 Acmlm, Emuz, et al.

Page rendered in 0.025 seconds. (678KB of memory used)
MySQL - queries: 69, rows: 525/549, time: 0.013 seconds.