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Main - Wii U Game Mods-B-US - Super Mario Maker Hacking Information
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shibboleet
Posted on 09-12-15 10:07 PM Link | ID: 87360
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Since: 02-02-13
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A couple of notes, 'bout it.

~ uses Splatoon's PACK (sarc) packing method
~ BYAMLs are used to store information on how the enemies interact with each other
~ .param are the object animation parameters

Level format
~ Stored in a CDT file, headerless, magicless...just a bunch of data
~ 32 bytes per entry, sprites / tilesets combined, assigned certain IDs
~ Big endian entry count at 0xEC

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Main - Wii U Game Mods-B-US - Super Mario Maker Hacking Information


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