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Main - Posts by Arisotura |
Arisotura |
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Developer
pancakes Level: 83 Posts: 221/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
I first got to know C and C++. Then, after getting sick of the Win32 API, I moved to C++/CLI, which is no more than .NET hacked onto C++. But I did enjoy the ability to quickly design and program GUIs. With the Win32 API, you keep writing dialog procedures, filling silly structures, and writing several lines for stuff that could fit in one line if the API was designed better.
Eventually, I discovered C#. Much better than C++/CLI. No more of those ugly hacks to distinguish managed code from native code. I can definitely say that the second thing SM64DSe benefitted the most from is the rewrite to C# (the first one being the addition of the 3D renderer). Of course since I've been into SM64DS hacking, I also know ARM assembly. A bit of x86 too, but not enough to write a function, I think... And last but not least I think, PHP. I have been contributing to ABXD's development since Nikoboard was opened. I also wrote my blog, several dynamic post layouts (ohai NeonLayout), and other uninteresting crap. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 222/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
I might also want to think about another method for detecting when objects are being hovered over, then. The current renderer is being inspired from SM64DSe, which also re-renders the scene when you move the cursor over the view. With models like SM64DS's, it is okay, but SMG games are another deal, so yeah. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 223/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Happy birthday Niko! Um... here's a Danish cake for ya.
Posted by GreyMaria That could be comfy though ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 224/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Thank you
You'd be right. One of the things I didn't like with SM64DS's game engine is that it is limited; SMG's engine should allow us to do crazier things Also, progress has been happening. I have been working on material support. TEV support is incomplete but good enough for now. Beach Bowl Galaxy, rendered with shaders: Another shot: That glass is perhaps too bright though, I can't remember how it looks ingame... I still need to make a decent galaxy renderer (the current one is a giant hack) and give the thing some editing abilities, and it'll be good for a beta release I guess. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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pancakes Level: 83 Posts: 225/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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Developer
pancakes Level: 83 Posts: 226/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
So today, I wake up and see an almost-clean sky. I decide that I can put on my new white pants and pink T-shirt. It's amazing how fast a sky can get covered when the weather doesn't like your clothing style.
However, the previous days were sunny, and perhaps too hot. It got above 30°C. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 227/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Posted by GywallPosted by GreyMariaThere's nothing currently in the limbo state. I'm aware you cannot purchase in the Item Shop.. but not sure where it's borking right now.Posted by GywallPosted by GreyMariaHow are we supposed to give you a report of what we're fixing if we don't know all of what's broken? The item shop issue is also related to register_globals, though it isn't as direct as most of the others. It should be fixed at the next board update ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 228/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
(well I'm referring to admin-mode editprofile as edituser)
Edituser has $blockroot, which basically checks if an user is root or not, and if they're not, prevents them from promoting someone to root. One issue with this method is that it only works well with an Acmlmboard-powerlevel based groups scheme. Let's say you have groups organized differently. You have two groups, and both are able to use edituser. One is able to do certain things, and the other one is able to do other things, perhaps more powerful. A member of the first group could use edituser to move themselves to the other group. That shouldn't happen. I thought of a few solutions against that: * avoiding that kind of configurations (removing edituser rights from certain users/groups?) * preventing edituser-enabled users from touching the group option unless they have the edit-groups permission (or some other permission?) * detecting which groups are more powerful than the user's group (could not be right, groups may be different from other groups without being more or less powerful) * restricting the group list to the user's current group and groups without edituser permissions What do you guys think? ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 229/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
I like your idea. That could be implemented with 'assign-user-to-group' permissions, whose bindvalues would be the group IDs.
I'd then make a separate interface for that in the permissions editor. If you give the user/group permission to use edituser, you get a second table, which would be 'which groups may this user set' or something in the like. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 230/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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pancakes Level: 83 Posts: 231/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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pancakes Level: 83 Posts: 232/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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Developer
pancakes Level: 83 Posts: 233/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Posted by Sanky Nah, there has never been code for that. I think it's because you're posting while logged out. There's also a bug in the poll code. Guests get the vote links as if they were logged in (however their votes are ignored). Edit- it's actually worse. register_globals all over again. Most of the issues should be fixed in the next board update. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 234/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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Developer
pancakes Level: 83 Posts: 235/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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pancakes Level: 83 Posts: 236/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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pancakes Level: 83 Posts: 237/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
Arisotura |
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pancakes Level: 83 Posts: 238/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
New Super Mario Bros. 2, I'm curious to see what a 2D sidescroller on the 3DS will be like. Also, once the device is hacked, NSMB2 may be a nice game to hack and make custom levels for.
This is also why I'm curious to see how the Wii U will be. New console, new games, new gameplay, new hacks, new homebrew ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 239/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
You're right. htmlentities() -> html_entity_decode(), strpos(), str_rot13() etc...
PHP is also the only language I know of, where function names are case-insensitive. And yet variable names are case-sensitive, yet another inconsistency. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Arisotura |
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Developer
pancakes Level: 83 Posts: 240/1868 EXP: 5395969 Next: 36252 Since: 01-05-12 From: France Last post: 655 days Last view: 194 days |
By the way, it appears that not all themes style <button class="submit"> properly (the dynamic interface uses such buttons). Namely:
* Acmlm's Board: default look * Acid: default look * Daily Cycle: default look * Green Night: default look (oops) * Touch of Purples: white background, also the color inputs only have a small band of color at the bottom * Simply Luna: white background * TwilightRO classic: white background ... gonna fix those themes. Edit- there, fixed in the repo. ____________________ Kuribo64 - melonDS want some revolution in your coffee? |
Main - Posts by Arisotura |
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