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Main - Posts by Metal64 |
Metal64 |
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Normal User
Level: 24 Posts: 161/162 EXP: 76167 Next: 1958 Since: 07-25-20 From: Brazil Last post: 644 days Last view: 611 days |
So, I was trying to change the spikes on the ground (2 stage) to the green snake, using the method above, but the result was this:
technically the spikes are acting like the green snake, but as we can see the sprites arent right. well, as I previously point out, the offset for the spike on the ground is "1B8250". So, I decided search in the rom for "1B 82 50" as hexadecimal values... the result lead me in the offset "1B6F21"
If we go to the offset 1B6F21 and change the hex values "1b 82 50" to "1B 80 70" and then we go to the offset 1B6F2D and change the hex values "12 5A 4C" to "12 52 F0", we gonna obtain the desired result. I dont know why in the case of the spikes on the grounds we can't use the same method that I used to turn the green snake in iago, but this new method works fine. |
Metal64 |
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Normal User
Level: 24 Posts: 162/162 EXP: 76167 Next: 1958 Since: 07-25-20 From: Brazil Last post: 644 days Last view: 611 days |
Posted by Danielle I like real cats Posted by DanielC4 No idea, guess never Posted by DarkWitchClaire in the car? Don't know... maybe this |
Main - Posts by Metal64 |
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