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04-20-24 03:37 AM
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Main - Posts by Metal64

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Metal64
Posted on 07-16-22 12:10 AM, in aladdin sega genesis - hacking notes Link | ID: 168643
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Since: 07-25-20
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So, I was trying to change the spikes on the ground (2 stage) to the green snake, using the method above, but the result was this:



technically the spikes are acting like the green snake, but as we can see the sprites arent right.

well, as I previously point out, the offset for the spike on the ground is "1B8250". So, I decided search in the rom for "1B 82 50" as hexadecimal values... the result lead me in the offset "1B6F21"

001b6f1e 4d f9 00 1b 82 50 lea (LAB_001b824e+2).l,A6
001b6f24 61 00 e3 38 bsr.w FUN_001b525e
001b6f28 66 08 bne.b LAB_001b6f32
001b6f2a 2b 7c 00 12 5a 4c 00 20 move.l #DAT_00125a4c,(0x20,A5)


If we go to the offset 1B6F21 and change the hex values "1b 82 50" to "1B 80 70" and then we go to the offset 1B6F2D and change the hex values "12 5A 4C" to "12 52 F0", we gonna obtain the desired result.



I dont know why in the case of the spikes on the grounds we can't use the same method that I used to turn the green snake in iago, but this new method works fine.

Metal64
Posted on 07-16-22 12:14 AM, in ask metal64 Link | ID: 168644
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Posted by Danielle
Not into cats at all?


I like real cats

Posted by DanielC4
first time something has revolutionized in your life

No idea, guess never

Posted by DarkWitchClaire
favorite video game soundtrack to listen to in the car?

in the car? Don't know... maybe this
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Main - Posts by Metal64


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