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Main - Posts by Kawa |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 61/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
If you mean the rotation angle, I respectfully disagree. 2 is better than 13 because it won't break out of the cell so much. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 62/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
See, that's what obsessive focusing on certain examples given as arguments gets you. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 63/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
That's a good question. It's not exactly Geocities-like free site bullshitting around in this case so... |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 64/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
You forgot one: I WANT PICTURES! PICTURES OF PONIES! |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 65/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
ABXD recently got instant redirects. I was wondering when it would be suggested here. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 66/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Protip I don't know how to fix: the very first character should be <, not a newline. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 67/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
That reminds me. Even with Player.Hurt() always returning 0.0, you still gotta breathe. Because apparently drowning and burning are handled separately.
In other news, something I've ranted about on IRC earlier that bears repeating: this game is very sloppily coded. It's in C#, they've got all these wonderful toys to work with. But what do they do? They make all enemy encounters and friendly NPCs a single class (NPC), and each and every item too (Item). Each of these has a bunch of insanely huge methods to update and create instances. So why not have your Item base class and have subclasses for each kind of item? You could have Powder, which would be as unavailable as Item is, to define a certain behavior, then have Purification and Vile Powder as subs on that, differing only in icon, name, price and what exactly they spread. Sure, you get a whole lot of classes, but the system can handle it and it makes your code so much more readable. And that makes it easier to extend, so you can add even more content to it! Same for NPCs, of course. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 68/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Not at all bad, Gywall. It is a rather large Pikachu. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 69/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Even I code "smart", compared to Re-Logic. I'm dead fucking serious. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 73/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Not by now it doesn't. Battery's dead. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 75/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
The funny thing is that it was already reported earlier today. Still, thanks for the repeat. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 76/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
It's quite horrifying indeed. I keep that sucker switched off for that reason. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 77/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Okay, I'm gonna close this thing now, as suggested by another staff member, and trash it in a few minutes.
I just want to make one thing very clear before I do: Do not start a third one. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 78/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 79/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
The problem is that Terraria is too damn big by now. Even though there's an obvious way to keep savegames exactly the same between the "everything in one class" and "sane" styles, there's just too much work involved to make that switch. It's just too unlikely they'll say something like "hey yeah that's actually a pretty good idea".
But that's just my opinion. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 93 Posts: 80/2423 EXP: 7973994 Next: 78816 Since: 01-01-12 From: The Netherlands Last post: 2000 days Last view: 315 days |
Oh and when I mentioned ABXD having GeSHi, that was not meant to imply I would do it. Just saying you're free to grab it yourself.
Actually, the trick is just to get it hooked up, which is where ABXD could help. |
Main - Posts by Kawa |
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