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Main - Posts by Arisotura

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Arisotura
Posted on 07-18-12 03:41 PM, in KKE (New Demo 12/27/2014) Link | ID: 20943
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pancakes
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The first screenshot suggests that it freezes one tile at a time, akin to SMG's ice flower. Not sure though :)

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Kuribo64 - melonDS

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Arisotura
Posted on 07-19-12 08:47 PM, in And a Birthday pie goes out to.. Link | ID: 21044
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Happy birthday Emuz and Taryn :)

And happy birthday to Gohan too :)

/me offers them an Acmlmboard cake.

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Kuribo64 - melonDS

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Arisotura
Posted on 07-20-12 02:40 PM, in Scrydan's application for developer Link | ID: 21100
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None here either. IMO having Scrydan as a developer will be all good for the official Acmlmboard project :)

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Kuribo64 - melonDS

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Arisotura
Posted on 07-21-12 03:09 PM, in ABII: Bugfixes and Code Fragments Link | ID: 21201
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About showing post edits, well, I don't think it should apply to all the posts in the thread, only the latest post and perhaps the first one too. ABXD has something similar, if the latest post in a thread is edited, the thread is marked as NEW.

The 'threads start out read' bit should be easy :)

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Kuribo64 - melonDS

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Arisotura
Posted on 07-21-12 06:57 PM, in Board code stylization (PHP and MySQL) Link | ID: 21213
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I agree with this generally, but still wanna say a few things.

As Gywall pointed out, having brackets for one-line if statements makes the code feel more bloated, I'm not a fan of it.

Also, syntax like $user[email] is deprecated I think, it throws E_NOTICE level warnings. The proper thing is $user['email'] (or {$user['email']} if the variable is used inside a double-quoted string). $user["email"] works too but looks kinda meh.

As for SQL well... ` is annoying to type on certain keyboard layouts, namely mine (French azerty): AltGr-7, space.

This brings me to mention prepared queries. The code uses a simple syntax which is nice. However there's an oddity, it seems to be replacing the arguments starting from the end.

I figure it's worth mentioning that I came up with a different syntax for ABXD, one that allows for more flexibility than raw SQL. It supports compacted fieldlists, manipulating table names (for example, prefixing them), and of course escaping user input and all. For example, the following code:
Query("SELECT u.(id, name, sex, powerlevel), t.(id, title) FROM {users} u LEFT JOIN {threads} t ON t.user=u.id WHERE (u.id={0} AND t.title={1}) OR u.name={1}", 1337, "Robert'; DROP TABLE students; -- ");

results in the following query:
SELECT u.id AS u_id, u.name AS u_name, u.sex AS u_sex, u.powerlevel AS u_powerlevel, t.id AS t_id, t.title AS t_title FROM prefix_users u LEFT JOIN prefix_threads t ON t.user=u.id WHERE (u.id=1337 AND t.title='Robert\'; DROP TABLE students; -- ') OR u.name='Robert\'; DROP TABLE students; -- '

This method would for example allow to set the minimal user field list as a variable, so that if you want to change the userlink() function to display more stuff, you don't need to modify all the queries...

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Kuribo64 - melonDS

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Arisotura
Posted on 07-21-12 10:46 PM, in Board code stylization (PHP and MySQL) Link | ID: 21224
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The `` problem with SQL is that you can't always omit it. Some field names conflict with SQL keywords (namely 'order' fields), so if you don't put them in graves, MySQL will throw an error in your face...

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Kuribo64 - melonDS

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Arisotura
Posted on 07-22-12 07:10 PM, in ABII: Suggested Features Link | ID: 21322
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Also, we should consider adding back some spacing to the board header. Having it all stuck together makes it look cluttered, especially on the index page.

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Kuribo64 - melonDS

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Arisotura
Posted on 07-22-12 07:11 PM, in Board code stylization (PHP and MySQL) Link | ID: 21324
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If we start using the new layout functions, we must make them flexible as I said. Right now, none of them would allow us to reproduce the old pages (namely newreply/newthread/etc) without hardcoding some HTML.

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Kuribo64 - melonDS

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Arisotura
Posted on 07-23-12 01:20 PM, in How's the weather today? Link | ID: 21409
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Recently the weather has been nicer than I thought it'd be. And today... wow. It's like we were moved to Corsica overnight. Sunny and hot... finally something that feels like Summer.

This is one of the rare days where I turn AC on...

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Kuribo64 - melonDS

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Arisotura
Posted on 07-26-12 04:50 PM, in Windows 8 (Opinion Thread) Link | ID: 21704
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I think Windows 8 will not make its way on my computer.

First thought I had when seeing it is, wait what, will that thing try to turn my desktop computer into a tablet? Fuck no.

And now they're preventing development on anything other than ARM tablets... at this rate they could as well just drop support for x86 CPUs and call Windows 8 a concurrent to Android.

They're taking the whole loltablet trend too seriously IMO. Tablets will never replace computers. They aren't nearly as powerful and flexible.

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Kuribo64 - melonDS

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Arisotura
Posted on 07-29-12 11:09 PM, in Layout thread! Link | ID: 22034
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Posted by Rydia
If you want one, just go here I think you need to be registered and online for it though..

I frown upon layouts made with that layout maker. They all look the same because people there have no originality.

Atleast Rydia is more original and made a layout that doesn't look like it was made with a layout maker.

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Kuribo64 - melonDS

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Arisotura
Posted on 08-11-12 09:53 PM, in Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Link | ID: 23369
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In the meantime, just ignore it. You'll know you're abusing PMs when the title gets truncated because it doesn't fit in the database field :P

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Kuribo64 - melonDS

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Arisotura
Posted on 08-14-12 08:37 AM, in Board code stylization (PHP and MySQL) Link | ID: 23636
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I'd agree to merge some of the files, as long as the final size remains reasonable. I wouldn't want everything to become a huge hub that does 15314 functions...

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Kuribo64 - melonDS

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Arisotura
Posted on 08-16-12 08:33 PM, in Super Mario Galaxy editing -- Whitehole v1.1 released Link | ID: 23766
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Long time no update I guess...



The Java port is progressing nicely. Actually the C# code has been trashed.

Whitehole can now render full galaxies, albeit with a few oddities, I'll do my best to sort them out. Right now object dragdrop is being implemented.

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Kuribo64 - melonDS

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Arisotura
Posted on 08-22-12 09:25 AM, in NEW! bug part 3 Link | ID: 24119
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Problem is that each announcement is stored as its own thread, and viewing them all doesn't mark them read. Not to mention that there's no NEW sticker on them.

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Kuribo64 - melonDS

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Arisotura
Posted on 08-22-12 12:39 PM, in Super Mario Galaxy editing -- Whitehole v1.1 released Link | ID: 24127
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Seems like Coach Penguin put on some weight.

This is the first modification made by Whitehole. Looks like it worked nicely! This means Whitehole is definitely close to its first release. All it'll take is adding support for extra object settings, making 3D interaction better, adding a few other things, and uh, some polishing.

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Kuribo64 - melonDS

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Arisotura
Posted on 08-26-12 10:55 AM, in Happy Birthday Acmlm! Link | ID: 24394
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Yay! Happy birthday, Acmlm! :D

Without you, Acmlmboard wouldn't exist. The world has to be grateful to you! :P

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Kuribo64 - melonDS

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Arisotura
Posted on 08-27-12 09:00 PM, in Super Mario Galaxy editing -- Whitehole v1.1 released Link | ID: 24540
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Yes, scaling (or whatever you call it) is a possibility, but be aware that it doesn't always work right. Not all objects were designed to be scaled. Most times, graphics scale fine, but collision can behave weirdly.

For example, for the wooden box, all the scale factors must be the same. If you scale a wooden box by (2,3,2), it'll render as such but act like it's scaled by (2,2,2). The Coach Penguin is even worse, its collision completely ignores scaling.

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Kuribo64 - melonDS

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Arisotura
Posted on 08-31-12 04:59 PM, in Super Mario Galaxy editing -- Whitehole v1.1 released Link | ID: 25090
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I'm looking forward to what people will do, too. The SMG2.5 demo is already quite amazing. It's really nice that they managed to get that done with the tools they were using.

Posted by Ijah
Well, I bet you're glad it isn't all hardcoded in the same way SM64DS was, what a nightmare.

Of course. The BCSV format is all nice :) you can add or remove shit without worrying about offsets and pointers.

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Kuribo64 - melonDS

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Arisotura
Posted on 09-05-12 07:21 PM, in Super Mario Galaxy editing -- Whitehole v1.1 released Link | ID: 25589
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Just saying that Whitehole has finally been released. Try it out! ;)

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Kuribo64 - melonDS

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Main - Posts by Arisotura


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