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Main - General Forum - Kafuka's CitiHall: "Pocket Monster: Stick and Book Editions" (15)
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Danika
Posted on 07-26-18 11:49 PM Link | ID: 138727

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Heh, I do have accounts on DailyMotion and Vimeo as back up in case YouTube kicks me off ;)


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ゼンガー・ゾンボルト
Posted on 07-27-18 01:06 AM Link | ID: 138735

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Bzzz?

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AtomicAstro
Posted on 07-27-18 01:26 AM Link | ID: 138736

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I'm more impressed than anything you got that close without it wanting to leave.

Either that or you zoomed really far, but good photo regardless.

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ゼンガー・ゾンボルト
Posted on 07-27-18 02:05 AM (rev. 3 of 07-27-18 02:08 AM by ゼンガー・ゾンボルト) Link | ID: 138739

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Posted by AtomicAstro
I'm more impressed than anything you got that close without it wanting to leave.

Either that or you zoomed really far, but good photo regardless.


Nope. I just know how the vision of a fly works. If humans see at roughly 60fps, a fly can see at 240 fps. That's why they're so quick to move when you try to smack them. They see you coming at slow-motion but their vision might be blurry as a result.

But if you close in really slow, they won't notice.

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Schezo
Posted on 07-27-18 06:24 PM Link | ID: 138840
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Post #5425
reminds me a little of the time I took a close picture of a wasp.

granted, it was behind a window so it didn't have the same effect >_>

You may or may not be able to recognize where I stole this grid background from.
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Jamie
Posted on 07-27-18 06:47 PM Link | ID: 138843
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I see at 50fps because I'm a PAL person

unfortunately at a distance of over 15cm everything looks like a PSOne's composite signal

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AtomicAstro
Posted on 07-27-18 06:52 PM Link | ID: 138847

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Posted by ゼンガー・ゾンボルト
Posted by AtomicAstro
I'm more impressed than anything you got that close without it wanting to leave.

Either that or you zoomed really far, but good photo regardless.


Nope. I just know how the vision of a fly works. If humans see at roughly 60fps, a fly can see at 240 fps. That's why they're so quick to move when you try to smack them. They see you coming at slow-motion but their vision might be blurry as a result.

But if you close in really slow, they won't notice.

Does vision really work in frames?

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Danika
Posted on 07-27-18 09:56 PM Link | ID: 138875

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Posted by AtomicAstro
Posted by ゼンガー・ゾンボルト
Posted by AtomicAstro
I'm more impressed than anything you got that close without it wanting to leave.

Either that or you zoomed really far, but good photo regardless.


Nope. I just know how the vision of a fly works. If humans see at roughly 60fps, a fly can see at 240 fps. That's why they're so quick to move when you try to smack them. They see you coming at slow-motion but their vision might be blurry as a result.

But if you close in really slow, they won't notice.

Flies can be annoying, we had an issue with them in a hallway where I work... looks kinda tacky with the bug sticks though
Does vision really work in frames?



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AtomicAstro
Posted on 07-27-18 09:58 PM Link | ID: 138876

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Posted by Danika
Posted by AtomicAstro
Posted by ゼンガー・ゾンボルト
Posted by AtomicAstro
I'm more impressed than anything you got that close without it wanting to leave.

Either that or you zoomed really far, but good photo regardless.


Nope. I just know how the vision of a fly works. If humans see at roughly 60fps, a fly can see at 240 fps. That's why they're so quick to move when you try to smack them. They see you coming at slow-motion but their vision might be blurry as a result.

But if you close in really slow, they won't notice.

Flies can be annoying, we had an issue with them in a hallway where I work... looks kinda tacky with the bug sticks though
Does vision really work in frames?


What sort of bizarre sorcery am I looking at?

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Thieppy
Posted on 07-27-18 10:25 PM Link | ID: 138893


gee, waffles!
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Dani's used to append her reply after the nearbiest [­/quote] tag. regardless of just where it is in the post. :norikogrin:

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ゼンガー・ゾンボルト
Posted on 07-28-18 11:41 AM Link | ID: 138936

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Posted by AtomicAstro

Does vision really work in frames?


I'm not sure. That was just to make some form of comparison. But we know that 60+ fps in game results in smoother animations, for instance.

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Epele
Posted on 07-28-18 11:43 AM (rev. 2 of 07-28-18 11:43 AM by Epele) Link | ID: 138938
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People seem to use fps for anything visual. The rate the human eye processes information is close to 60Hz, which is 60 times per second (give or take a little for the eye's processing rate)


The world could always use more heroes!

Nicolyn
Posted on 07-28-18 02:22 PM Link | ID: 138954
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Nicole BASIC v175.81 ### 2048 bytes free

Ready.
load "POST_11659"
It's worth noting that in real-world vision (and pre-recorded video) you have motion blur, which you can't get as accurately in games, so higher frame rates aren't as important as they are in video games.

?Syntax Error.

AtomicAstro
Posted on 07-28-18 02:35 PM Link | ID: 138956

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Well I guess that makes sense. I mean I always knew that your eye retains images for a slight amount of time to process them, hence why animation, film or video games are possible.

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ゼンガー・ゾンボルト
Posted on 07-28-18 02:47 PM (rev. 2 of 07-28-18 02:48 PM by ゼンガー・ゾンボルト) Link | ID: 138959

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Posted by AtomicAstro
Well I guess that makes sense. I mean I always knew that your eye retains images for a slight amount of time to process them, hence why animation, film or video games are possible.


But did you know we originally get the visuals upside down and the brain corrects it?

I think that's how the eye (and the various parts within it) works.

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AtomicAstro
Posted on 07-28-18 02:49 PM Link | ID: 138960

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Posted by ゼンガー・ゾンボルト
Posted by AtomicAstro
Well I guess that makes sense. I mean I always knew that your eye retains images for a slight amount of time to process them, hence why animation, film or video games are possible.


But did you know we originally get the visuals upside down and the brain corrects it?

I think that's how the eye (and the various parts within it) works.

I did know that actually, learned that in science class in 4th grade I think.

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Nicolyn
Posted on 07-28-18 02:49 PM Link | ID: 138961
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Nicole BASIC v175.81 ### 2048 bytes free

Ready.
load "POST_11661"
Posted by ゼンガー・ゾンボルト
Posted by AtomicAstro
Well I guess that makes sense. I mean I always knew that your eye retains images for a slight amount of time to process them, hence why animation, film or video games are possible.


But did you know we originally get the visuals upside down and the brain corrects it?

I think that's how the eye (and the various parts within it) works.

Not only that, if you wear special glasses that flip your field of vision, very quickly your mind will get used to it and flip it back so everything will look normal again.

?Syntax Error.

Epele
Posted on 07-29-18 05:47 PM Link | ID: 139064
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Who needs beer goggles when your brain does it for you?!


The world could always use more heroes!

Emuz
Posted on 07-30-18 02:40 PM Link | ID: 139154
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