Notings of Attention™
Acmlmboard 2 Released
Github/GIT | @acmlmboard
Chatting Places
Discord

Affiliates
Super Mario Bros. X | Kuribo64
Views: 8,984,935
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search
04-18-24 11:38 PM
Guest: Register | Login

0 users currently in General ROM Hacking and Emulation | 1 bot

Main - General ROM Hacking and Emulation - Super Mario Star Cluster
Next newer thread | Next older thread


Cackletta
Posted on 10-20-14 04:19 PM Link | ID: 77735
Normal User

Goomba

Level: 13


Posts: 14/26
EXP: 8035
Next: 2232

Since: 03-28-14

Last post: 3231 days
Last view: 3107 days
Thought I'd post my project here.

Been working on JRI for some while  now and decided to show some progress. The music I'm going to use will be songs of storm as it will be based off Great Sea from Wind Waker or SSBB and little of Crash Bandicoot. I plan on making it rain and adding a fake animated thunder some where in the sky(I drew the texture) like how I animated the muncher I posted sometime ago with some little behaviour scripting and F3D. Anyways, time to see some screen shots.




Look, I added a waterfall! And you can actually FEEL it flowing on the mesh.



Mario on the top of the mast. From the mast you can get to another area, I'm still gonna give my ship a makeover. 



A building! What more can I say? And don't worry about the little overshading, I'll fix it.



Some little platforms that aid you on getting to the building.



In the building's mouth, I plan on adding some fire to make a torch, Also found a really easy way to vertex color which is talking the particular face I want to color and exporting only it, importing it to the and looking at the vertex data and copying it then CTRL+F ing it in the whole level data, anyways, I'll color that part of it to a little orange to show some fire light.



A view of the yet incomplete Jolly Rodger Island(JRI) from the top.


An unreachable area with a house and a bridge and some trees, I think making stuffs at unreachable adds some life and detail.



That's all for now, can I get some feedback and constructive criticism so I improve more?

Googie
Posted on 10-30-14 03:54 AM Link | ID: 78031
Normal User

Giant Koopa
Keeping ROM Hacking gangsta since 2003...
Level: 70


Posts: 678/1257
EXP: 2913133
Next: 102678

Since: 08-07-12
From: Brooklyn, NY

Last post: 189 days
Last view: 48 days
I don't follow SM64 hacking, but I gotta say this looks like a legit game. Great job on the hack so far... ^_^

____________________
My Linktree

Cackletta
Posted on 12-06-14 12:44 AM Link | ID: 79713
Normal User

Goomba

Level: 13


Posts: 21/26
EXP: 8035
Next: 2232

Since: 03-28-14

Last post: 3231 days
Last view: 3107 days
Really Short Sneak Peek of this hack I'm currently working on video

Next newer thread | Next older thread
Main - General ROM Hacking and Emulation - Super Mario Star Cluster


Acmlmboard v2.5.5 (10/04/2020)
© 2005-2024 Acmlm, Emuz, et al.

Page rendered in 0.038 seconds. (784KB of memory used)
MySQL - queries: 67, rows: 506/538, time: 0.030 seconds.