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Main - Super Mario Bros. 3 Hacking - Communist Mario 3 |
KP |
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Retired Staff
NES Game Aficionado Level: 73 Posts: 1222/1354 EXP: 3426174 Next: 59694 Since: 01-02-12 Last post: 2202 days Last view: 1710 days |
Posted by TreliorNone, whatsoever. I'll even let you stream it when it's done but BEFORE release. I love your Let's Play format! Thanks Trel! |
Trelior |
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Normal User
Level: 128 Posts: 3803/4986 EXP: 24209835 Next: 171865 Since: 01-02-12 Last post: 1493 days Last view: 1493 days |
Posted by KP9000I figure it's my way of contributing to the hacking community, since I kinda trashed my hack from way back when. And I don't do much else around here nowadaysPosted by TreliorNone, whatsoever. I'll even let you stream it when it's done but BEFORE release. I love your Let's Play format! You're welcome. I'm glad someone enjoys my format. |
KP |
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Retired Staff
NES Game Aficionado Level: 73 Posts: 1230/1354 EXP: 3426174 Next: 59694 Since: 01-02-12 Last post: 2202 days Last view: 1710 days |
So I was able to write new code to handle having a separate set of animated graphics pages for each world. Each world now has its own isolated set of graphics that animate. Each world map has a set of animated graphics (4 frames) and a set of non-animated graphics. I suppose I could also set it up so each world has its own non-animated page as well, but I think what I've done will suffice. I don't claim to be good at ASM; in fact, it's probably very clunky and can probably be done way easier and more efficient than I have here:
But in any event, it works. This will give me quite a bit more room to play with when redesigning these worlds. I could have given the non-animated page of the world maps the same treatment, but I think I'll hold off for now since I can do what I want with this code only. This new feature presents a small issue though-- none of the editors support the new code. They'll just look at the old places for where they expect the graphics to be. Which means every time I want to see what I'm doing in these editors, I have to take the graphics from the new location and paste them into the old location, and then back to the new location again to see it in-game. Not a HUGE deal, but, again, it'll work. |
KP |
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Retired Staff
NES Game Aficionado Level: 73 Posts: 1237/1354 EXP: 3426174 Next: 59694 Since: 01-02-12 Last post: 2202 days Last view: 1710 days |
I've updated the first post with the 7/14 update. I'm going to refine the code that I've made in my previous post, thanks to some help from Disch in #rom-hacking on EsperNet. I'm actually starting to understand this shit.
Further plans include to fix more bugs, wipe worlds 6-8 clean so as not to get distracted by their layouts while still being able to complete them. That way I can continue on with world 6 without its old-style layout influencing my design. I think that World 6 will still be an ice world, since most of its levels have the slippery mechanic and it seems to fit best with the Russia theme. I also need to fix the issues with World 8. It's currently not completable due to sloppy efforts to wipe the map clean. Man, making new graphics is... hard. |
Main - Super Mario Bros. 3 Hacking - Communist Mario 3 |
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