Notings of Attention™
Acmlmboard 2 Released
Github/GIT | @acmlmboard | IRC: #abdev
Chatting Places
IRC: #kafuka | Discord

Affiliates
Super Mario Bros. X | Kuribo64
Views: 5,934,563
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search
03-23-19 02:44 PM
Guest: Register | Login

0 users currently in Wii U Game Mods-B-US | 12 bots

Main - Wii U Game Mods-B-US - Super Mario Maker Hacking Information
Next newer thread | Next older thread


shibboleet
Posted on 09-12-15 10:07 PM Link | ID: 87360
Retired Staff

Porcupo
no
Level: 35


Posts: 180/313
EXP: 262081
Next: 17855

Since: 02-02-13
From: Maryland

Last post: 406 days
Last view: 376 days
A couple of notes, 'bout it.

~ uses Splatoon's PACK (sarc) packing method
~ BYAMLs are used to store information on how the enemies interact with each other
~ .param are the object animation parameters

Level format
~ Stored in a CDT file, headerless, magicless...just a bunch of data
~ 32 bytes per entry, sprites / tilesets combined, assigned certain IDs
~ Big endian entry count at 0xEC

Next newer thread | Next older thread
Main - Wii U Game Mods-B-US - Super Mario Maker Hacking Information


Acmlmboard v2.5.4 (03/13/2019)
© 2005-2019 Acmlm, Emuz, et al.

Page rendered in 0.020 seconds. (609KB of memory used)
MySQL - queries: 52, rows: 469/502, time: 0.015 seconds.