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Main - Display Case - All your question are belong to Nicole. Ha ha ha. (7)
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Trelior
Posted on 06-03-12 04:50 AM (rev. 2 of 06-03-12 01:45 PM by Trelior) Link | ID: 16255
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@Trapster: Meteor was only classified as a Time spell in Tactics (classic)... In Tactics (advance) it was a Sage spell. Every other instance, it's been black.

@Nicole: Why would I be the save poi-- *thinks about FFIX*

I see what you did there.

ゼンガー・ゾンボルト
Posted on 06-03-12 06:00 AM Link | ID: 16256
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Posted by Trelior
@Trapster: Meteor was only classified as a Time spell in Tactics (classic)... In Tactics (advance) it was a Sage spell. Every other instance, it's been black.



It's classified as a Time spell in FFV too, I believe. I haven't played FFT.

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Trelior
Posted on 06-03-12 01:47 PM Link | ID: 16261
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Posted by Trapster
Posted by Trelior
@Trapster: Meteor was only classified as a Time spell in Tactics (classic)... In Tactics (advance) it was a Sage spell. Every other instance, it's been black.



It's classified as a Time spell in FFV too, I believe.
Now that I think about it, yeah it was...

I haven't played FFT.
You should. Play the original for PSOne if anything. It's pretty cheap on the PSN, or pretty easy to emulate.

Nicole
Posted on 06-03-12 03:15 PM Link | ID: 16262
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Posted by Trapster
It's classified as a Time spell in FFV too, I believe. I haven't played FFT.

And FFV was where I was getting the classes for my list :P


Trelior
Posted on 06-03-12 03:23 PM Link | ID: 16263
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Posted by Nicole
Posted by Trapster
It's classified as a Time spell in FFV too, I believe. I haven't played FFT.

And FFV was where I was getting the classes for my list :P
Why can I not believe I never finished FFV?

Epele
Posted on 06-03-12 08:38 PM Link | ID: 16301
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Of support magic, do you prefer party buffs or enemy debuffs?


The world could always use more heroes!

Nicole
Posted on 06-03-12 08:47 PM Link | ID: 16309
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Posted by Gywall
Of support magic, do you prefer party buffs or enemy debuffs?

Party buffs- I don't trust the enemy to stay debuffed :P


Epele
Posted on 06-03-12 08:49 PM Link | ID: 16311
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Do you prefer a good offence, or a solid defence?


The world could always use more heroes!

Nicole
Posted on 06-03-12 08:50 PM Link | ID: 16313
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Good offense- I'd prefer to blow my opponent away than to wear them down bit by bit.


ゼンガー・ゾンボルト
Posted on 06-03-12 09:06 PM Link | ID: 16316
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Posted by Trelior
Why can I not believe I never finished FFV?


Because you got your behind kicked by Omega?

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Trelior
Posted on 06-04-12 03:16 AM (rev. 2 of 06-04-12 03:18 AM by Trelior) Link | ID: 16335
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Posted by Trapster
Posted by Trelior
Why can I not believe I never finished FFV?


Because you got your behind kicked by Omega?
Uh... No.

I made it to where Galuf died, and lost interest because it really seemed unfitting that his replacement (his granddaughter?) picked up ALL OF HIS SKILLS! It was weird having a seven year old be a fucking Paladin.

Nicole
Posted on 06-04-12 03:18 AM Link | ID: 16336
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FF5 was a game where it always felt like the plot and the gameplay just happened to coexist in the same game. :P


Trelior
Posted on 06-04-12 05:09 PM Link | ID: 16363
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Posted by Nicole
FF5 was a game where it always felt like the plot and the gameplay just happened to coexist in the same game. :P
Why does that strike me as bad story writing?

Nicole
Posted on 06-04-12 05:26 PM Link | ID: 16368
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I would say it's more emblematic of a certain approach to game design- treating the game and story as separate entities.


Trelior
Posted on 06-04-12 05:28 PM Link | ID: 16369
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Gameplay and story segregation is one thing, but FFV really took a stretch as far as suspension of disbelief goes. You know what I mean?

Nicole
Posted on 06-04-12 05:31 PM Link | ID: 16370
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Well, another way to put it: in a game that in it's final form Square apparently considered too difficult for release in the US, you're complaining that the game doesn't make you re-level a character. :P


Trelior
Posted on 06-04-12 05:34 PM Link | ID: 16371
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You're talking to the guy that is deliberately overpowering himself in a different Final Fantasy game to make an otherwise useless ability viable about the pointlessness of grinding in an RPG. How does that make sense?

Lili~ ♥
Posted on 06-04-12 05:42 PM Link | ID: 16372
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Why does every game publisher automatically make assumptions about the difficulty level of a particular game for a specific region?


Nicole
Posted on 06-04-12 05:45 PM Link | ID: 16373
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Posted by Trelior
You're talking to the guy that is deliberately overpowering himself in a different Final Fantasy game to make an otherwise useless ability viable about the pointlessness of grinding in an RPG. How does that make sense?

Well, you seem to be implying I hate grinding when my favorite RPG is Phantasy Star II... :p
Posted by Liliana
Why does every game publisher automatically make assumptions about the difficulty level of a particular game for a specific region?

Well, I mean, translation is a lot of work, so you have to make sure you get your money's worth I guess...


Trelior
Posted on 06-04-12 05:47 PM Link | ID: 16374
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Posted by Nicole
Posted by Liliana
Why does every game publisher automatically make assumptions about the difficulty level of a particular game for a specific region?

Well, I mean, translation is a lot of work, so you have to make sure you get your money's worth I guess...
OBJECTION!

Super Mario Bros 2 had no storyline, but it wasn't released outside of Japan until the Allstars compilation on SNES.
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