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Main - msg db 'Computer Address',0xa - Equestrian Dawn (3)
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Kawa
Posted on 04-02-12 07:53 PM Link | ID: 11416
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A long time ago, in the magical land of Byuu's Board, there were two complete asshats. The expert of the two got interested in My Little Pony, and asked questions to the hanger-on, who relished the chance to be the one to infodump for a change.
Posted by Screwtape
If earth ponies control the food supply, I'd say that's a reasonable balance of power.

Man, now I want to see an RTS game based on MLP lore.
The hanger-on's best bud, who had just been convinced that not all fangames are necessarily bad, pushed him to make the expert's idea a reality and become famous all over the fandom.



Spurred on by the expert's intense brainstorming, and his own desire to learn how to write more genres of games, the hanger-on started programming...



...and got talked into making this thread. I've got ideas up the kazoo from Screwtape and Kiyoshi, but nothing really solid yet, and am the only programmer and artist so far.

Let's make this bullshit a reality. I'll post summaries of whatever is not on Byuu's board later on. Mostly because I'm running out of time for today.

For now, here's a quick link to my tumblr, pre-filtered to the relevant items, and my notes. Which includes Screwy's material for some reason.

Pony on, brothers.


Kiyoshi
Posted on 04-02-12 08:40 PM Link | ID: 11426
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You did not note my suggestions? :(

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Emuz
Posted on 04-03-12 01:20 AM Link | ID: 11451
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I used to be a big player of RTS games, so even though I am not a brony I think this is a neat project. :). Do you think you'll consider an online multi-player mode when the game is further along?

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"Never Knows Best"
Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
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by @thatsheepagain
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GreyMaria
Posted on 04-03-12 05:09 AM Link | ID: 11488
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I will say I accidentally misread the tag as "softcore".

That said... what the fuck is this?

Kawa
Posted on 04-03-12 03:13 PM Link | ID: 11540
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Posted by Kiyoshi
You did not note my suggestions? :(
You didn't note my "I'll post whatever's not on Byuu's later"?
Posted by GreyMaria
That said... what the fuck is this?
It's a realtime strategy game with marshmallow troops.

Obviously.



The problem with Kiyoshi's suggestions (et al) is sorting through the utter mess that is my IRC logfile to produce readable summaries. So that'll take a bit, depending on how much is added during that time.



For now, here's something I've been working on. The walkcycle needs some polishing, but it's not half bad for a first attempt by me.

← Animated PNG, for lack of GIF tools. If your browser doesn't support those, I suggest you come to terms with it™.


knuck
Posted on 04-03-12 03:16 PM (rev. 2 of 04-03-12 03:17 PM by knuck) Link | ID: 11541
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If you go the 3D world with 2D sprites route, I'd like to suggest to have 2 walking directions: left/right and 3/4 perspective.

Just a random thought, not sure if it'd work.

Kawa
Posted on 04-03-12 03:23 PM Link | ID: 11542
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Oh yeah that's one suggestion you gave me yesterday on IRC. Let me summarize that for the audience.

Right now, the game is fully 2D. The map is drawn as pixel art, and so are the sprites. Not unlike in Tiberian Dawn (C&C1). Now, TibSun added voxel-based vehicles, but kept the rest as sprites, and TibWars switched to full 3D. The thing is, in a full 3D environment, you get free zoom and rotate.

What knuck suggested is basically as he just said. Ragnarok-style 2D sprites in a 3D world. Because everypony seems to like those sprites I made.

The thing is, it seems to me that it's easier to get graphics matching the show's style if you stick to sprites (as you can see from the recent Pony Kart update video), and it's in general easier to work with. Another thing, it'd be hell to get rectangular selection working in a 3D space like that.

So you can understand I'm... apprehensive about it.


knuck
Posted on 04-03-12 03:29 PM Link | ID: 11543
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If I get access to the codebase, I promise to make a branch with selection and 3D working. If I get it perfectly, you could move it to the master branch.
Of course, when I suggested this I wanted to keep the textures with the 16-bit feel, with hardly any smoothing (eg. NN-sampling).

As for the show style, I believe a switch to 3D wouldn't change much. A shader could even be made to make heights, etc more "fluffy".

GreyMaria
Posted on 04-03-12 03:36 PM (rev. 2 of 04-03-12 03:38 PM by GreyMaria) Link | ID: 11546
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Posted by Kawa
&amplarr; Animated PNG, for lack of GIF tools. If your browser doesn't support those, I suggest you come to terms with it&amptrade;.


It WORKS.

* @GreyMaria hugs Firefox 3


Looks like the animation needs a little more... natural gait to it, though.

Kiyoshi
Posted on 04-03-12 06:45 PM Link | ID: 11578
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Posted by GreyMaria
Posted by Kawa
http://
* @GreyMaria hugs Firefox 3
I should ask @Mega-Mario how that cookie stealing trick with -moz-binding works, which was patched in Firefox 4 ;)

Also, I bet you see unrounded corners in my post layout.

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Kawa
Posted on 04-03-12 06:45 PM Link | ID: 11579
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APNG is a Mozilla invention, so that doesn't surprise me.

I tried to go by an in-show walk cycle, frameskipping through the show's intro sequence -- the part where Twilight gets out of her balloon and walks past Granny and Mac, with the train. If anybody thinks he can make it better, feel free to take bodyshoppe.png and edit it.

How to keep things show-accurately friendly with regards to unit loss

Each pony introduced on the map is given a random color scheme. Because that's how little ponies roll. This makes individual units recognizable beyond task-specific indicators, and helps solve the problem of death in a MLP game.

When you train a new unit of any kind, this takes funds and time. When a given unit is lost, you have to train a replacement, which takes funds and time, and then even more time to get the new one where the old one was, if not further.

Because units in this game are individually recognizable, we can kill two birds with one stone: defeated units disappear from the map, as usual, but as long as the requisite building is available, they automatically respawn at the base with full health, which has a funds and time cost not unlike when they were first trained. This serves to automate part of the gameplay, and it lets you feel some relief for the individual units because everything's all right in the end.

Of course, if you don't have the requisite building, they won't respawn. But the fact that they'd do so otherwise has its implications. They're not dead, they just went home or something.

Lunaria suggested earlier today that they should instead respawn at a hospital. A reasonable idea, but I'm thinking maybe having a hospital merely halves the respawn time or something.

Not that it matters much, because all that is only design and not a single part of that is actually coded yet.


Kawa
Posted on 04-04-12 12:48 PM Link | ID: 11647
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Updated rtslab.txt to have a possible list of units and buildings. It could be bigger, and is tailored to a C&C playstyle (as opposed to Craft), but here's a quick reproduction in HTML:

NameTypeDescription
ScoutEarthFast runner, weak attack. Cheap.
FarmerEarthTurns fields to funds, like a Harvester.
StrikerPegasus
BomberPegasusDrops junk to do damage. Has to return to base to reload.
BattlemageUnicorn
MedicUnicornHeals other units.
ContractorEarthCan build a Farm. Doing so removes the contractor from play.
FarmBuildingProduces Earth units and unlocks the Library and Cloud Castle. Comes with a free Farmer.
Cloud CastleBuildingProduces Pegasus units.
LibraryBuildingProduces Unicorn units and unlocks the Workshop.
WorkshopBuildingProduces vehicles and unlocks the Contractor and Farmer.
TempleBuildingUnlocks Celestia's Favor and the Hospital.
HospitalBuildingReduces respawn time.
Apple BallistaVehicleSlow to move, strong attack.
Rainbow DashPegasusTougher striker, unlocks Atomic Rainboom.
DerpyPegasusBomber with higher damage and carrying capacity.



Kiyoshi
Posted on 04-05-12 12:03 AM Link | ID: 11749
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So Friendship is Magic from the beginnning?
No 2x11 + 2x12 canon historic battles of the 3 types? :(

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Kawa
Posted on 04-05-12 03:05 PM Link | ID: 11807
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Which part of "a possible list that could be bigger" did you not understand?


Kiyoshi
Posted on 04-05-12 04:09 PM Link | ID: 11815
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Posted by Kawa
Which part of "a possible list that could be bigger" did you not understand?
Sure, you could make the list bigger, but you also have to change some dependencies at some point, if you want to do those historical missions.

As of now, you need the Earth pony source, to be able to build sources for other types.

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Kawa
Posted on 04-05-12 04:11 PM Link | ID: 11818
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In the first C&C GDI mission, and I think Nod as well, you start with a preset group of units and no Mobile Construction Vehicle. You never get an MCV in those missions, but you do get scripted reinforcements. Several times, in fact. And it's not just the first missions that work like this.

Do you get the point?


Nicole
Posted on 04-12-12 07:20 PM Link | ID: 13001
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So, I don't have too too much experience with RTS's in general- how would you spawn the "hero" units? Like, would Rainbow Dash just come from a Cloud Castle but with a longer wait time or something?

(Mostly posting this so @Kawa doesn't have to double-post :P)


Kawa
Posted on 04-12-12 07:26 PM Link | ID: 13002
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Well, that's assuming there's gonna be hero units. The answer's simple: you don't. Easiest way to handle them is by starting out with 'em, maybe not even giving you a base.

And now the reason I wanted to post for:

Not a mock-up, as the window frame is meant to imply.

Also, please cast your eyes a bit further to the left. I intend to use my current avatar as the game's icon.
Yes/No/Suggestion? _


Nicole
Posted on 04-12-12 08:54 PM Link | ID: 13008
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The icon looks pretty nice to me- my only worry is how distinguishable it could be at small sizes?


Kawa
Posted on 04-13-12 03:08 PM (rev. 2 of 04-13-12 03:10 PM by Kawa) Link | ID: 13048
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That's what suggestions are for! But seriously...

...does this answer your question?

That's a shop, btw, due to a lack of .ico editor.


Edit: bodyshoppe.png has been extended. Here's an APNG of the new stuff:


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