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Main - Posts by DahrkDaiz |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 81/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
ooof here we go:
That's a hard one considering I played well over 80 titles on the NES. I would have to say Goldeneye 007 drained to most of my time do to fun.
I don't but I'm rather partial to mint.
High energy electronic/techno music. Least favorite is by far country.
Nope!
Yes, I did!
Both actually! I love warm rainy days and cool sunny days. I hate hot weather with a freaking passion.
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DahrkDaiz |
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Shyguy Level: 23 Posts: 82/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
It'll be ready when the hack is ready. As of right now there's too many changes that occur since it's now works only with my hack. There's no way to convert it to vanilla SMB3 at this stage. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 83/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
lol it's ok to ask. The first Mario Adventure to ~ 16 months to complete. I'm currently at month 22 for this hack. Granted, the scale is WAY WAY WAY bigger than MA one. If you want to get technical, I started reuben back in 2010, which was 3.5 years ago. So in reality, this project has been in the works for that long.
As for Reuben, it only works for this current this hack, none of the past ones. In order for anyone to use it, they have to use my hack as a base. Hence, no release until the hack's out. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 84/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
The issue I have with that option is that I don't want to focus so much on improving Reuben for others and focus on working my hack at the same time. I honestly don't think people will have a problem with getting excited to use Reuben. Not to mention that release Reuben would reveal all of the new ideas in the hack that I haven't disclosed to the public yet |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 85/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Posted by southbird Who ever said this is probably thinking from the view point of using the addresses to hack the rom rather than modifying the source to build a brand new file. The labeling you used is vastly superior. I have a Visual Studio project that I use and anytime I need to modify an aspect of the game I simply do a global find for certain keywords and I'm able to find what I'm looking for. Not to mention that relying on addresses becomes instantly inconvenient the moment you modify the source as the addresses no longer point to the correct places. I've played some of the demo. Only some as I use most of my little bit of free time trying to work on my own project. I do go back and trudge through a few levels every now and then. Plus, I enjoy the custom music the most of all. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 86/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Ha! I came across the exact same image! People are quick to put things on cart it seems.
Any ideas on what your next project might be? Possibly an SMB3Mix 2? |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 87/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Here's my monthly update with screenshots:
Some of the latest additions include: -Experience is gained twice as fast when you're Small Mario now -Brand new enemy "Freezie" added, a throw back to Mario Bros. These enemies will freeze Mario and freeze the surface of water -Frozen tops of water can be burst through, even if you're small, preventing situations of being trapped -Brand new enemy "Swoosh" added. They can be stationary or chase Mario. They breath in, pulling Mario, and blow out, pushing Mario around -Major clipping issues fixed. Things like wall jumping from the original SMB3 were fixed (this was fixed due to other issues caused on another levels) -World 1 complete -World map now reflects day/night cycle -World map and level now have different parallax scrolling backgrounds depending on time of day. Clouds show in the day, stars at night. If weather is active, there is no parallax background. -On the map screen when you move over a level, the stars collected for that level and the level name are displayed -Lakitu was modified to always stay at the top of the screen, so as you move, he moves up with the scroll -Brand new enemy called "Veggie Guy" that can pull up vegetables from the grass and toss them at Mario. No, Mario cannot pull up veggies. I am currently running at 45% complete and plan to release a new demo once I hit 50%. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 88/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Posted by Googie Well I've already added Freezies. I've thought about adding barrels and flames but they would be rather redundant since I have objects that already do the things I'd want barrels/flames to do. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 89/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
It's simple - the musical scale has 7 notes, Newton felt like the color spectrum should have 7 distinct bands of light and used indigo to fill in that 7th slot. In reality, indigo is closer to blue and should not be considered a distinct band in the rainbow. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 90/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Necro bump!
It's been a long time since I've done a major update regarding the progress of this hack. So yes, it's still going and yes I do plan to complete it. The last demo was more of a prototype so I've decided to release a brand new demos - 9 levels from the what the finish product will be plus a bonus "fun" level that's similar in style to which bonus levels will be created in. There's a few rough edges here and there still, but what you see in this demo will be what you get in the final (with a finish product of course). So here we go. The patches below are named after the rom they go with. KKE - Super Mario Bros. 3 (USA).ips KKE - Super Mario Bros. 3 (U) (PRG0) [!].ips KKE - Super Mario Bros. 3 (U) (PRG1) [!].ips Start of a Strategy Wiki with a few pages explain some basic things. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 91/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Posted by Dani When I was three my mom dressed me as a girl and I enjoyed it greatly. From that point on I had a great fascination with girl's clothing and enjoyed wearin git. Posted by CherryBunny I do now that I'm out at work. Though, I am seeing how long I can go to work before going back to another outfit. Posted by Squiddy this one (so far) Posted by Dani Just about. Posted by Squiddy Usually yeah. Have you seen my estimates for my hack release? Posted by Lili~ ♥ I am now! Posted by skyluigi Yes. Posted by Dani Who's Lorde? Posted by skyluigi I was playing Quake 3 and I needed a new user name. Back then I was listening to Linkin Park's Reanimated album, so I wanted to mispell my name in the same vain. DahrkDaiz seemed brooding enough, so I chose it and pretty much stuck with it. Posted by CherryBunny Did I?! I ono D: Posted by Squiddy "Daze" Posted by skyluigi About 80% luminosity. Posted by skyluigi Nope, it's remembered now! |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 92/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Posted by Squiddy Possibly, it's close to my birthday and all that. Posted by Tierage Oh, I am VERY much alive! Posted by Database Let's get it started, ha. |
DahrkDaiz |
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Shyguy Level: 23 Posts: 93/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Posted by Squiddy Not enough. I actually have a tendency to misquote lyrics a LOT. Posted by Database Anything with pepperonis and real whole milk mozzarella cheese. Posted by Tierage Cinnamon. |
DahrkDaiz |
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Normal User
Shyguy Level: 23 Posts: 94/94 EXP: 61470 Next: 6253 Since: 07-14-12 Last post: 3566 days Last view: 3380 days |
Posted by Squiddy Not particularly. |
Main - Posts by DahrkDaiz |
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