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Main - Posts by Nicole

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Nicole
Posted on 06-03-12 03:47 AM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16250
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1441 4735 68
Posted by GreyMaria
Nicole: if someone were to invent white chocolate cake, would you eat it or would you prefer normal chocolate cake?

Couldn't one do both? :P

I think I would still prefer chocolate cake- it's probably my favorite :P (My traditional birthday cake is a chocolate cake with chocolate frosting... >_>)


Nicole
Posted on 06-03-12 03:15 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16262
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Posted by Trapster
It's classified as a Time spell in FFV too, I believe. I haven't played FFT.

And FFV was where I was getting the classes for my list :P


Nicole
Posted on 06-03-12 07:27 PM, in A random survey of stuff Link | ID: 16287
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Nicole
Posted on 06-03-12 08:47 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16309
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Posted by Gywall
Of support magic, do you prefer party buffs or enemy debuffs?

Party buffs- I don't trust the enemy to stay debuffed :P


Nicole
Posted on 06-03-12 08:50 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16313
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Good offense- I'd prefer to blow my opponent away than to wear them down bit by bit.


Nicole
Posted on 06-03-12 08:51 PM, in June KCS Rankings (6/30 - Imaginary title) Link | ID: 16314
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Posted by Gywall
Posted by GreyMaria
It'd be wrong if @Gywall did it at the end of the month.
Uh.. yeah. I'm not sure I'd be able to make a couple of hundred posts in a day.

At least, not sanely.

I mean, it happened back in the day... but we'd probably need more people around. :P


Nicole
Posted on 06-04-12 12:11 AM, in Let's play a url bar suggestions game? Link | ID: 16329
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Nicole
Posted on 06-04-12 03:18 AM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16336
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FF5 was a game where it always felt like the plot and the gameplay just happened to coexist in the same game. :P


Nicole
Posted on 06-04-12 03:36 AM, in June KCS Rankings (6/30 - Imaginary title) Link | ID: 16339
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No complacency is permitted.


Nicole
Posted on 06-04-12 03:43 PM, in What'd you eat? Link | ID: 16357
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Note to self: Cinnamon doesn't really work very well in scrambled eggs. :P


Nicole
Posted on 06-04-12 05:08 PM, in My computer feels pretty (The Desktop Thread) (rev. 3 of 06-04-12 07:45 PM by Nicole) Link | ID: 16362
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I'm probably going to adjust the contrast a bit more to match the Super Famicom, but I like how it came out, generally... EDIT: adjusted EDIT: tweaked again


Nicole
Posted on 06-04-12 05:26 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16368
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I would say it's more emblematic of a certain approach to game design- treating the game and story as separate entities.


Nicole
Posted on 06-04-12 05:31 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16370
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Well, another way to put it: in a game that in it's final form Square apparently considered too difficult for release in the US, you're complaining that the game doesn't make you re-level a character. :P


Nicole
Posted on 06-04-12 05:45 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16373
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Posted by Trelior
You're talking to the guy that is deliberately overpowering himself in a different Final Fantasy game to make an otherwise useless ability viable about the pointlessness of grinding in an RPG. How does that make sense?

Well, you seem to be implying I hate grinding when my favorite RPG is Phantasy Star II... :p
Posted by Liliana
Why does every game publisher automatically make assumptions about the difficulty level of a particular game for a specific region?

Well, I mean, translation is a lot of work, so you have to make sure you get your money's worth I guess...


Nicole
Posted on 06-04-12 05:49 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16375
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Well, in that case porting from Famicom Disk System to NES is still work. :P (Though I guess they still had to do that for DDP/SMB2... shut up!)


Nicole
Posted on 06-04-12 05:49 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16377
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Tell that to Capcom. :P


Nicole
Posted on 06-04-12 05:55 PM, in All your question are belong to Nicole. Ha ha ha. (rev. 2 of 06-04-12 05:55 PM by Nicole) Link | ID: 16380
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Oh, I'd agree with that the later NES Megaman games were easier, I was more making a lame "releasing similar-looking games in a row" thing. (Though at least Megaman games had more new level graphics and new bosses)

EDIT:
Posted by Liliana
Fun Fact: MM2's Difficult level was the only difficulty level available to Japanese players. The Normal difficulty was an addition to the American version.

And that's why they can't beat Airman.


Nicole
Posted on 06-04-12 06:01 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16382
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Posted by Trelior
I think Mega Man started going downhill after a while, moreso now because I'm familiar with the canon... The robots were originally "designed to help humans," which was a great concept... But by the time IV came out, they seemed to have lost sight of that. Hell, Skull Man was designed by Wily specifically to destroy Mega.

You could also describe it as the mental breakdown of Dr. Wily. :P


Nicole
Posted on 06-04-12 06:51 PM, in All your question are belong to Nicole. Ha ha ha. Link | ID: 16386
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Posted by Gywall
Did you watch the Microsoft E3 presentation?

I started watching the end of it because people were mocking it on Twitter and IRC. But that meant mostly what I saw was the Call of Duty trailer... :P (Which, er, is not a game that interests me, and the trailer didn't change that)

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Main - Posts by Nicole


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