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Main - Kafuka Gaming Arcade - Console or Emulator?
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Lili~ ♥
Posted on 04-05-12 11:50 AM, in Link | ID: 11784
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Posted by Kiyoshi
The N64 should never have been allowed to do 3D at all! Its graphics are downright horrible! Mostly due to lack of textures and polygons.
Which I must add to, later games did quite well in optimizing the microcode (Conker's Bad Fur Day shows what an N64 can really do).

Yes, the N64 has a great potential, but few programmers actually utilized its power due to the numerous limitations (mostly due to the awfully low memory) which made it hard to make good use of the extra features. The N64 did support high-resolution (640x480) mode which looks pretty great, but I don't know very many games which actually make use of it. Most just settle with 320x240 mode which isn't really much.


Kiyoshi
Posted on 04-05-12 03:01 PM, in Link | ID: 11805
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Posted by Liliana
Posted by Kiyoshi
The N64 should never have been allowed to do 3D at all! Its graphics are downright horrible! Mostly due to lack of textures and polygons.
Which I must add to, later games did quite well in optimizing the microcode (Conker's Bad Fur Day shows what an N64 can really do).

Yes, the N64 has a great potential, but few programmers actually utilized its power due to the numerous limitations (mostly due to the awfully low memory) which made it hard to make good use of the extra features. The N64 did support high-resolution (640x480) mode which looks pretty great, but I don't know very many games which actually make use of it. Most just settle with 320x240 mode which isn't really much.
It was more like N32, the bus was 32-bit, and usage of the few 64-bit instructions left was RARE (pun intended).

640x480, it really did not have the power or video memory to do this. Of course there were some nice tries, but back in the days I was always thinking how the machine would have done 2D graphics.
The N64 had a more powerful GPU than the PS1 on some points, however, Nintendo really kept pushing all developers to jump on the 3D bandwagon. The N64 could probably have done some kick-ass 2D graphics, but sadly we never got to see it :(

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Nicole
Posted on 04-05-12 03:41 PM, in Link | ID: 11813
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Posted by Kiyoshi
It was more like N32, the bus was 32-bit, and usage of the few 64-bit instructions left was RARE (pun intended).

640x480, it really did not have the power or video memory to do this. Of course there were some nice tries, but back in the days I was always thinking how the machine would have done 2D graphics.
The N64 had a more powerful GPU than the PS1 on some points, however, Nintendo really kept pushing all developers to jump on the 3D bandwagon. The N64 could probably have done some kick-ass 2D graphics, but sadly we never got to see it :(

Even the Wii is a 32-bit system, though- 64-bit precision really isn't all that useful in most gaming cases.

Really the big flaw of the N64 was its limited memory, I agree- if they had more space for textures, then you really could have seen some nice graphics.


Taryn
Posted on 04-05-12 05:55 PM, in Link | ID: 11823
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I prefer emulators.

They're more convenient, as I can just have all of them on my computer rather than having a whole pile of consoles. Especially given the scarcity of electrical outlets in this 100-year-old apartment building. Also, I'm not hardware-savvy at all, so I don't know how to fix consoles that break or replace dead cartridge batteries.

I don't use savestates to cheat, but I do like being able to use them to quit at any time and pick up where I left off. Some older games have poor save systems or even none at all. When I used a real NES, I was always afraid that I would copy a password down wrong and lose all of my progress.

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Lili~ ♥
Posted on 04-05-12 06:52 PM, in Link | ID: 11833
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Posted by Kiyoshi
The N64 had a more powerful GPU than the PS1 on some points, however, Nintendo really kept pushing all developers to jump on the 3D bandwagon. The N64 could probably have done some kick-ass 2D graphics, but sadly we never got to see it :(

Well there were a few 2D games, like Mischief Makers... but they're pretty rare.


Trelior
Posted on 04-05-12 07:01 PM, in Link | ID: 11835
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Oh man, Mischief Makers. I loved that game. Too bad I only ever played it at my friend's house, and only a few times. I wish I could either find it to play on my N64 or a ROM/emulator combo that actually works.

GreyMaria
Posted on 04-05-12 07:04 PM, in (rev. 2 of 04-05-12 07:07 PM by GreyMaria) Link | ID: 11836
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@Trelior: I have one of those "mythical" working ROM/emulator combos. <_<

E: I use Project64 1.5 and have Mischief Makers (U) [!].z64 and it works flawlessly.

Marzen64
Posted on 04-06-12 03:38 AM, in Link | ID: 11929
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My name comes from Mischief Makers, if ye didn't know. So yeah, it's a pretty damn nice game.

I actually own it though. I don't think I could emulate it even WITH a good emulator/rom combo, cause of the controls. I don't have a controller for the computer that'd work well with the N64 (only the NES/SNES/Genesis, and even then that one sucks). I'd have to use the keyboard and for THAT GAME? Oooohohohono.



Lili~ ♥
Posted on 04-06-12 11:44 AM, in Link | ID: 11960
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N64 controls are always a problem, 'cause of that analog stick. Modern controllers can do that fine, but you gotta have one, else you're screwed...


Trelior
Posted on 04-06-12 11:46 AM, in Link | ID: 11961
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For me, it isn't the analog control, it's the lack of buttons for C. I know I can use the right analog stick, but using a stick for buttons lacks a lot of finesse.

Marzen64
Posted on 04-06-12 01:12 PM, in Link | ID: 11968
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Yeah, the C buttons are the biggest problem in Mischief Makers cause you gotta press em a lot. It's used to dash, and the N64 controller is small enough that I can jump, move to the right, and dash to the up right all perfectly fine. The keyboard is spread out so that it's really difficult to do so. It's hard enough on the N64 controller!



Taryn
Posted on 04-07-12 04:38 AM, in Link | ID: 12058
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I have 2 analogue sticks on my gamepad, so for N64 I just use one for the N64's stick and one for the C buttons. I imagine that doesn't work for some games, though.

I'm not good at controlling gamepad-designed games with a keyboard, and I prefer a gamepad.

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Emuz
Posted on 04-07-12 02:46 PM, in Link | ID: 12075
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I personally can't play on a keyboard. I've gone through a few gamepads in my life. Durning the first part of '00s I used a N64 controller. Took some getting used to for SNES games but it worked well. I that switched to a NGC controller. That one was... A learning curve but worked really well.

After that I bounced around trying PC USB controllers needless to say I didn't find any I liked. I had started working and going to school full time and that killed my gaming time.

Now I switch off between a dualshock3 and a full Wiimote set. All work well, but the PS3 controller is the best I've found. (not that play games much.. [and something I've always done unusually])

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Kiyoshi
Posted on 04-07-12 09:32 PM, in Link | ID: 12104
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I like the newer Logitech gamepads that have an XD switch (XNA+XBOX/DirectInput).

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Kawa
Posted on 04-07-12 09:39 PM, in Link | ID: 12106
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...so that's what they mean. The X was obvious but DAMN do I feel thtupid now.


Kiyoshi
Posted on 04-07-12 09:41 PM, in Link | ID: 12107
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That was just my guess actually :P

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Kawa
Posted on 04-07-12 09:41 PM, in Link | ID: 12108
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It's too damn plausible, at any rate.


Kiyoshi
Posted on 04-07-12 09:47 PM, in Link | ID: 12109
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Confirmed.

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Kawa
Posted on 04-07-12 09:48 PM, in Link | ID: 12110
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Ahahahaha! Correct about D, but wrong about X

XD


Epele
Posted on 04-07-12 10:33 PM, in Link | ID: 12138
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Gamepad wise, I use a wired x360 controller.

A lot cheaper than those pads.. Especially when the UK prices are higher than the US prices when you account for currency conversion rates..


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