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0 users currently in msg db 'Computer Address',0xa | 2 bots |
Main - msg db 'Computer Address',0xa - A random survey of stuff |
Are any of these worth considering? | |
Not Particularly Responsive to Prayers | |
Gems of Netrevale | |
Ashdifjickle | |
NNN | |
Try something else (suggestions?) | |
Obtain azure orbs | |
Multiple voting is not allowed. Changing your vote is allowed. 5 users have voted so far. |
Nicole |
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Administrator
Goddess of the Apocalypse Level: 200 Posts: 761/14042 EXP: 114158566 Next: 970823 Since: 01-03-12 From: Boston, MA Last post: 468 days Last view: 468 days |
♥761 ✿4706 ★51 For some bizarre reason I decided to look at at various projects I have in varying states of abandonment... Plus people wanted me to post more threads, so, I dunno, I wonder if any of these are a worthwhile use of my time and am curious if you guys have any interest, but you probably don't, and I suck at programming, so whatever.
All these names are placeholders, of course. Not Particularly Responsive to Prayers - A clone of Touhou 1: The Highly Responsive to Prayers (placeholder title, of course_, with some differences in controls and the particular abilities of the player. Also, I started implementing a World Map system, which was supposed to be kind of like SMB3. Gems of Netrevale - This actually got the furthest, with about 23 levels until I lost interest. A side-scroller implemented in the console, it was kind of the sort of game where most of the challenge comes from mastering the controls. At one point I had bigger plans for the console side-scroller than a simple game with a linear progression of levels... but then I scaled it down dramatically to test my ability, and then I lost interest entirely. Ashdifjickle - Obviously a working title... This was going to be a game somewhat similar to The Adventures of Lolo, but turn-based, and then there were going to be items and multiple characters; basically I kept expanding the design, whereas the engine itself is basically just a simple turn-based walking "game". (The engine was far better written than what came before, though, having such nonsense as say, animations...) NNN - A somewhat graphical ZZT clone of sorts; I had implemented a pretty large subset of ZZT-OOP, some commands that weren't in ZZT (mostly dealing with graphics), probably the most finished of these projects, but also by far the worst coded. |
GreyMaria |
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Normal User
~< Outta here. |
Posted by Nicole YES. I want this. It looks like a goddamn ASCII platformer. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1215/2423 EXP: 8184465 Next: 172192 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 554 days |
Epele |
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Site Administrator
The Sorceress. Boing~ Level: 237 Posts: 1899/20774 EXP: 205465982 Next: 2512952 Since: 01-01-12 From: UK Last post: 1052 days Last view: 7 hours |
An ASCII platformer, huh? That seems something unique.. The world could always use more heroes! |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1223/2423 EXP: 8184465 Next: 172192 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 554 days |
I'm gonna go with "something else". I have a similar problem as far as "large amounts of unfinished projects" goes, and it might be a good idea to combine forces, as it were.
Oh and Labyrinth of Zeux, Megazeux's predecessor, was an ASCII platformer. Like MZX, it had font manipulation, though. |
Nicole |
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Administrator
Goddess of the Apocalypse Level: 200 Posts: 776/14042 EXP: 114158566 Next: 970823 Since: 01-03-12 From: Boston, MA Last post: 468 days Last view: 468 days |
♥776 ✿4706 ★51 Posted by Kawa Perhaps... the problem is finding something we're equally interested in, though... Posted by Kawa You know, I could never play Zeux- I had it on my old computer with Windows 95, and it would crash the entire thing when I opened it... I had always figured it was like a ZZT clone, I didn't know it was a platformer. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1232/2423 EXP: 8184465 Next: 172192 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 554 days |
Megazeux isn't a platformer (though there are several engines available to make it one) but Labyrinth of Zeux was. Caverns of Zeux, the MZX pack-in game, was a direct sequel.
LoZ also has a fan remake in MZX. |
Nicole |
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Administrator
Goddess of the Apocalypse Level: 200 Posts: 779/14042 EXP: 114158566 Next: 970823 Since: 01-03-12 From: Boston, MA Last post: 468 days Last view: 468 days |
♥779 ✿4706 ★51 Posted by Kawa Yeah, though I prefer ZZT for its simplicity, I've used MZX and know it isn't a platformer (by default) Writing a platformer engine in ZZT is kind of a pain, I remember I wrote one once and couldn't get jumping to work right (you could keep jumping in the air), so I made the sprite pink and called it a Kirby engine. (This was like, 11 years ago now) |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1233/2423 EXP: 8184465 Next: 172192 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 554 days |
In one of the Cans games, the author made it really easy by using the Flik engine. He lampshaded it, too.
In another board, he used his own engine. Lampshaded, ofcourse. It was much harder. |
Nicole |
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Administrator
Goddess of the Apocalypse Level: 200 Posts: 1443/14042 EXP: 114158566 Next: 970823 Since: 01-03-12 From: Boston, MA Last post: 468 days Last view: 468 days |
♥1443 ✿4706 ★51 |
Epele |
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Site Administrator
The Sorceress. Boing~ Level: 237 Posts: 2917/20774 EXP: 205465982 Next: 2512952 Since: 01-01-12 From: UK Last post: 1052 days Last view: 7 hours |
It seems you have an idea, make it.. then abandon it too often.
If y'gonna keep doing it, do something original at least. The world could always use more heroes! |
Emuz |
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Site Administrator
11 Hit Combo: Mother's Rosario Level: 109 Posts: 733/3393 EXP: 13565366 Next: 394279 Since: 12-30-11 From: Akron, Ohio; USA Last post: 115 days Last view: 5 days |
Posted by Nicole Getting something to it's completion is always difficult if you keep having many other good ideas. You kinda have to just log those for another day and press on I voted for LoM, but I kinda like Kawa's idea of working with others on a bigger project. If you can't seem to stick with a single project, possibly working with someone else who can help keep you going might help? (Side note: My issue in life is I stretch myself too thin and tend to give my 100% to everything at once.) The Dynamic Profile Administrator™"Never Knows Best" Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!! 'Victory Noriko' by @thatsheepagain. 'Chibi Dance Noriko' by @Haru__Kitsu. 'Deity's Night Out (Featuring Gabbie)' by @thatsheepagain Noriko Emotes by @Haru__Kitsu. Side Bar Noriko by @thatsheepagain 'Noriko's Nature Walk' by @projectTiGER_ Emotive Noriko by @thatsheepagain. "Space Candy Noriko" by BerryVerrine. "Super Sharp Noriko" by Xionfes. A gift illustration from the wonderful EverKinzPony! "Magical Girl Noriko" by @cute_hospital! "Patient Chibi Noriko" by @Ruii_ki! 'Dapper '60s Noriko' by @thatsheepagain. 'Shiny Chibi Noriko' by @inioli. 'Flower Veil Noriko' by @Sushiee_. 'Noriko in Realism' by @_Sarybuu. 'Noriko's Midnight Adventure' by @projectTiGER_ 'Yukata Noriko' by @yunyunmaru_ 'Birthday Wishes Noriko' by @thatsheepagain |
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