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Main - Super Mario Bros. 3 Hacking - Super Mario Bros. 3 documents and data (2)
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KP
Posted on 01-06-12 11:15 PM Link | ID: 1247
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Here is a collection of data filled documents I've collected so far for SMB3. Some of this data looks like it's relevant to AllStars too. If you have anything to add, please post it in the thread here and I'll add it to my dropbox folder.



Insectduel
Posted on 02-02-12 05:50 PM Link | ID: 4890

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I have a few documents written in my personals folder. Disassembly data rom offsets is coming soon since I have to rearrange the written notes I have in order. For people that want to get started for SMB3-SMAS should download this document here. It's a tutorial of how to export Mario 3 levels known be as M3L and Import Mario 3 levels into All Stars along with other data to access the pointers and other level settings. Document may subject to change at anytime.

There are other documents found in RHDN, but I'm sorry if some level offsets or other info is inaccurate. I will update it ASAP.

Insectduel
Posted on 02-25-12 05:05 PM Link | ID: 7483

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Koopa Kids data. I played around with ram and switched the World counter to Coin counter. Whenever I get a coin, Koopa Kid database has changed. If you're doing 1 world hacks, you will need these. It may be possible to assemble Ludwig shoots candy rings and earthquake stomp at the same time OR have 2 Koopa Kids shoot circus balls after stomping with the proper ASM stack.

NES:

Rom Offsets

x2E30 Palette swap for each world for koopa kids. (Ram $0727)
x2ED4 Graphic Set for each world for koopa kids. (Ram $0727)
x2F3F World for Lemmy's Ai.
x2FB2 World for Koopa Kid to shoot Wendy's candy rings.
x2FE5 World for Koopa Kid's behavior AI pattern. (Ram ADC abs $0727)
x2FFA World for Koopa Kid to fire the first shot and after each hit. (Wendy's first Candy ring shot, and only ONCE.)
x3024 World for Wendy to fire a split Candy ring. (Without a waving shot, wand shots remain in frozen.)
x3185 World for stomp for cirus balls from Lemmy.
x3372 Graphic Set for each world for koopa kids. (SET 2 Ram $0727)
x3375 Untested and unseek, but I think it's a graphics load database for each world.
x33E8 Unknown Bit. (Ram $0727)
x3612 Ram bit for Koopa Kid's stomping earthquake. (Ram $0727)
x3616 World for Roy's stomping earthquake.
x361A World for Ludwig's stomping earthquake.

SNES:
COMING SOON!

KP
Posted on 04-07-12 02:54 AM Link | ID: 12056
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One thing I'd like to know is how map sprites work. Reuben doesn't save data for them correctly, which is why I'm having trouble with my hack and getting past world 1. Any world map longer than 1 screen seems to be a problem for Reuben.

I'd also like to know how the game reads the level header as it loads a level and if any of it resides in RAM while the level is being played. I've got a few ASM uses for the "unused" bytes in the new level header itself.



Insectduel
Posted on 04-13-12 03:35 PM (rev. 5 of 05-04-12 02:42 PM by Insectduel) Link | ID: 13050

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Version 0.6 of my SMB3-SMAS rom map.

Download Document

Rom offsets x100200 to x2001FF. Document will be subject to change at anytime and will be reuploaded at every end of the week whenever I add more data.

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Main - Super Mario Bros. 3 Hacking - Super Mario Bros. 3 documents and data (2)


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