Notings of Attention™
Acmlmboard 2 Released
Github/GIT | @acmlmboard | IRC: #abdev
Chatting Places
IRC: #kafuka | Discord

Affiliates
Super Mario Bros. X | Kuribo64
Views: 5,933,961
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search
03-22-19 10:55 AM
Guest: Register | Login

0 users currently in Super Mario Bros. 3 Hacking | 13 bots

Main - Super Mario Bros. 3 Hacking - New SMB3 hack "THM", name to revealed at some point.
Next newer thread | Next older thread


KP
Posted on 08-27-18 04:09 PM Link | ID: 140133
Acmlmistrator
NES Game Aficionado
Level: 67


Posts: 1353/1354
EXP: 2558122
Next: 34750

Since: 01-02-12

Last post: 109 days
Last view: 14 days
This is a hack I wanted to make for a long time. I've kept the name hidden for now, but I'll refer to it by its acronym, THM.

Here's an old video of THM's Ancestor, Obscure Kingdom, showing off its proof-of-concept level:



This code is now implemented across 8 worlds, and is working as intended.


Each world's coins have a certain power to them. Coins will add, in order:
1) star power
2) flight time
3) p-switch time
4) shell and ice block hold time
5) jump height
6) a mixture of p-switch time and hold time (Shares spiral graphic)
7) a mixture of star power and flight time (Shares spiral graphic)
8) death

THM has a few ASM hacks implemented. These include (so far) Various coin effects per-world (seen above), code to handle unique global graphics per-world (coins and blocks are part of global graphics), code to handle unique graphics for each world map (featured in Communist Mario 3). I have planned some more ASM changes, graphics related. Currently, the ship graphics share pages with the map graphics page, and only has three frames. I intend to separate those graphics out into their own pages and have the ship graphics use four frames instead of the vanilla 3.

Other changes so far include much faster overall game flow.


This group of changes speeds up n-spade games (seen above), message text, mushroom houses, after-stage waiting, faster 1-up sounds, boomboom explosions, and other behind the scenes stuff.

A few levels are done, but I struggle so hard with data management of levels and enemies. No title screen as of yet. I'll post more when I have more to show!



Jamie
Posted on 08-29-18 05:08 PM Link | ID: 140171


Level: 66


Posts: 1352/1461
EXP: 2337898
Next: 123953

Since: 06-03-14

Last post: 1 day
Last view: 1 day
Seems like a nice, fresh and interesting concept. Hope to see work on it soon ^^

____________________
Kafuka: Saving You Catgirls Every Day

Googie
Posted on 10-06-18 07:35 PM Link | ID: 142048

Fire Brother
Keeping ROM Hacking gangsta since 2003...
Level: 61


Posts: 1081/1104
EXP: 1803882
Next: 72714

Since: 08-07-12
From: Long Island City, NY

Last post: 1 day
Last view: 1 day
That's Gangsta! ^_^

____________________

Love Rollercoaster

maiku
Posted on 10-10-18 12:14 AM Link | ID: 142248
Banned

Banned permanently: Re-reg
Level: 13


Posts: 8/56
EXP: 8401
Next: 1866

Since: 02-13-18

Last post: 118 days
Last view: 116 days
Posted by KP
This is a hack I wanted to make for a long time. I've kept the name hidden for now, but I'll refer to it by its acronym, THM.

Here's an old video of THM's Ancestor, Obscure Kingdom, showing off its proof-of-concept level:


This code is now implemented across 8 worlds, and is working as intended.


Each world's coins have a certain power to them. Coins will add, in order:
1) star power
2) flight time
3) p-switch time
4) shell and ice block hold time
5) jump height
6) a mixture of p-switch time and hold time (Shares spiral graphic)
7) a mixture of star power and flight time (Shares spiral graphic)
8) death

THM has a few ASM hacks implemented. These include (so far) Various coin effects per-world (seen above), code to handle unique global graphics per-world (coins and blocks are part of global graphics), code to handle unique graphics for each world map (featured in Communist Mario 3). I have planned some more ASM changes, graphics related. Currently, the ship graphics share pages with the map graphics page, and only has three frames. I intend to separate those graphics out into their own pages and have the ship graphics use four frames instead of the vanilla 3.

Other changes so far include much faster overall game flow.


This group of changes speeds up n-spade games (seen above), message text, mushroom houses, after-stage waiting, faster 1-up sounds, boomboom explosions, and other behind the scenes stuff.

A few levels are done, but I struggle so hard with data management of levels and enemies. No title screen as of yet. I'll post more when I have more to show!


Are you still mining through dahrk daiz information he left behind or did you finish it ?
I played your last rom hack, while I didn't like it much.
You're asm skills in smb3 has really sky rocketed though.

Emuz
Posted on 01-17-19 07:11 PM Link | ID: 145770
Acmlmistrator

11 Hit Combo:
Mother's Rosario
Level: 99


Posts: 3302/3324
EXP: 9844193
Next: 155807

Since: 12-30-11
From: Akron, Ohio; USA

Last post: 1 day
Last view: 1 day
I never did comment on this I apologize. I think it sound very fascinating and a mixes up the game play. I look forward to seeing what you do with this. Looks fun to run as well!

Unfortunately your graphics being from discord don't work after a bit. If you like PM me on Discord and I'll upload them for you to a more stable location.

The Dynamic Profile Administratorâ„¢


"Never Knows Best"
Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
'Victory Noriko' by @thatsheepagain.
'Chibi Dance Noriko' by @Haru__Kitsu.
'Deity's Night Out (Featuring Gabbie)'
by @thatsheepagain
Noriko Emotes by @Haru__Kitsu.
Side Bar Noriko by @thatsheepagain
'Noriko's Nature Walk' by @projectTiGER_
Emotive Noriko by @thatsheepagain.
"Space Candy Noriko" by BerryVerrine.
"Super Sharp Noriko" by Xionfes.
A gift illustration from the wonderful EverKinzPony!
"Magical Girl Noriko" by @cute_hospital!
"Patient Chibi Noriko" by @Ruii_ki!
'Dapper '60s Noriko' by @thatsheepagain.
'Shiny Chibi Noriko' by @inioli.
'Flower Veil Noriko' by @Sushiee_.
'Noriko in Realism' by @_Sarybuu.
'Noriko's Midnight Adventure' by @projectTiGER_
'Yukata Noriko' by @yunyunmaru_
'Birthday Wishes Noriko' by @thatsheepagain

Next newer thread | Next older thread
Main - Super Mario Bros. 3 Hacking - New SMB3 hack "THM", name to revealed at some point.


Acmlmboard v2.5.4 (03/13/2019)
© 2005-2019 Acmlm, Emuz, et al.

Page rendered in 0.037 seconds. (636KB of memory used)
MySQL - queries: 87, rows: 524/558, time: 0.023 seconds.