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01-19-26 12:10 AM |
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| 0 users currently in Kafuka Gaming Arcade | 1 bot |
| Main - Kafuka Gaming Arcade - Terraria thread! (3) |
| Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 95 Posts: 67/2423 EXP: 8543492 Next: 125115 Since: 01-01-12 From: The Netherlands Last post: 2661 days Last view: 976 days |
That reminds me. Even with Player.Hurt() always returning 0.0, you still gotta breathe. Because apparently drowning and burning are handled separately.
In other news, something I've ranted about on IRC earlier that bears repeating: this game is very sloppily coded. It's in C#, they've got all these wonderful toys to work with. But what do they do? They make all enemy encounters and friendly NPCs a single class (NPC), and each and every item too (Item). Each of these has a bunch of insanely huge methods to update and create instances. So why not have your Item base class and have subclasses for each kind of item? You could have Powder, which would be as unavailable as Item is, to define a certain behavior, then have Purification and Vile Powder as subs on that, differing only in icon, name, price and what exactly they spread. Sure, you get a whole lot of classes, but the system can handle it and it makes your code so much more readable. And that makes it easier to extend, so you can add even more content to it! Same for NPCs, of course. |
| Lunaria |
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Normal User
Professional Lurker Level: 36 Posts: 26/262 EXP: 303718 Next: 4392 Since: 01-03-12 Last post: 2644 days Last view: 2643 days |
Expecting people of this day and age to code smart? Surely you jest?
I'd love many game to be coded better then they are so they run smoother and use less resources, but people just don't care anymore. ____________________ Broken layout got nuked. :v |
| Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 95 Posts: 69/2423 EXP: 8543492 Next: 125115 Since: 01-01-12 From: The Netherlands Last post: 2661 days Last view: 976 days |
Even I code "smart", compared to Re-Logic. I'm dead fucking serious. |
| Ailure |
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Retired Staff
Buzzy Beetle Red pandas and stuff Level: 44 Posts: 55/398 EXP: 568760 Next: 42525 Since: 01-01-12 Last post: 3120 days Last view: 1322 days |
Posted by KawaIndie games in general seem to suffer from some weird coding decisions. It's the same thing for Minecraft for one (using floats where integers are a whole better is one thing). I hadn't played Terraria in awhile, I just hadn't gotten in the mood again. I wanted to reroll a new character but the game is so slow in the beginning. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
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| Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 95 Posts: 78/2423 EXP: 8543492 Next: 125115 Since: 01-01-12 From: The Netherlands Last post: 2661 days Last view: 976 days |
| Haz |
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Banned
Shyguy Level: 23 Posts: 18/92 EXP: 63196 Next: 4527 Since: 01-04-12 Last post: 4207 days Last view: 4068 days |
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| Jet |
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Banned
Unbanned indefinitely. Level: 38 Posts: 103/295 EXP: 362890 Next: 7557 Since: 01-03-12 From: Scotland Last post: 4207 days Last view: 4207 days |
Some Indie developers though, like Team Meat, are very stubborn.. |
| Ailure |
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Retired Staff
Buzzy Beetle Red pandas and stuff Level: 44 Posts: 56/398 EXP: 568760 Next: 42525 Since: 01-01-12 Last post: 3120 days Last view: 1322 days |
Team Meat hardcoded SQL login info into their client, and uses that for nearly everything in the game (scoreboard and custom levels database). And they were in kind of denial when they were found in the "We know what we are doing" way. That's pretty much top class stubborness. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
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| Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 95 Posts: 79/2423 EXP: 8543492 Next: 125115 Since: 01-01-12 From: The Netherlands Last post: 2661 days Last view: 976 days |
The problem is that Terraria is too damn big by now. Even though there's an obvious way to keep savegames exactly the same between the "everything in one class" and "sane" styles, there's just too much work involved to make that switch. It's just too unlikely they'll say something like "hey yeah that's actually a pretty good idea".
But that's just my opinion. |
| Main - Kafuka Gaming Arcade - Terraria thread! (3) |
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