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Main - msg db 'Computer Address',0xa - Noxico -- writers needed (1)
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Kawa
Posted on 02-11-12 01:49 PM, in Link | ID: 6246
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I now have a bitbucket set up for this project. PM me for an invite if you want in.


Cynthia
Posted on 03-07-12 02:22 PM, in Link | ID: 8607
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This post has no other purpose but to make the coming triple post look less like one. Thank you for your understanding.


Kawa
Posted on 03-07-12 02:27 PM, in Link | ID: 8608
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As some of you on IRC may have noticed, I now have actual villagers in the game.


I would talk more about it, but I have something else on my mind. Of the three people currently in the access list for the project's repo, I am the only one who can actually code in C#. CyclopsCaveman and Mega-Mario are more like designers or something, and even then mostly in the sense that I bounce ideas off them, or so it seems.

I guess what I'm saying is, I could really use a second programmer on this.


Arisotura
Posted on 03-07-12 04:21 PM, in Link | ID: 8614
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Posted by Kawa
Of the three people currently in the access list for the project's repo, I am the only one who can actually code in C#.

I can code in C# too. This is what SM64DSe is written in :P

Also I'd suck at graphics design or anything in the like. Though, I can probably provide coding help :)

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Kawa
Posted on 03-07-12 04:22 PM, in Link | ID: 8615
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Well, you have repo access. Pick an issue.


GreyMaria
Posted on 03-07-12 05:53 PM, in Link | ID: 8616
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I can program, but I'm a lazy fuck and C# isn't one of my favorite languages.

So meh. :s

Kawa
Posted on 03-08-12 06:05 PM, in Link | ID: 8686
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Added beds for the villagers to use, but their placement is very badly done. I already have an idea on what better placement would be, which also works for other clutter, but haven't gotten to implement it yet.

The beds also have IDs matching their owners, so villagers can pathfind back to their beds when needed. Like say if I add the passage of time?


Kawa
Posted on 06-07-12 03:20 PM, in (rev. 2 of 06-07-12 04:04 PM by Kawa) Link | ID: 16596
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http://helmet.kafuka.org/noxico/noxico-0.1.rar

750 KiB, MD5 d5c881ba34f9c86acf063e3b1a75164d

I think it's about time.

(edit: fixed incorrect method call)


Nicole
Posted on 06-07-12 05:57 PM, in Link | ID: 16614
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I imagine him hiding it wasn't too difficult. :P


Kawa
Posted on 06-07-12 06:02 PM, in Link | ID: 16617
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Poor Kohaku, hit with the Kawa Can't Math bug ^_^


Epele
Posted on 06-08-12 10:41 PM, in Link | ID: 16642
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It's not supposed to crash when you try to chat.. is it? :S


The world could always use more heroes!

Kawa
Posted on 06-09-12 10:01 AM, in Link | ID: 16660
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That was an XmlDocument.Load() call, which takes a filename, where it was supposed to be LoadXml() call, which takes a string. That's the "(incorrect method call)" I mentioned in my edit.

Y'see, all the game data is in internal resources, but if you put a file with the right name in the same directory it'll load that instead.

You're probably running the original 0.1 release. The same link now leads to 0.1.2, but the build system doesn't add the .2 at the end. Another change is one that Nicole helped fix with regards to the new world format fucking up and trying to load a nonexistant board.


Kawa
Posted on 06-27-12 12:50 PM, in Link | ID: 18870
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I've made the repository public, so if I understood this right anybody should be able to drop in and help.

Some things I would like outside help for are combat (issue 6 in the tracker, if you can see it), and the writing of dialogue and sex scenes. Any takers?



In other news, you can now have an arbitrary amount of concurrent worlds on one copy of the game. The world name is generated with a stupid little hack I threw together in a minute, but you can rename worlds easily -- just rename the folder, it'll work. What the hell was I thinking when I made "kipperlings" a world name part anyway? If you would like to give the current version a go, grab a copy off the repo and build it yourself (assuming I understood "public" correctly), or ask me for a binary.


Nicole
Posted on 06-28-12 02:25 AM, in Link | ID: 18965
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I looked at the public repository, but it looks like I can't see the issues? I'm not sure what's going on (as I'm sure you're well aware by now, i am not good with the bucket of bits :P)


Kawa
Posted on 06-28-12 03:16 PM, in (rev. 2 of 06-28-12 03:17 PM by Kawa) Link | ID: 18986
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You can't see https://bitbucket.org/Kawa/noxico/issues?status=new&status=open? There isn't a tab along the top of the page that says "Issues"?


Ah, there we go. It was set to Private. Now it's not.


Kawa
Posted on 07-09-12 02:20 PM, in Link | ID: 20093
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Noxico now has its own page on RogueBasin. I suppose that's a good reason to get a new release up some time soon, so it can be listed on the frontpage's release list.

Fun fact: some asking around on #rgrd has revealed that Noxico is the first erotic roguelike to go public. If there are others, they don't know about them. This apparently takes brass ones.


Cynthia
Posted on 07-15-12 06:33 PM, in Link | ID: 20603
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"A roguelike adventure game inspired by Nimin Fetish Fantasy? I'm getting rigid!" -- BirdoPrey, #rgrd

And now, some submitted "questions" on the tumblr from some anonymous coward who does not know shit about this game:
"what the heck, dude, don't make a a rape game"
"rape game don't make"
"no I mean make a real game not a rape game this is some rpgmaker shit dogg"


Kawa
Posted on 07-23-12 12:20 PM, in Link | ID: 21408
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Google Docs spreadsheet with bodytype description matrix ← needs filling in to have better physical descriptions.
A GDocs submission form for new morph targets

Please, don't hesitate to submit some stuff.


Kawa
Posted on 09-15-12 07:29 AM, in Link | ID: 26638
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0.1.10 is out, because Annual Roguelike Release Party.

Remember Kohaku with his 0 cm dick? That's been fixed, among many other things, and a lot of stuff's been added.

Except prose.

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