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Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4)
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DahrkDaiz
Posted on 07-15-12 01:26 PM, in (rev. 10 of 07-23-12 01:51 AM by DahrkDaiz) Link | ID: 20562
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Before you freak out, this is not a definite sequel hop from the original Mario Adventure. This isn't even a planned project. This is more or less some toying around with the SMB3 disassembly by southbird.

I'm hosting the project on Google Code under svn repository. This will allow incremental changes to the SMB3 assembly to be tracked, merged and enable revert breaking changes.

You can check out the project @ http://code.google.com/p/smb3project/
I'm the only one that can make commits for the time being, but I invite everyone to check it out and keep track of the changes I make to SMB3. I will try to include comments so everyone knows what I've changed.

The project includes a Visual Studio solution that allows editing all of the .ASM files in a single project. the batch file included by southbird has been modified to execute a ROM Merger. Since southbird's assembly is set to include hard-coded level data, I merge changes tot he assembly with a working rom so I can use the working rom for level modifications and the assembled rom from ASM changes and have everything merge nice and neat.

Current Demo:
7/22/2012 Test Level Demo
Change log:

7/14 - Implemented breaking bricks by hammers thrown by Hammer Mario
7/15 - Implemented global ice blocks. These are generated by the old movable blocks.
- Added frozen coins and ice blocks that are thawed with fireballs. They are slick and are globally available.
- Added Ice Mario mode with ice balls distinguished from fireballs.
- Iceballs turn enemies into ice blocks
- Add an ice flower power up
- Ice flower has it's own ? block it lives in
- Enabled jumping from vines
- Separated small and big jumping sounds
- removed the score sprites completely (which borked ths coring overall, woops!)
- Added rainbow palette cycling for invincibility effect, applies to grabbing an ice or fire flower "transformation" as well

7/16 - Attempted to do mid-scanline palette swap for the status bar. Was patially successful but caused a lot of new bugs. Reverted the change.
-Removed goal card goals (not used in game)
-Modified Piranha plants to emerge from pipes with a greater velocity.

7/17- Modified ice balls to freeze standing water
-Placed in code to plan for an "alternate" version of all power ups via a flag.
-Removed all the versus mode code
-Added a thaw/freeze table for up to 4 tiles to be thawed/frozen
-Rewrote the status bar update code to for more fine tune control

7/18 - Status bar code done
- Four digit coins

7/20 - Started Koopa Mario
- Shell mode started, destroys enemies and bricks
- Graphics changes started

7/21 - Ninja Shroom started
- Ninja Shroom costume completed
- Wall jumping works

7/22 - Hammer Mario throws hammers that look biggre
- Ninja Mario throws shurikens, can throw them up, up/diagonal and straight ahead
- Boo Mario created, can go through walls
- Boo Pumpkin

Emuz
Posted on 07-15-12 02:45 PM, in Link | ID: 20563
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*@Emuz checkout the code.

Well even if it's just a small hobby project it's going to be something a lot of people are already looking forward to. (Feel free to post a log here too if you would find that useful to you)

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Hiryuu
Posted on 07-15-12 07:15 PM, in Link | ID: 20611
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You gonna have your spinny panda ready to go again?

<object width="420" height="315"><embed src="http://www.youtube.com/v/EWGjFE5m7bc?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

You know the one.


Kawa
Posted on 07-15-12 07:17 PM, in Link | ID: 20612
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Oh wow please, not the spinny panda X3


Gohan
Posted on 07-15-12 07:20 PM, in Link | ID: 20613
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That Panda looks cool. It should be used! I will take not take "No" for an answer.


KP
Posted on 07-18-12 06:26 AM, in Link | ID: 20925
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Why the fuck is this thread so small?

DD, have you got any screenshots worth showing off? I'm really getting into the hacking mood again. :D



DahrkDaiz
Posted on 07-18-12 11:03 AM, in (rev. 2 of 07-18-12 12:44 PM by DahrkDaiz) Link | ID: 20935
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Shyguy

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Here's the ice flower and the status bar below is hijacked to lo be finely controlled now.


Ice Mario freeze standing water


Standing on the frozen water



Nicole
Posted on 07-18-12 02:30 PM, in Link | ID: 20942
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1747 4706 50
Oh neat, that looks like an interesting idea... does all of the water freeze at once, or did you freeze it one tile at a time?


Arisotura
Posted on 07-18-12 03:41 PM, in Link | ID: 20943
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The first screenshot suggests that it freezes one tile at a time, akin to SMG's ice flower. Not sure though :)

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Taryn
Posted on 07-18-12 05:19 PM, in Link | ID: 20957
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Ooh, ice flower ^_^

I always thought the Mario series could use an ice power, to balance out the fire power and to add the ability to freeze enemies and whatnot. Of course, some of the really new games have it now ^_~

What are your plans for the status bar?

____________________
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DahrkDaiz
Posted on 07-18-12 05:46 PM, in Link | ID: 20958
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I will do one better, the basis of this hack:

This will be an "adventure" in a true sense. Rather than having point A to B objectives, the game will be require you to search the 7 worlds for specific items (keys if you will) that are hidden (a la Mario Adventure). Rather than completing levels, levels will be a means as to traverse maps.

Every level will be entered via a pipe on the map. You will start the level exiting a pipe. You will end the level entering a pipe and being placed on a different part of the map. Then on the map you go to the next available pipe and do it again. You will be able to get back to the other pipes by playing the levels in reverse (thus every pipe will be able to enter and exit).

I plan on implementing several ideas I've always wanted to try in my hacks:

-Experience system
-Air meter
-Item shops
-Mini quests

The status bar will display the different pieces of information and also be used for dialog when necessary.

Taryn
Posted on 07-18-12 05:48 PM, in Link | ID: 20959
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Sounds cool. Like an action RPG or a Metroidvania or something?

What will experience do?

____________________
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When no matter what you do it's never good enough,
When you never thought that it could ever get this tough,
That's when you feel my kind of love.

DahrkDaiz
Posted on 07-19-12 02:06 AM, in (rev. 2 of 07-19-12 08:38 PM by DahrkDaiz) Link | ID: 21004
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Shyguy

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Quick progress update:



New status bar display started. P-Meter displays again, experience below that. Coins are a 4 digit number, air meter.

I'm basically thinking of a Metroidvania type deal.

Edit: I don't want to do this whole thing alone. I'm going to need some sprite work and if anybody wants to have their sprite work featured in an amazing hack that will probably get lots of recognizition, let me know :B

KP
Posted on 07-19-12 09:16 PM, in Link | ID: 21045
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I always thought of 1ups and Game Overs as pretty pointless in hacks nowadays. Ever think about an alternative? Since you are going the experience route, that implies you will be leveling up. What about making 1ups an instant level up and make them super scarce? Or do you have another idea?



Emuz
Posted on 07-20-12 01:26 AM, in Link | ID: 21059
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Rare Candy Approach is good. @DahrkDaiz: What effect will experience and level have in the game play?

The Dynamic Profile Administrator™


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Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
'Victory Noriko' by @thatsheepagain.
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'Deity's Night Out (Featuring Gabbie)'
by @thatsheepagain
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Side Bar Noriko by @thatsheepagain
'Noriko's Nature Walk' by @projectTiGER_
Emotive Noriko by @thatsheepagain.
"Space Candy Noriko" by BerryVerrine.
"Super Sharp Noriko" by Xionfes.
A gift illustration from the wonderful EverKinzPony!
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'Noriko's Midnight Adventure' by @projectTiGER_
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'Birthday Wishes Noriko' by @thatsheepagain

DahrkDaiz
Posted on 07-20-12 01:33 AM, in (rev. 2 of 07-20-12 08:17 PM by DahrkDaiz) Link | ID: 21061
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Shyguy

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Experience will trigger special powers that I will not disclose yet. The experience will not be required to complete the game, but a benefit will be given to those who gain high experience.

http://www.youtube.com/watch?v=O9_0khCO8hE

Hiryuu
Posted on 07-20-12 11:57 PM, in (rev. 2 of 07-20-12 11:58 PM by Hiryuu) Link | ID: 21164
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Posted by DahrkDaiz
Experience will trigger special powers that I will not disclose yet. The experience will not be required to complete the game, but a benefit will be given to those who gain high experience.

http://www.youtube.com/watch?v=O9_0khCO8hE


You meant this?

:P




DahrkDaiz
Posted on 07-22-12 05:00 AM, in Link | ID: 21231
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Ninja Mushroom


Ninja Mario


Let's do this


Wall clinging


Wall jumping


While we're at it, watch this, ducking under a pipe


No more "slide through half the level during a TAS" trick:

Trelior
Posted on 07-22-12 05:30 AM, in Link | ID: 21233
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Wait... Is Mario being crushed by the pipe by standing up while being ducked under it?

I can see that causing a few "unfair" deaths.

DahrkDaiz
Posted on 07-23-12 12:46 AM, in (rev. 2 of 07-23-12 01:00 AM by DahrkDaiz) Link | ID: 21391
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Shyguy

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New Pumpkin!


Turns you into "Boo Mario"


Get a running start


Come out the other side!

Basically, this is how Boo Mario works, when you press Down + B, Mario's current X and Y velocity will remain in tact as he turns into Boo. He'll keep moving in the same direction but he can go through walls. This mode is temporary! If you reform into Mario inside a wall, YOU WILL DIE!

If you turn back to Mario on top of an enemy, they will be destroyed :) With walking speed you can clear about 1 block's length. When a running start you can clear up to 3.

Oh and Ninja Mario throws Shurikens straight aned and...

Up


and diagonal
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