|
||||||
Views:
11,030,886 |
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search | 11-21-24 09:29 PM |
||||
Guest: Register | Login |
0 users currently in General ROM Hacking and Emulation | 1 bot |
Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4) |
GlitchMr |
| ||
Normal User
Goomba Level: 13 Posts: 8/27 EXP: 9417 Next: 850 Since: 07-22-12 Last post: 3913 days Last view: 3913 days |
Posted by DahrkDaiz Just wondering, could you shrink Mario instead of killing Mario, just like in SuperTux. |
southbird |
| ||
Normal User
Newcomer Level: 6 Posts: 1/5 EXP: 759 Next: 148 Since: 04-07-12 Last post: 3820 days Last view: 3215 days |
Nice DD! I'm glad I could help bring about a new hack of yours. Your power ups are clever, and I know my girlfriend is going to love Boo Mario. We played through your classic Mario Adventure a few months back. MA was one of my inspirations to get into SMB3 hacking y'know.
And for everyone else, I have done a lot of work on 3Mix, it's just ... y'know, life, full time job, etc. But there's a whole lot of stuff since the demo, I should be making some new videos soon. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 11/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Thanks southbird! You did a wonderful job and I have you to thank for getting me back into rom hacking. At any rate, I love what you've done in your SMB3 hack so far, I look forward to seeing what else you do!
As for me, I finally got to start the maps: You move one tile per move. Notice all the pipes. Mario will traverse this maps via pipes. Every level exits via pipe and starts entering a pipe. Levels are renterable (and honestly, required for back tracking!) |
KP |
| ||
Retired Staff
NES Game Aficionado Level: 73 Posts: 353/1354 EXP: 3418471 Next: 67397 Since: 01-02-12 Last post: 2181 days Last view: 1689 days |
Posted by DahrkDaizI remember asking you if you planned on getting back into rom hacking shortly after you left and your answer was "nothing short of a SMB3 disassembly". lol In any event, that map... it looks like it's one of those spiffy free roaming maps. Except you can only go where there isn't anything but pipes and bare green. I'm not sure how limited you are with that map just yet, but I'd like to see some kind of pathway to better highlight where you can and can't go. But, seeing as you've just started, I'm sure it will happen in due time. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 12/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
KP |
| ||
Retired Staff
NES Game Aficionado Level: 73 Posts: 356/1354 EXP: 3418471 Next: 67397 Since: 01-02-12 Last post: 2181 days Last view: 1689 days |
Ninja Mario: I don't see any reason not to give him downward or at least downward diagonal shuriken abilities. Shurikens themselves don't seem like something that could do a lot of damage, so maybe you could just limit what they affect.
Boo Mario: I wish I was good enough to actually sprite for you, because all I can do is describe what I envision he might look like. Perhaps he's got an all white suit, not form fitting like his other clothes, but sheet-like and has a point near his backside like the raccoon tail. As far as functionality goes, why not have the game detect how many solid blocks he's gone through? if it's more than 3 or 4, then make him go out of his "transcendant mode". I also would suggest, like Scrydan, to just make Mario small if he gets stuck in blocks. I can see that being a massive source of frustration if something like that happened to me. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 13/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Alright here's the updated map, Mushroom Glades:
Hammer Bros coins have been started: Basically every stage will have 1 hidden coin. These coins will be required to access areas of the map guarded by Hammer Bros. Mushroom Glades |
KP |
| ||
Retired Staff
NES Game Aficionado Level: 73 Posts: 365/1354 EXP: 3418471 Next: 67397 Since: 01-02-12 Last post: 2181 days Last view: 1689 days |
It might be obvious, but it eludes me: What is that blue stuff in the last picture of that post? |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 15/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
It's just water appearing over the hill graphics set. |
KP |
| ||
Retired Staff
NES Game Aficionado Level: 73 Posts: 366/1354 EXP: 3418471 Next: 67397 Since: 01-02-12 Last post: 2181 days Last view: 1689 days |
Oh, I see. It would have been much more apparent had I seen a proper pool of water. I think it would look good for the aesthetics of the level. I've seen you do that before with another hack, and it looks great. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 16/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Oh there are pools of water in the stage, I just took a snap at the wrong place displaying it. |
KP |
| ||
Retired Staff
NES Game Aficionado Level: 73 Posts: 367/1354 EXP: 3418471 Next: 67397 Since: 01-02-12 Last post: 2181 days Last view: 1689 days |
No doubt, I forgot to imply that I knew there were some, due to there obviously being water in that level as you said. My mistake.
Any ideas for |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 17/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Coming across a Hammer Bros on the map:
Video Demo #3 |
Ailure |
| ||
Retired Staff
Buzzy Beetle Red pandas and stuff Level: 43 Posts: 273/398 EXP: 544806 Next: 20240 Since: 01-01-12 Last post: 2696 days Last view: 898 days |
The fact that the demo rom runs in Nestopia (and probably will work on a real console) is making me very happy as I said earlier. As it means I can play it on a real NES with a powerpak too. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
|
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 18/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Posted by Ailure Final Item Shop: Plesae ignore the off colors on the clouds, just a slight bug I'm fixing right now Edit: |
gridatttack |
| ||
Normal User
Purple Leever de geso!~! Level: 32 Posts: 2/200 EXP: 189624 Next: 16818 Since: 08-02-12 Last post: 3293 days Last view: 82 days |
Awesome! The rain weather effect is like the wind in smb2:Lost Levels, and the rain falling has a smooth effect.
Also, I wonder about the shop. Regarding the prices, can we go back to a level and get coins? As for physics, will we be able to throw things up like in SMW/Luigi vs Mario? Anyway, looks awesome. Cant wait to see more |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 19/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Posted by gridatttack Oh most definitely! Every level can be replayed over and over, allowing you to grind those coins! As for tossing shellls upward, I'm undecided on that. I've tried in the past and had slight issues since there was no code to detect upward movement of thrown shells. Just a quick update: Golden Leaf: Fire Fox Mario: And just to show that it's not a replacment: That brings the power count to a total of 3 returning, 1 modified and 5 brand new to the game! |
gridatttack |
| ||
Normal User
Purple Leever de geso!~! Level: 32 Posts: 7/200 EXP: 189624 Next: 16818 Since: 08-02-12 Last post: 3293 days Last view: 82 days |
The idea of throwing fireballs and flying sounds awesome! (that's what the golden leaf does, right?)
Also I have a question, regarding the shield item that now stacks, will there will be something to tell how many you have stacked? Or we will have to keep in mind how many we bought? |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 20/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3530 days Last view: 3345 days |
Posted by gridatttack Actually, no, firefox Mario will not throw fireballs and fly. His powers will remain a secret And yeah, for any stacked item, there will be an indicated to show how much life you have left. |
Ailure |
| ||
Retired Staff
Buzzy Beetle Red pandas and stuff Level: 43 Posts: 278/398 EXP: 544806 Next: 20240 Since: 01-01-12 Last post: 2696 days Last view: 898 days |
Looking forward to the reveal of his red panda power.
Eating bamboo all day perhaps? ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
|
Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4) |
Acmlmboard v2.5.6 (06/11/2024) © 2005-2024 Acmlm, Emuz, et al. |
MySQL - queries: 211, rows: 639/672, time: 0.072 seconds. |