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Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4)
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GlitchMr
Posted on 07-23-12 07:02 AM, in Link | ID: 21400
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Posted by DahrkDaiz
No more "slide through half the level during a TAS" trick:


Just wondering, could you shrink Mario instead of killing Mario, just like in SuperTux.

southbird
Posted on 07-24-12 12:25 AM, in Link | ID: 21440
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Nice DD! I'm glad I could help bring about a new hack of yours. :) Your power ups are clever, and I know my girlfriend is going to love Boo Mario. We played through your classic Mario Adventure a few months back. MA was one of my inspirations to get into SMB3 hacking y'know.

And for everyone else, I have done a lot of work on 3Mix, it's just ... y'know, life, full time job, etc. But there's a whole lot of stuff since the demo, I should be making some new videos soon.

DahrkDaiz
Posted on 07-24-12 01:20 AM, in Link | ID: 21444
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Thanks southbird! You did a wonderful job and I have you to thank for getting me back into rom hacking. At any rate, I love what you've done in your SMB3 hack so far, I look forward to seeing what else you do!


As for me, I finally got to start the maps:


You move one tile per move. Notice all the pipes. Mario will traverse this maps via pipes. Every level exits via pipe and starts entering a pipe. Levels are renterable (and honestly, required for back tracking!)

KP
Posted on 07-24-12 02:16 AM, in Link | ID: 21445
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Posted by DahrkDaiz
for getting me back into rom hacking.
I remember asking you if you planned on getting back into rom hacking shortly after you left and your answer was "nothing short of a SMB3 disassembly".

lol

In any event, that map... it looks like it's one of those spiffy free roaming maps. Except you can only go where there isn't anything but pipes and bare green. I'm not sure how limited you are with that map just yet, but I'd like to see some kind of pathway to better highlight where you can and can't go. But, seeing as you've just started, I'm sure it will happen in due time.



DahrkDaiz
Posted on 07-25-12 02:03 AM, in Link | ID: 21560
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KP
Posted on 07-25-12 04:46 AM, in Link | ID: 21562
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Ninja Mario: I don't see any reason not to give him downward or at least downward diagonal shuriken abilities. Shurikens themselves don't seem like something that could do a lot of damage, so maybe you could just limit what they affect.

Boo Mario: I wish I was good enough to actually sprite for you, because all I can do is describe what I envision he might look like. Perhaps he's got an all white suit, not form fitting like his other clothes, but sheet-like and has a point near his backside like the raccoon tail. As far as functionality goes, why not have the game detect how many solid blocks he's gone through? if it's more than 3 or 4, then make him go out of his "transcendant mode".

I also would suggest, like Scrydan, to just make Mario small if he gets stuck in blocks. I can see that being a massive source of frustration if something like that happened to me.



DahrkDaiz
Posted on 07-25-12 03:10 PM, in (rev. 3 of 07-27-12 01:49 AM by DahrkDaiz) Link | ID: 21583
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Alright here's the updated map, Mushroom Glades:



Hammer Bros coins have been started:


Basically every stage will have 1 hidden coin. These coins will be required to access areas of the map guarded by Hammer Bros.

Mushroom Glades

KP
Posted on 07-27-12 04:12 PM, in Link | ID: 21793
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It might be obvious, but it eludes me: What is that blue stuff in the last picture of that post?



DahrkDaiz
Posted on 07-27-12 04:13 PM, in Link | ID: 21795
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It's just water appearing over the hill graphics set.

KP
Posted on 07-27-12 04:14 PM, in Link | ID: 21796
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Oh, I see. It would have been much more apparent had I seen a proper pool of water. I think it would look good for the aesthetics of the level. I've seen you do that before with another hack, and it looks great.



DahrkDaiz
Posted on 07-27-12 04:16 PM, in Link | ID: 21797
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Oh there are pools of water in the stage, I just took a snap at the wrong place displaying it.

KP
Posted on 07-27-12 04:18 PM, in Link | ID: 21798
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No doubt, I forgot to imply that I knew there were some, due to there obviously being water in that level as you said. My mistake.

Any ideas for sand land World 2?



DahrkDaiz
Posted on 07-28-12 03:11 AM, in (rev. 2 of 07-28-12 08:58 PM by DahrkDaiz) Link | ID: 21846
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Coming across a Hammer Bros on the map:


Video Demo #3

Ailure
Posted on 07-31-12 01:32 PM, in Link | ID: 22214
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The fact that the demo rom runs in Nestopia (and probably will work on a real console) is making me very happy as I said earlier. As it means I can play it on a real NES with a powerpak too.

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DahrkDaiz
Posted on 08-01-12 01:47 AM, in (rev. 2 of 08-02-12 09:43 AM by DahrkDaiz) Link | ID: 22285
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Posted by Ailure
The fact that the demo rom runs in Nestopia (and probably will work on a real console) is making me very happy as I said earlier. As it means I can play it on a real NES with a powerpak too.


Final Item Shop:



Plesae ignore the off colors on the clouds, just a slight bug I'm fixing right now :P

Edit:


gridatttack
Posted on 08-02-12 09:53 AM, in (rev. 2 of 08-02-12 09:53 AM by gridatttack) Link | ID: 22388
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Awesome! The rain weather effect is like the wind in smb2:Lost Levels, and the rain falling has a smooth effect.
Also, I wonder about the shop. Regarding the prices, can we go back to a level and get coins?
As for physics, will we be able to throw things up like in SMW/Luigi vs Mario?
Anyway, looks awesome. Cant wait to see more :)

DahrkDaiz
Posted on 08-02-12 09:59 AM, in (rev. 2 of 08-03-12 03:22 AM by DahrkDaiz) Link | ID: 22389
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Posted by gridatttack
Awesome! The rain weather effect is like the wind in smb2:Lost Levels, and the rain falling has a smooth effect.
Also, I wonder about the shop. Regarding the prices, can we go back to a level and get coins?
As for physics, will we be able to throw things up like in SMW/Luigi vs Mario?
Anyway, looks awesome. Cant wait to see more :)


Oh most definitely! Every level can be replayed over and over, allowing you to grind those coins!

As for tossing shellls upward, I'm undecided on that. I've tried in the past and had slight issues since there was no code to detect upward movement of thrown shells.


Just a quick update:

Golden Leaf:


Fire Fox Mario:


And just to show that it's not a replacment:



That brings the power count to a total of 3 returning, 1 modified and 5 brand new to the game!

gridatttack
Posted on 08-03-12 10:08 AM, in Link | ID: 22459
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The idea of throwing fireballs and flying sounds awesome! (that's what the golden leaf does, right?)
Also I have a question, regarding the shield item that now stacks, will there will be something to tell how many you have stacked? Or we will have to keep in mind how many we bought?

DahrkDaiz
Posted on 08-03-12 11:07 AM, in Link | ID: 22460
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Posted by gridatttack
The idea of throwing fireballs and flying sounds awesome! (that's what the golden leaf does, right?)
Also I have a question, regarding the shield item that now stacks, will there will be something to tell how many you have stacked? Or we will have to keep in mind how many we bought?


Actually, no, firefox Mario will not throw fireballs and fly. His powers will remain a secret ;) And yeah, for any stacked item, there will be an indicated to show how much life you have left.

Ailure
Posted on 08-03-12 11:32 AM, in (rev. 3 of 08-03-12 11:42 AM by Ailure) Link | ID: 22461
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Looking forward to the reveal of his red panda power.

Eating bamboo all day perhaps? ;)

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