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Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4)
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DahrkDaiz
Posted on 08-06-12 01:47 AM, in Link | ID: 22768
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E-Switches only appear in dungeons. They activate blocks with their specified color.


Puzzles involved with e-switches


Part of the same puzzle


Dry Piranha and Fire Traps

gridatttack
Posted on 08-06-12 02:27 AM, in (rev. 4 of 08-06-12 02:34 AM by gridatttack) Link | ID: 22780
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Awesome! Also, the dry piranha plant looks interesting! :D
I love the castle graphics. Kinda reminds me from the one of luigi vs mario. (or is the same one?)

DahrkDaiz
Posted on 08-06-12 09:17 AM, in Link | ID: 22806
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Posted by gridatttack
Awesome! Also, the dry piranha plant looks interesting! :D
I love the castle graphics. Kinda reminds me from the one of luigi vs mario. (or is the same one?)


Same graphics lol. Most of the graphics so far have been ported from my previous hacks.

gridatttack
Posted on 08-06-12 09:23 AM, in Link | ID: 22807
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I got a question. As Ice mario. You can freeze the water. Does the water that has been freeze, will it thaw? I imagine an scenario in which someone could get stuck by freezing all the water, which is required to go into it to advance further.

DahrkDaiz
Posted on 08-06-12 09:49 AM, in Link | ID: 22808
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Posted by gridatttack
I got a question. As Ice mario. You can freeze the water. Does the water that has been freeze, will it thaw? I imagine an scenario in which someone could get stuck by freezing all the water, which is required to go into it to advance further.


It's possible for someone to freeze the water to the point of, preventing themselves from going further. However, they can always back track and exit the level and retry again.

gridatttack
Posted on 08-07-12 04:30 AM, in Link | ID: 22902
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I wonder, regarding ice mario, will be able to freeze coins? Would be useful to create a path by freezing coins.

DahrkDaiz
Posted on 08-07-12 01:45 PM, in (rev. 2 of 08-09-12 02:01 AM by DahrkDaiz) Link | ID: 22920
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I tried that in Luigi vs Mario. I felt that the idea didn't work very well so it's not possible in this hack.



And the start of the challenge levels begins 8)

GreyMaria
Posted on 08-09-12 07:50 AM, in Link | ID: 23134
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Posted by DahrkDaiz
No more "slide through half the level during a TAS" trick:



Why not just disallow unducking in this situation? IIRC, you can still crouchjump in that situation...

Ailure
Posted on 08-09-12 07:53 AM, in Link | ID: 23135
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Posted by DahrkDaiz
I tried that in Luigi vs Mario. I felt that the idea didn't work very well so it's not possible in this hack.
Freezing coins sounds like more of a super annoying feature than fun when you accidentally freeze coins, so good call. Especially as if you follow the typical Mario level design where coins are pretty much where you jump too (in a way they actually were put out to guide players, like the last coins in the cloud bonus levels of SMB1 to show that you can safely fall down).

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gridatttack
Posted on 08-09-12 08:06 AM, in Link | ID: 23136
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Posted by Ailure
Posted by DahrkDaiz
I tried that in Luigi vs Mario. I felt that the idea didn't work very well so it's not possible in this hack.
Freezing coins sounds like more of a super annoying feature than fun when you accidentally freeze coins, so good call. Especially as if you follow the typical Mario level design where coins are pretty much where you jump too (in a way they actually were put out to guide players, like the last coins in the cloud bonus levels of SMB1 to show that you can safely fall down).


Now I see. This will really mess some areas.
There is the water to make path, or how about some kind of object that does not conflict with anything else;mario just walks through it; and you can make it solid with the ice. Could work for high areas or to create a block you need to access a new area.

DahrkDaiz
Posted on 08-09-12 02:47 PM, in (rev. 2 of 08-09-12 04:13 PM by DahrkDaiz) Link | ID: 23144
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Honestly, Mario freezing water to create ice bridges is sufficient. I've made several areas impossible to reach from jumping out of water alone and requires ice to stand on to reach the area.

Edit: Well it's getting close to that time. I'm going to need some dedicated beta testers to start playing through the hack and note bugs, make suggestions, judge difficulty etc. If you're interested, send me a PM. I'm only going be able to pick a few, but I need people who will play regular updates.

Googie
Posted on 08-10-12 02:41 AM, in Link | ID: 23194
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I hope you're able to put in the SMW spinning blocks like you did in one of your old videos, that was pretty cool.

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DahrkDaiz
Posted on 08-11-12 01:44 AM, in (rev. 2 of 08-11-12 04:14 PM by DahrkDaiz) Link | ID: 23299
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Posted by Googie
I hope you're able to put in the SMW spinning blocks like you did in one of your old videos, that was pretty cool.


I could, but they really don't serve much purpose beyond being one-way tiles (unless I add the spin jump, which I don't plan on doing)

Fire and Ice Bros.


Mario in his frozen state


When hit by an iceball, Mario will be pushed back and frozen. He has to press A several times to come out of it. During his frozen state he CAN get hurt! If he's get with another ice ball by frozen, his "unfreeze" counter is reset and he has to press jump even more.

Googie
Posted on 08-11-12 10:26 PM, in Link | ID: 23396
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I really like that idea of the Ice Bros., it's really cool.

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Taryn
Posted on 08-11-12 10:38 PM, in Link | ID: 23398
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What if the player gets stuck in front of an Ice Brother who just keeps shooting Ice Balls faster than Mario can recover from them?

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gridatttack
Posted on 08-11-12 10:39 PM, in (rev. 2 of 08-11-12 10:43 PM by gridatttack) Link | ID: 23399
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The ice bros idea is awesome! I wonder, does the ice ball that it throws acts like a fireball? (meaning that it can bounce infinite times), or does it acts like in NSMBW, that it only bounces 1-2 times and then disappear?

DahrkDaiz
Posted on 08-11-12 10:40 PM, in Link | ID: 23400
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Posted by TKB
What if the player gets stuck in front of an Ice Brother who just keeps shooting Ice Balls faster than Mario can recover from them?


It'll never happen. Mario gets pushed back with each ice ball and I won't design a situation where you can be pushed into a wall with an Ice Bros. nearby.

Emuz
Posted on 08-12-12 03:40 AM, in Link | ID: 23439
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Yay! Glad the ice bros are in :) I love your solution for frozen.

I could have fun with Fire and Ice bros. :)

Do the Ice Bros freeze water?

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DahrkDaiz
Posted on 08-13-12 02:27 AM, in (rev. 3 of 08-13-12 11:28 AM by DahrkDaiz) Link | ID: 23528
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Posted by Emuz
Yay! Glad the ice bros are in :) I love your solution for frozen.

I could have fun with Fire and Ice bros. :)

Do the Ice Bros freeze water?


No they don't, but I'm going to try to avoid situations where water is near Ice Bros so it doesn't seem odd that their ice balls don't freeze water, but yours do.



The start of World 2


KP
Posted on 08-13-12 06:03 PM, in Link | ID: 23566
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This is definitely looking to be the best sequel to MA yet, DD! There is a lot to live up to but if anyone is going to do it, it's you!

Also, I notice some new Status bar changes... You ready to explain it just yet?


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