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Main - Kafuka Gaming Arcade - Super Mario Bros. X
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Taryn
Posted on 09-18-12 06:26 PM, in Link | ID: 26857
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Here. Unfortunately, the official site was bought by Nintendo for their own official games...

Anyway, has anyone else here used SMBX? It's an engine of sorts that allows you to create your own Mario-style games and play others' games. You can pick elements from SMB1, SMB2J, SMB2US, SMB3, SMW, and even Zelda II and Metroid, to create your levels. Some more stuff was added, like different types of Yoshi and an Ice Flower that turns enemies into ice blocks that may be thrown or used as platforms.

I've been making my own game with SMBX although I haven't got very far, and given my tendency to not finish projects... ^_~

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Trelior
Posted on 09-18-12 06:28 PM, in Link | ID: 26858
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I've watched two of Raocow's let's plays of SMBX games.

As an outsider looking in, I am not a fan of the engine at all... Or any of the other knockoff engines, at that.

GreyMaria
Posted on 09-18-12 06:36 PM, in Link | ID: 26859
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The engine itself feels a little sloppy, personally.

The games made with it? Even more so.

Elemi
Posted on 09-18-12 11:01 PM, in Link | ID: 26882
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Posted by GreyMaria
The engine itself feels a little sloppy, personally.

The games made with it? Even more so.


I personally couldn't disagree more.

I was a follower of the project since close to it's launch, I've tested it and played it often back in the days of it's popularity and found it to be very fun and stable.

I can also quite safely say it's the most accurate in terms of gameplay, physics and everything else to the official games unlike most other fan-made simulators.

Since the day it was taken down, I've not really looked at it much due to the fact there s no community/other people creating stuff for it anymore, 'tis sad.

Taryn
Posted on 09-18-12 11:09 PM, in Link | ID: 26885
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I never found any problems with the physics. Then again, everyone bitches about SMB1's physics and I don't have a problem with that either.

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Nicole
Posted on 09-18-12 11:11 PM, in Link | ID: 26887
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I also haven't played SMBX and have only seen it via Raocow, but it looks pretty neat... I should try it one of these days when I'm less busy.
Posted by Taryn
I never found any problems with the physics. Then again, everyone bitches about SMB1's physics and I don't have a problem with that either.

The only time I'll bitch about SMB1's physics are the block-breaking in the All-Stars version. It just doesn't feel right, darnit!


Taryn
Posted on 09-18-12 11:15 PM, in Link | ID: 26890
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You should play my SMBX game if I ever finish it, Nicole ^_~

And the All-Stars block breaking was a bug, IIRC. The velocity was the wrong sign so Mario got pushed up into the ex-block rather than down. Someone made a patch for it.

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That's when you feel my kind of love.

Lunaria
Posted on 09-18-12 11:38 PM, in Link | ID: 26893
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Was not SMB X supposed to have all these other characters like Sonic and master chief as playable?

Or is that some other project I am thinking of?

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Taryn
Posted on 09-19-12 02:05 AM, in Link | ID: 26901
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It has Link as playable. Was supposed to have Samus but she never actually made it in before the project was abandoned.

____________________
'Cause when you've given up,
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When you never thought that it could ever get this tough,
That's when you feel my kind of love.

Elemi
Posted on 09-19-12 06:28 PM, in Link | ID: 26929
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Well, all the gameplay graphics and sprites can be skinned to your liking via PNGs (with a second masking PNG), so really you can have any character you want.

Also, probably a bit unlikely as of yet, but I wouldn't mind a working on a Kafuka SMBX game with y'all.

Emuz
Posted on 01-05-13 10:50 PM, in Link | ID: 29906
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Posted by Ijah
Well, all the gameplay graphics and sprites can be skinned to your liking via PNGs (with a second masking PNG), so really you can have any character you want.

Also, probably a bit unlikely as of yet, but I wouldn't mind a working on a Kafuka SMBX game with y'all.


I played with SMBX before it vanished. I think it's a nice platform to work with. I think all I got around to doing was predictablity trying to get the firebro to replace of the enemies. Lol. DJ Bouche actually turned be on to this program.

I know.. been a long time but I would be interested in working on such a thing if anyone else still is?

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Elemi
Posted on 03-26-13 02:06 PM, in Link | ID: 32249
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Posted by Emuz
Posted by Ijah
Well, all the gameplay graphics and sprites can be skinned to your liking via PNGs (with a second masking PNG), so really you can have any character you want.

Also, probably a bit unlikely as of yet, but I wouldn't mind a working on a Kafuka SMBX game with y'all.


I played with SMBX before it vanished. I think it's a nice platform to work with. I think all I got around to doing was predictablity trying to get the firebro to replace of the enemies. Lol. DJ Bouche actually turned be on to this program.

I know.. been a long time but I would be interested in working on such a thing if anyone else still is?


Despite the last reply to this being from the good 'ol days (last post: Jan. 5) I would still like to do something like that, and hey, even if it's sort of a slowish progress thing at first, it would still be alright none the less as long as people like me have free time to spare.
Gives me something to do in my times of boredom of which I'd spend playing games I don't even like :P

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