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Main - Kafuka Gaming Arcade - Youtube gameplay vids
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ゼンガー・ゾンボルト
Posted on 09-26-12 11:39 PM, in Link | ID: 27242
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Posted by imamelia


Super Mario Land 2 blind run.


Thanks. Another game I want to play. What did you record that vid with, btw? It's kinda...jumpy. Not that I blame you for it, though.

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imamelia
Posted on 09-27-12 01:18 AM, in Link | ID: 27243
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I used Camtasia Studio 7.1.

Trelior
Posted on 03-01-13 06:14 AM, in Link | ID: 31349
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Another necrobump!

I've been working on videos again lately. In the past two weeks, I've put up three videos and I think they're worth sharing.

Let's Race Mega Man 9
Let's Race Metal Slug
and


I linked the races because MM9 is an hour and a half and Metal Slug is 45 minutes.

As for my let's plays, I'm still undecided on how to get back into the scene. Part of me really wants to redo my old projects with my improved know-how on video production because my old LPs didn't do the games any justice at all. Another part of me wants to start with an all new series.

My friends aren't any help on making a decision... They all say "Do whichever you feel is best." The problem is that I don't fucking know which is the better option!

ゼンガー・ゾンボルト
Posted on 03-02-13 01:15 AM, in Link | ID: 31368
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Posted by Trelior

I linked the races because MM9 is an hour and a half and Metal Slug is 45 minutes.

As for my let's plays, I'm still undecided on how to get back into the scene. Part of me really wants to redo my old projects with my improved know-how on video production because my old LPs didn't do the games any justice at all. Another part of me wants to start with an all new series.

My friends aren't any help on making a decision... They all say "Do whichever you feel is best." The problem is that I don't fucking know which is the better option!


Feel like sharing some know-how of video-production? I have been thinking of doing a LP of Megaman 3 and I'm wondering if I should get a game capture device or just do it on an emulator.

I noticed that Top Man seemed to be faster when I played it on the computer (US rom as opposed to the EU version on my Wii).

Also, my 360 gamepad seems to have some...input lag or something sometimes. It's as if it doesn't always react when I press the button. I only noticed that when moving in dungeons in Final Fantasy 3 (NES), though.

And I have a problem with two vids of the final battle in FFVI advance that I combined because the old time limit of youtube is irrelevant now. The problem in question is black-outs in the video in several occasions. Several seconds long each time. The sound still plays, though. That did not happen with the original files (which were 500+ mb each) and not with the more compressed ones either.

When I had opened them in Vegas Pro 8.0, the program seemed to notice the blackouts even before I created the single file. But when playing the separate files in BSPlayer there are no blackouts at all. It'd be easier just to show you the files but I'm unsure how to share them with you.

Sorry for the lengthy post.

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Trelior
Posted on 03-02-13 01:44 AM, in Link | ID: 31370
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Posted by Trapster
Feel like sharing some know-how of video-production?

What do you want to know?


I have been thinking of doing a LP of Megaman 3 and I'm wondering if I should get a game capture device or just do it on an emulator.

If it's easily emulated (NES, SNES, GB, Genesis, etc) use an emulator and screen recorder. I use Camtasia to record my screen since it grabs system audio and mic activity at the same time, which makes editing a breeze since I don't have to sync audio.

For a modern console, use a capture card. You said you have a Dazzle, right? You can make it work if you use the right software. If you use VirtualDub, you can tweak things more accurately than, say Pinnacle Studio or Sony Vegas. Using composite cables causes interlacing, though, but VDub has a deinterlacing filter that works fairly well.


I noticed that Top Man seemed to be faster when I played it on the computer (US rom as opposed to the EU version on my Wii).

It's not just Top Man that was running fast in that case. The whole game was. The US/Japan and Europe/Australia use different video standards. The US uses NTSC, which runs at 30fps; as opposed to Europe's PAL, which runs at 25fps. It may not seem like much, but there is a noticeable difference.


Also, my 360 gamepad seems to have some...input lag or something sometimes. It's as if it doesn't always react when I press the button. I only noticed that when moving in dungeons in Final Fantasy 3 (NES), though.

I can't say I've ever had that problem... All three of my controllers (Logitech, PS3 sixaxis, and a third party PS3 controller) all seem to work just fine.


And I have a problem with two vids of the final battle in FFVI advance that I combined because the old time limit of youtube is irrelevant now. The problem in question is black-outs in the video in several occasions. Several seconds long each time. The sound still plays, though. That did not happen with the original files (which were 500+ mb each) and not with the more compressed ones either.

Does the video do this locally, or is it specifically Youtube's copy? It's kind of hard to troubleshoot without knowing. If it's local (the original file that was uploaded) something happened during the rendering process that needs to be fixed. If it's on Youtube's end, then something probably happened during the upload. I've noticed some of the test videos I've put up had some weird artefacting that was caused by corruption during the upload. I've since switched to using the secure uploader (looks the same, but uses https secure protocol) and the videos go up looking the way they do locally.


When I had opened them in Vegas Pro 8.0, the program seemed to notice the blackouts even before I created the single file. But when playing the separate files in BSPlayer there are no blackouts at all. It'd be easier just to show you the files but I'm unsure how to share them with you.

I'm not 100% certain, but it may be an issue with Vegas itself. I stopped using it when it refused to register my videos as anything other than a blank puke-green single frame. I edit with Camtasia Studio 8 and Adobe Premiere CS6.


Sorry for the lengthy post.

No biggie. This post is much larger.

ゼンガー・ゾンボルト
Posted on 03-02-13 02:01 AM, in Link | ID: 31372
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Posted by Trelior
What do you want to know?


Well...correction of audio-sync issues and possible video-errors that can occur. Minimizing performance problems while playing the game. Good settings to use, etc.

Posted by Trelior
If it's easily emulated (NES, SNES, GB, Genesis, etc) use an emulator and screen recorder. I use Camtasia to record my screen since it grabs system audio and mic activity at the same time, which makes editing a breeze since I don't have to sync audio.

For a modern console, use a capture card. You said you have a Dazzle, right? You can make it work if you use the right software. If you use VirtualDub, you can tweak things more accurately than, say Pinnacle Studio or Sony Vegas. Using composite cables causes interlacing, though, but VDub has a deinterlacing filter that works fairly well.


Yeah, I have a Dazze DVC100. And I don't like it. I thought it was the dazzle that caused the black bars at the top and bottom of my youtube vid but I learned that it was the game compensating because the screen was zoomed in or something like that.

Posted by Trelior
It's not just Top Man that was running fast in that case. The whole game was. The US/Japan and Europe/Australia use different video standards. The US uses NTSC, which runs at 30fps; as opposed to Europe's PAL, which runs at 25fps. It may not seem like much, but there is a noticeable difference.


Yeah, I almost got done in by Top Man of all the bosses. When I got hit by his...flying toys the second time in a row, I was like "Wtf! Again!?".

Posted by Trelior
I can't say I've ever had that problem... All three of my controllers (Logitech, PS3 sixaxis, and a third party PS3 controller) all seem to work just fine.


Hmm. Strange.

Posted by Trelior
Does the video do this locally, or is it specifically Youtube's copy? It's kind of hard to troubleshoot without knowing. If it's local (the original file that was uploaded) something happened during the rendering process that needs to be fixed. If it's on Youtube's end, then something probably happened during the upload. I've noticed some of the test videos I've put up had some weird artefacting that was caused by corruption during the upload. I've since switched to using the secure uploader (looks the same, but uses https secure protocol) and the videos go up looking the way they do locally.


It's local. Haven't uploaded it/them yet. But it only happened in Vegas and after I had created the new file.

Posted by Trelior
I'm not 100% certain, but it may be an issue with Vegas itself.


Terrific. I have to go and learn a new program now? I use Camtasia Studio 7 to capture the screen. I upgraded to that since sound stopped working in version 6. Then I learned that I had to have "Stereo Mix" enabled in recording devices for the sound to work again.

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Trelior
Posted on 03-02-13 02:26 AM, in Link | ID: 31373
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Posted by Trapster
Posted by Trelior
What do you want to know?
Well...correction of audio-sync issues and possible video-errors that can occur. Minimizing performance problems while playing the game. Good settings to use, etc.

Desync happens in capture when video frames are dropped and audio frames aren't (the opposite is possible, too, albeit much rarer). One way to fix it is to use either a lossless (Lagarith is great) codec or one that compresses at a rate that doesn't sacrifice quality for low bitrate (XVid isn't too bad for this).

As for performance problems... If you're recording a PC game, you could try lowering the graphical settings or disabling flashy things that aren't necessary. For emulators, I'm not too sure since I've never had any performance issues during play that didn't happen under non-recording conditions. The only thing I can think to do is to use a smaller resolution for the emulator to allow your machine to focus more on the capture than spending resources on drawing the large window so much. You can always scale up in post with surprisingly little to no quality loss.

Using your Dazzle, you're going to want to have a splitter on the video wire to have the system simultaneously send signal to the computer and the TV so that you can play without the delay on the picture caused by the device compressing the data to be captured (Before you blame the Dazzle for that, it happens no matter what device you're using).


Posted by Trelior
If it's easily emulated (NES, SNES, GB, Genesis, etc) use an emulator and screen recorder. I use Camtasia to record my screen since it grabs system audio and mic activity at the same time, which makes editing a breeze since I don't have to sync audio.

For a modern console, use a capture card. You said you have a Dazzle, right? You can make it work if you use the right software. If you use VirtualDub, you can tweak things more accurately than, say Pinnacle Studio or Sony Vegas. Using composite cables causes interlacing, though, but VDub has a deinterlacing filter that works fairly well.


Yeah, I have a Dazze DVC100. And I don't like it. I thought it was the dazzle that caused the black bars at the top and bottom of my youtube vid but I learned that it was the game compensating because the screen was zoomed in or something like that.

I could believe the opposite is true... The black bars are there because the game doesn't fit the Dazzle's capture area. If you look at my MM9 race, you can tell there's a frame around both player's videos since the PS3 makes the game use a resolution lower than standard 480p definition. If you use Camtasia Studio to edit, you can alleviate that by using Zoom and Pan to zoom in on the video and fill the whole frame. You can even use that to spoof 720p HD.

[snip]


Posted by Trelior
Does the video do this locally, or is it specifically Youtube's copy? It's kind of hard to troubleshoot without knowing. If it's local (the original file that was uploaded) something happened during the rendering process that needs to be fixed. If it's on Youtube's end, then something probably happened during the upload. I've noticed some of the test videos I've put up had some weird artefacting that was caused by corruption during the upload. I've since switched to using the secure uploader (looks the same, but uses https secure protocol) and the videos go up looking the way they do locally.


It's local. Haven't uploaded it/them yet. But it only happened in Vegas and after I had created the new file.

Yep, sounds like Vegas is fucking it up.


Posted by Trelior
I'm not 100% certain, but it may be an issue with Vegas itself.


Terrific. I have to go and learn a new program now? I use Camtasia Studio 7 to capture the screen. I upgraded to that since sound stopped working in version 6. Then I learned that I had to have "Stereo Mix" enabled in recording devices for the sound to work again.

I use Camtasia 7's screen recorder, too. It works nicely. I use Camtasia Studio 8 for editing because it adds a lot of features that are much nicer to use. Not to mention that it allows compiling video-in-video much better than in older versions. Both races were edited and produced in Camtasia 8, then ported into Premiere for the music since Camtasia (both versions) don't seem to handle mpeg sound files properly.

ゼンガー・ゾンボルト
Posted on 03-02-13 02:54 AM, in Link | ID: 31374
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Posted by Trelior

Yep, sounds like Vegas is fucking it up.



It's strange, though. The original, larga files were around 800mb and 500mb. Vegas could compress them to 103 respective 84 mb without much quality loss. Though, the saturation of the colors was a little decreased. Those vids don't black out. At least not when they're separate.

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Trelior
Posted on 03-02-13 02:56 AM, in Link | ID: 31375
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Posted by Trapster
Posted by Trelior

Yep, sounds like Vegas is fucking it up.


It's strange, though. The original, larga files were around 800mb and 500mb. Vegas could compress them to 103 respective 84 mb without much quality loss. Though, the saturation of the colors was a little decreased. Those vids don't black out. At least not when they're separate.

Are you combining the videos with their raw versions or the compressed edits? Vegas seems to have issues when you import .mp4 files.

ゼンガー・ゾンボルト
Posted on 03-02-13 03:07 AM, in (rev. 2 of 03-02-13 04:13 AM by ゼンガー・ゾンボルト) Link | ID: 31377
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Roy Koopa
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Posted by Trelior
Posted by Trapster
Posted by Trelior

Yep, sounds like Vegas is fucking it up.


It's strange, though. The original, larga files were around 800mb and 500mb. Vegas could compress them to 103 respective 84 mb without much quality loss. Though, the saturation of the colors was a little decreased. Those vids don't black out. At least not when they're separate.

Are you combining the videos with their raw versions or the compressed edits? Vegas seems to have issues when you import .mp4 files.


The compressed ones but it's AVI files. I used Xvid Mpeg-4 compression, though. And Matroska head if that matters. The thing is that I tried to cut the very beginning of the second part so that it flows as if they weren't separate when the 3rd tier begins. Usually, you can see the pointer in the beginning of my vids.

Already know about Vegas's issues with mp4 files.

EDIT: Why does rendering a file using the Lagiarith codec in Vegas give me sound only?

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Kawa
Posted on 03-02-13 01:48 PM, in Link | ID: 31382
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