|
||||||
Views:
11,031,073 |
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search | 11-22-24 12:51 AM |
||||
Guest: Register | Login |
0 users currently in General ROM Hacking and Emulation | 3 bots |
Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4) |
Tyrannosaur |
| ||
Normal User
Newcomer Level: 3 Posts: 1/1 EXP: 66 Next: 62 Since: 09-05-12 Last post: 4460 days Last view: 4455 days |
I'm sorry, but you had me at "Ninja Mushroom", and it made this sound more epic. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 35/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
Alright guys, I have most of the old Reuben concept implemented in MA3 now. This is 1-1 reimplemented through Reuben. A lot more detail is possible.
Brand new map system, brand new pointer system, brand new level system, brand new level pointer system, brand new palette system, brand new tile map (TSA) system, bra.... fuggit, I kick ass Oh and once MA3 is finished Reuben will be available for anyone to use for their own hack. Unfortunately, it only works on MA3, so you're forced to inherit all the cool features that come with my hack. |
gridatttack |
| ||
Normal User
Purple Leever de geso!~! Level: 32 Posts: 112/200 EXP: 189627 Next: 16815 Since: 08-02-12 Last post: 3294 days Last view: 82 days |
I knew Reuben will had to be released sometime.
Awesome news. Posted by DahrkDaiz That isn't a bad thing at all, sounds nice, but I fear copycat hacks |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 37/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
One of my most favorite features in Reuben is the ability to export levels to PNG, allow for very quick guides to be created:
The NEW 1-2 The NEW 1-3 The NEW 1-Dungeon 3 Levels in one day. In the past it took me a day and a half to make one level. I think I may get this hack done even faster than before! |
gridatttack |
| ||
Normal User
Purple Leever de geso!~! Level: 32 Posts: 115/200 EXP: 189627 Next: 16815 Since: 08-02-12 Last post: 3294 days Last view: 82 days |
Awesome.
The second screenshot looks interesting. The level designs seems intriguing and the palette for it its nice. |
Googie |
| ||
Normal User
Giant Koopa Keeping ROM Hacking gangsta since 2003... Level: 70 Posts: 24/1260 EXP: 2996904 Next: 18907 Since: 08-07-12 From: Brooklyn, NY Last post: 105 days Last view: 105 days |
Smooth screens DD, I like the new 1-2, I can hear the hilly music right now. ____________________ Beacons.AI My Discord Server |
Gohan |
| ||
Normal User
Level: 131 Posts: 1188/5269 EXP: 25765332 Next: 659288 Since: 06-19-12 Last post: 3039 days Last view: 2932 days |
I like it all as well, personally the grey from 1-2 stands out, but I'm sure it'll still be wicked. I might try it out sometime, I've already attempted it before but failed so, maybe with your kickass features I could make one small thing, huh? =p |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 42/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
The hack is still going strong...
A few of the changes so far: New enemy types: -Beached Cheep Cheep -Koopa Kids will attack with powers related to Mario's own power ups (see Ice fired by Larry) I said fuck it and ramped up the difficulty. The game was getting boring to create for so I decided to hell with people who will whine, I want this game to be harder than typical Nintendo fare. The game now revolves around open hubs: Worlds are completely open, play any level at any time. Howver, worlds are initially inaccessible. There is a "hub" stage that has 8 pipes, but in order to reach each pipe, you must use a power up that gives you the ability to reach it, such as flying, swimming for long periods or building ice bridges. You must play levels in your initial World (World 0) and collect stars. World 0 lacks all power ups. Once you collect enough Stars you can access the boss hub. Defeat a boss here and you'll immediately unlock a new power up. Go to the world transition level and use the new power up to gain access to a new world. The new world will test your skill to use whatever power up you used to access it. Once you collect enough stars in that world and defeat its boss, you'll get to go back to the Boss hub and defeat another boss. Once you gain all 8 power ups, you can use them in conjunction to fully get out of World 0 and go to the next part of the game... |
gridatttack |
| ||
Normal User
Purple Leever de geso!~! Level: 32 Posts: 168/200 EXP: 189627 Next: 16815 Since: 08-02-12 Last post: 3294 days Last view: 82 days |
Looks interesting. I just hope that the game isn't that hard in the beginning. Hoping for a nice difficult curve.
Also the monochromatic level looks nice. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 43/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
Posted by gridatttack The problem is that with the open world style, I can't predict how someone will play the game. Should World 2 be harder than 4? What if someone jumps straight to World 7? I plan to make each world have easy to moderately difficult levels with a few levels that are really hard. You can get on through the game by completing the easy to moderately difficult levels, but in order to collect all 100 stars, you'll have to play the really difficult levels. Obviously you get something for that... But each level will be more of a test of skill with each power up rather than being a hoard of enemies and impossible jumps |
Arisotura |
| ||
Developer
pancakes Level: 84 Posts: 338/1870 EXP: 5546413 Next: 115539 Since: 01-05-12 From: France Last post: 38 days Last view: 38 days |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 44/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
Pirate Boo. A cousin of regular Boo, but he won't shy away when you face him. Also, he's not interested in your life, but instead, your coins! One touch from him and he'll steal your cash and FAST! Also welcome to deep sea/pirate theme |
Googie |
| ||
Normal User
Giant Koopa Keeping ROM Hacking gangsta since 2003... Level: 70 Posts: 56/1260 EXP: 2996904 Next: 18907 Since: 08-07-12 From: Brooklyn, NY Last post: 105 days Last view: 105 days |
I dig the progress, this is coming along real smooth... ____________________ Beacons.AI My Discord Server |
Arisotura |
| ||
Developer
pancakes Level: 84 Posts: 339/1870 EXP: 5546413 Next: 115539 Since: 01-05-12 From: France Last post: 38 days Last view: 38 days |
gridatttack |
| ||
Normal User
Purple Leever de geso!~! Level: 32 Posts: 170/200 EXP: 189627 Next: 16815 Since: 08-02-12 Last post: 3294 days Last view: 82 days |
Posted by Mega-Mario You can buy powerups/items in the shop AFAIK. |
Ailure |
| ||
Retired Staff
Buzzy Beetle Red pandas and stuff Level: 43 Posts: 334/398 EXP: 544814 Next: 20232 Since: 01-01-12 Last post: 2697 days Last view: 899 days |
I love how you're balancing a potentially unfair enemy by just making it steal coins. Certainly makes the encounter with said boo less frustrating, but still discourages you from letting him touch you.
Posted by DahrkDaizAs long it's stays fair I don't mind. When a game is hard for the wrong reasons it just turns dumb and frustrating (like having to make blind jumps). ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
|
Emuz |
| ||
Site Administrator
11 Hit Combo: Mother's Rosario Level: 109 Posts: 1417/3393 EXP: 13564243 Next: 395402 Since: 12-30-11 From: Akron, Ohio; USA Last post: 114 days Last view: 4 days |
Posted by Ailure Agreed @Ailure. Looks as if there are a fair number of easy ones too. The element of the open world means one could run into a much more difficult one early on, but that's part of the fun. @DahrkDaiz: I don't think anyone would mind since you balance everything very well. The Dynamic Profile Administratorâ„¢"Never Knows Best" Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!! 'Victory Noriko' by @thatsheepagain. 'Chibi Dance Noriko' by @Haru__Kitsu. 'Deity's Night Out (Featuring Gabbie)' by @thatsheepagain Noriko Emotes by @Haru__Kitsu. Side Bar Noriko by @thatsheepagain 'Noriko's Nature Walk' by @projectTiGER_ Emotive Noriko by @thatsheepagain. "Space Candy Noriko" by BerryVerrine. "Super Sharp Noriko" by Xionfes. A gift illustration from the wonderful EverKinzPony! "Magical Girl Noriko" by @cute_hospital! "Patient Chibi Noriko" by @Ruii_ki! 'Dapper '60s Noriko' by @thatsheepagain. 'Shiny Chibi Noriko' by @inioli. 'Flower Veil Noriko' by @Sushiee_. 'Noriko in Realism' by @_Sarybuu. 'Noriko's Midnight Adventure' by @projectTiGER_ 'Yukata Noriko' by @yunyunmaru_ 'Birthday Wishes Noriko' by @thatsheepagain |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 53/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
IPS Patch for PRG0 SMB3
IPS Patch for PRG1 SMB3 |
Googie |
| ||
Normal User
Giant Koopa Keeping ROM Hacking gangsta since 2003... Level: 70 Posts: 70/1260 EXP: 2996904 Next: 18907 Since: 08-07-12 From: Brooklyn, NY Last post: 105 days Last view: 105 days |
This demo is really badass DD, you did a great job! Can't wait for future demos... ____________________ Beacons.AI My Discord Server |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 54/94 EXP: 61230 Next: 6493 Since: 07-14-12 Last post: 3531 days Last view: 3345 days |
Just an update for people who don't follow my progress on Facebook:
The project is still going strong, albeit, delayed. The initial January 2014 release won't happen due to the amount of time I actually get to work on the project. However, I'm still making progress: Recent changes and features include - -Fire Snakes leave a trail of fire on the ground as they hop around -Ninja Bros. enemy coded in - throws stars in 8 directions and will attempt to dodge you -Giant Chomps that eat through the ground -Red and green springs -Keys that can be carried and used to unlock doors -Ice blocks now float in water and can be stood on top of -Levels that dim to all black until you use a fireball to light a candle temporarily, making the room visible until the flame goes out -Trip wires that, when touched, can activate Bullet Bill turrets, cannons, explosions -Sparks from SMB2 coded in -New type of Bullet Bill generator that fires at you from 8 directions -SMW style spinner blocks -New Mushroom Bank that allows you to deposit coins, these coins will earn interest as you play through. This is good to do since some enemies in the game can quickly steal your coins (Pirate Boos). -Rotating Fire Bars from SMB1 and new Ice Bars that will freeze and toss Mario around -New level theme "Sky Castle" -Reverse water falls that move up -Frog Mario is now "Poison Frog" Mario. This allows him to temporarily coat himself in a poisonous film that makes him invincible. However, this uses your air supply very quickly and takes time to regain. -Probably a lot more changes that I've forgotten And now, images! |
Main - General ROM Hacking and Emulation - KKE (New Demo 12/27/2014) (4) |
Acmlmboard v2.5.6 (06/11/2024) © 2005-2024 Acmlm, Emuz, et al. |
MySQL - queries: 207, rows: 603/637, time: 0.076 seconds. |