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Main - msg db 'Computer Address',0xa - Noxico -- writers needed (1) |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 245/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
So, here's something I've been working on for a good while now. It's a roguelike, like Nethack and Rogue are, but with a graphical style more akin to MegaZeux.
It's also very much adults-only. Here's a tumblr I set up a while back -- I suppose I could restate all this info here, but whatever. The short of it is, while in most roguelikes you can only fight or flee, here you can fuck as well. That's basically meant to be the focus, actually, and you can use certain items (and other sources) to change your form -- the Foxite in the bottom screenshot (which is old) is a testing item that does just that. Written in C# 4.0, should be capable of running on Mono (don't bother bringing up the usual "mono doesn't look native" bullshit, it doesn't apply here), despite using FMOD. If you have the Linux version of FMOD, Mono should be able to remap fmodex64.dll to libfmodex64.so and use that instead. I suppose I could pack in the .so version along with the dll I have now... That 'C' means it's cursed - you're not supposed to know that from first glance, but the debug builds tell you anyway ☛ Testers and ideas are both very much welcome, ideas moreso. Things you can be and encounter so far: copypasta from the tumblr * Human * Elf-like * Dog * Cow * Cat * Dragon * Insect * Bat-like * Horse including tiny marshmallowy ones * Demon-like * Squirrel * Fox * Slime * Naga ...and any combination of the above, with normal skin, fur, scales, slime, rubber... ☛ Public releases will start when the world generator is a bit further, and when combat (of both kinds) is basically in. |
Marzen64 |
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Normal User
T̨̞͎͓͉̮͓̠o͚͎o ̴̘̼̳͔̥̺͓m̤̤a̸̳̫̜̠̬͉̗ny͕̳ ̥͈̘̞͟c͚̦̳̘̠̟ͅo҉̗͎̮̣͉o̷͍̤̥̞͔͎̹k҉͙̲̩͍̮̮s͈̼͎ Level: 82 Posts: 153/1774 EXP: 5127354 Next: 81873 Since: 01-02-12 From: Internet Last post: 3616 days Last view: 2902 days |
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Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 246/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
If you use Linux, you can be a tester for that particular aspect.
What I've still gotta do: * get battles in -- you can already be hunted down. * get proper overworld generation in -- right now it's just a four-biome spread, which needs towns, clutter, and dungeon entrances. * get dungeons in -- note that the hunting is already capable of navigating arbitrary mazes due to the Power of Dijkstra. * get the other kind of battle in. What I've done today: * got Lena in as a unique character for more testing -- turns out I might need to add a shoes slot. * added random sets of music for more variation -- towns ought to have a persistant song, though. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 300/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
Today, I started on redoing certain aspects of the Look At function -- the important bit is now a part of Character instead of Subscreens, and it can list equipped clothing in a fairly sensible way, including the part where covered clothing is left out of the description, unless it's marked as translucent. That is, the material itself is see-through or the clothing does not quite cover what's underneath it, like a wet t-shirt or a really tiny miniskirt that's more like a somewhat wide belt. Posted by Lena's infodumpLike that. I also started on a HTMLize() function that turns things like "<cGray>foo<c>" into "<span style="color: rgb(128,128,128);">foo</span>" so you can have, say, a postmortem info dump in HTML. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 362/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
So. I just added a thing where the numpad can be used like arrow keys, including a little something where 5 is another rest key.
Now, according to my big list of Roguelike controls, the "look at something" key in most games is '/'. In Noxico right now, it's 'l', for look. The inventory key is 'i', as it is in the big list. My question is clear at this point: should I replace 'l' with '/', allow both, or leave it like it is? Relevant trope |
Tyty |
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Normal User
Tektite Level: 18 Posts: 5/52 EXP: 25678 Next: 4219 Since: 01-21-12 Last post: 1002 days Last view: 229 days |
I'd allow both actually, quite a few roguelikes allow multiple controls for doing things these days, even with their complexity.
There's a lot of keys, and shift as well, so it's not like you'll run out of space. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 380/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
Both it is, then. Thank you for your input. Do you have any content ideas to share, perhaps? |
Tyty |
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Normal User
Tektite Level: 18 Posts: 6/52 EXP: 25678 Next: 4219 Since: 01-21-12 Last post: 1002 days Last view: 229 days |
Wolves and harpies. Especially the harpies. You seem to lack any kind of bird and feathers are cute :3
I'd also suggest maybe some form of transformation if it's not already in. It'd be easier to get to the "in between" states, as well to add or change the size of body parts, like making breasts bigger, or growing wings, or what have you. |
GreyMaria |
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Normal User
~< Outta here. |
I'd second the harpies if it didn't mean they would have to be armless. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 395/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
Wolves as in the bestial quadruped kind? For either of these, I'd have to overhaul the arms and quadruped system a bit -- allow most leg types to be quadruped, as well as letting any quadruped being have or not have arms... but then GM ninja'd me in mid-sentence to throw more doubt in the fire.
Feathery wings in general are already planned, as are leathery ones. In two sizes: big and small. Small ones are purely asthetic, big ones let you actually fly and pass over flames and fences and shit. Or at least they will. As for inbetween transformations, notice the Foxite in that one screenshot? It works in phases, as you described. Specifically, according to this XML data: * replace the ears with Generic Beast-type. * replace the tail, if any, with a fluffy fox one. * replace the skin, no matter what it was, with fur, and at this point change the target's species to "foxmorph". * grow a Generic Beast-type face and change species to "foxboy" or "foxgirl", depending. * replace the legs with dog legs. Various other morph lines have been defined in my plans. The penificator, hidden behind the Cheap POS's description window, has the following effect defined -- you figure it out:
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Tyty |
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Normal User
Tektite Level: 18 Posts: 8/52 EXP: 25678 Next: 4219 Since: 01-21-12 Last post: 1002 days Last view: 229 days |
I meant more as in the anthro kind, maybe as a branch off of the dog line, but that works too.
Also, how about enemies that try to transform you in a way. it's not uncommon for demons to try to corrupt humans, you'd almost expect succubi to do it as a way to reproduce. It would make it imperative for those who not want to be changed, say they got the character the way they want, to try and find gear that prevents transformations. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 396/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
Well, opponents can't be fought yet, though they can hunt the player down, more or less. What happens next...
In CoC, one of the inspirations, enemies tend to drop items that make the player more like them. For example, the naga's Snake Oil item drop turns the player into one -- though it usually does nothing because it's snake oil lol. Also, there's pregnancies to consider. |
GreyMaria |
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Normal User
~< Outta here. |
Posted by Tyty Well, duh. (It's the way they do it in all other everythings ever, even.) |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 397/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
On a more practical note. Tyty, how would you describe the difference between dogs and wolves? If it's just the color and maybe overall strength, they're practically already in. |
Tyty |
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Normal User
Tektite Level: 18 Posts: 9/52 EXP: 25678 Next: 4219 Since: 01-21-12 Last post: 1002 days Last view: 229 days |
Thicker fur too I'd say, otherwise yeah, they probably are practically already in
dogs can have floppy ears though and wolves can't >.> |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 398/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
Genbeast ears are described as "sizable and triangular". Dog ears are described as exactly that, "pointed dog-ears". The only floppy things right now are cow ears, and antennae. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 411/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
Added a little something to detect if you're running on a *nix system that should fix the key repeat thing. I've tested it on a VirtualBox'd Arch Linux, and I'm currently waiting for Niko to pop up for a repeat test.
Also, if anybody here has MacOS X, please contact me so I know if I should extend the test to cover that too. Mono on Windows (silly as that is) has no key repeat trouble whatsoever so that's good. Also also, updated the planfile to have colorcoding for things that are done and such. Among some content changes. Might be interesting. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 584/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
I really don't like triple posts, y'know? Oh well.
Before:
After:
Much better, no? |
Epele |
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Site Administrator
The Sorceress. Boing~ Level: 237 Posts: 561/20774 EXP: 205485035 Next: 2493899 Since: 01-01-12 From: UK Last post: 1053 days Last view: 4 hours |
Looks tidier if you ask me. The world could always use more heroes! |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 585/2423 EXP: 8185224 Next: 171433 Since: 01-01-12 From: The Netherlands Last post: 2239 days Last view: 555 days |
It's also much, much more powerful. |
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