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Main - General ROM Hacking and Emulation - the smw hack that shall not be named (This might actually be finished! I have no damn idea..)
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sleepy
Posted on 05-29-14 11:58 AM, in Link | ID: 64314
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(note: this was last updated maybe 2 weeks ago, but you never know, I might get motivation again!)

This is my current project: the hack that shall be not be named (name coming in 3014!)

story: uhh bowser steals peach because he's meanie (this is placeholder)

This hack aims to be 100% vanilla, except for the patches applied. ExGFX is so 2010.

Major Patches:
Brick Block Patch
Classic Piranha Plant Patch
Minor Patches:
none

Screenies

And So It Begins...


ooh, coins


woah shiny blocks woah


shiny blocks go boom D:


i should probably fix this lol


shiny thing


kool


the end of my motivation :(

More to come!

Planned so far:
3 worlds
approximately 8 levels each

please critcize my terrible level design


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Gohan
Posted on 05-30-14 06:58 PM, in (rev. 2 of 05-30-14 07:08 PM by Gohan) Link | ID: 64498
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For third time.

Posted by sleepy
please critcize my terrible level design


OK, this hack sucks.


Just kidding, it needs more palette revision and you need to stop being so flat.

Flat hacks bad
Slopy hacks good.


sleepy
Posted on 05-30-14 07:07 PM, in Link | ID: 64506
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i haven't screened any slopes yet : DDD

anyways, progress


a springboard, what is this for? :O


oh


D:





slopes


oops

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Gohan
Posted on 05-30-14 07:13 PM, in Link | ID: 64509
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Looks boring.


Seriously, more slopes plz.


Squiddy
Posted on 05-31-14 07:05 PM, in Link | ID: 64713
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Posted by Reizenni
For third time.

Posted by sleepy
please critcize my terrible level design


OK, this hack sucks.


Just kidding, it needs more palette revision and you need to stop being so flat.

Flat hacks bad
Slopy hacks good.


Yeah, the tilesites or textures or whatever look dull on the sprites or models or whatever. A more colorful palette would go well. Think Toy Time Galaxy. ;)

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Taryn
Posted on 05-31-14 07:07 PM, in Link | ID: 64714
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It doesn't look too bad to me, although the palette is rather wonky.

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sleepy
Posted on 06-03-14 12:25 AM, in Link | ID: 65928
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Posted by Taryn
It doesn't look too bad to me, although the palette is rather wonky.


yeah I'm not exactly the best at palettes

working on it though

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Gohan
Posted on 06-03-14 08:49 AM, in Link | ID: 65965
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Posted by sleepy
Posted by Taryn
It doesn't look too bad to me, although the palette is rather wonky.


yeah I'm not exactly the best at palettes

working on it though
I was good with palettes, for Super Metroid at least. The better palettes were shaded. Just take a nice color for brightness to pop the tiles out, then take the same color, and remove it down in grey format, to keep the color, but make it darker... keep doing that for the ground and/or background and it should turn out better.


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Main - General ROM Hacking and Emulation - the smw hack that shall not be named (This might actually be finished! I have no damn idea..)


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