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Main - Kafuka Gaming Arcade - Aspect Star (I made a game =o)
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Nicole
Posted on 07-13-15 03:04 AM, in (rev. 5 of 08-16-15 05:27 PM by Nicole) Link | ID: 86357
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Decided to toy with the MonoGame framework somewhat and made a small game, which you can find here, code is here. if people think this should be in the programming forum i'm an admin, i can move it

Basic gameplay should be understandable from the game itself, but controls are arrow keys for motion, and space to fire a bullet. Enter acts as a start button, and there are nine levels. I hope people enjoy it!

Only tested under Windows 8.1, requires .NET because you know, C# (oh also, doesn't work well if you're colorblind, need to distinguish red, green and blue)

EDIT: Added updated version. Game is essentially complete.

EDIT 2: Except now even more so, since you can go full-screen


Trelior
Posted on 07-13-15 03:54 AM, in Link | ID: 86359
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The game seems to work just fine on Win7x64.

It did, however, crash and restart immediately once on me for no apparent reason.

And this could, very well, be me being a PC gaming snob, but arrow key movement? >_><_<

WASD is typically more natural. That, and it allows for easy one-handed gameplay. Granted, that complaint is a tad moot since the mouse isn't used.

One thing I enjoy greatly is that it didn't fall into the pit that most other first-time games fall into: the shoot command isn't bound to Shift! Thank you! The sticky keys prompt is obnoxious!

Squiddy
Posted on 07-13-15 09:02 AM, in Link | ID: 86360
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I don't see why arrow keys are an issue, they make more sense than WASD. :P

Anyway, time for someone to comment on the code! :-3 ^_^ I'm glad you didn't make it bloated. You know, where every single fucking thing and little aspect is an object and you have to go classes upon classes to find stuff. The code is also easy to read and understand.

Both of these are true with C#, C++, and Python, as long as one doesn't go overboard with them. This isn't always the case with Java, however. Ugh, Java. <_<>_>

Didn't you say you wanted to learn to Python? Well, you should so you can merge this into this. :P

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Nicole
Posted on 07-13-15 02:51 PM, in Link | ID: 86369
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Posted by Trelior
The game seems to work just fine on Win7x64.

It did, however, crash and restart immediately once on me for no apparent reason.

Weird, I'm not sure why it would do this, but there was some sort of strange issue with the debugger happening earlier.
Posted by Trelior
And this could, very well, be me being a PC gaming snob, but arrow key movement? >_><_<

WASD is typically more natural. That, and it allows for easy one-handed gameplay. Granted, that complaint is a tad moot since the mouse isn't used.

Sorry, I don't really play 3D games and I never got used to WASD- I've always been used to arrow-keys+ZX for NES emulators, for example. No reason WASD couldn't let you move, though, as it's not like I'm using those keys for anything else.
Posted by Trelior
One thing I enjoy greatly is that it didn't fall into the pit that most other first-time games fall into: the shoot command isn't bound to Shift! Thank you! The sticky keys prompt is obnoxious!

I always figured the point of using shift was to allow you to easily shoot in directions other than the way your character was facing? Didn't seem to be a major concern here, though. (But yeah, the stickykeys connection is annoying)


Squiddy
Posted on 07-13-15 06:24 PM, in Link | ID: 86370
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I'm pretty sure 10 year olds are the ones who make games that have the Shift key as the shoot button. I mean at that age, one contemplates screwing around with Sticky Keys, especially at school.

Anyway, do you plan on expanding the game or is this pretty much just a test demo?

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Nicole
Posted on 07-13-15 06:27 PM, in Link | ID: 86371
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Posted by Squiddy
I'm pretty sure 10 year olds are the ones who make games that have the Shift key as the shoot button. I mean at that age, one contemplates screwing around with Sticky Keys, especially at school.

ZZT did that- though to be fair ZZT kind of predates StickyKeys :p
Posted by Squiddy
Anyway, do you plan on expanding the game or is this pretty much just a test demo?

Not sure. I was kind of going for a "minimum completed game" thing to motivate me to actually finish something for once :p


Arisotura
Posted on 07-13-15 06:35 PM, in Link | ID: 86375
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Posted by Trelior
WASD is typically more natural. That, and it allows for easy one-handed gameplay. Granted, that complaint is a tad moot since the mouse isn't used.

An issue with WASD is that their positions change depending on the keyboard layout you use, while arrow keys are consistent.

You'd need an API that gets you raw keyboard scancodes rather than processed key codes to get around that. I know DirectInput can do it, dunno about whatever API MonoGame uses though.

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Nicole
Posted on 07-14-15 12:14 AM, in Link | ID: 86391
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Posted by StapleButter
Posted by Trelior
WASD is typically more natural. That, and it allows for easy one-handed gameplay. Granted, that complaint is a tad moot since the mouse isn't used.

An issue with WASD is that their positions change depending on the keyboard layout you use, while arrow keys are consistent.

You'd need an API that gets you raw keyboard scancodes rather than processed key codes to get around that. I know DirectInput can do it, dunno about whatever API MonoGame uses though.

Alternatively, I could do what I just did and make it so you can just choose your own controls if you don't like the defaults :p (Right now it's all keyboard-based though, no gamepad support though I'm sure that exists)

That's been committed but isn't in the compiled build.


ゼンガー・ゾンボルト
Posted on 07-26-15 02:42 AM, in Link | ID: 86677
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Posted by Trelior
The sticky keys prompt is obnoxious!


Uh, can't that be disabled?

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SapphireBlaze
Posted on 07-28-15 07:40 PM, in Link | ID: 86725
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Sticky keys is pretty notorious for turning itself back on for no reason after being turned off.

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