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Main - Posts by maiku


maiku
Posted on 07-06-18 12:45 PM, in Regarding the situation Link | ID: 134973
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Mods Just put the brakes to jamie with an ip-cookie ban.
I really don't understand why he would say this despite family problems.
However this needs to come to an end, just something that needs to be said loud and clear.

maiku
Posted on 08-01-18 07:34 PM, in problems with logging out Link | ID: 139328
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As the title states I cannot logout, it says invalid logout request.
Can one of board programmers look into this and see why this is happening ?

maiku
Posted on 08-03-18 01:05 PM, in problems with logging out Link | ID: 139387
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Thanks you two, the update works, lock this thread down please.

maiku
Posted on 08-24-18 11:08 PM, in SMW Hacking Help (rev. 2 of 08-24-18 11:11 PM by maiku) Link | ID: 140035
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Posted by Guscraft808Beta2
Now Please do it>:[



No. -_-

https://www.smwcentral.net/?p=viewthread&t=94785&page=1&pid=1476980#p1476980
Unless you are willing try it yourself first and then ask them nicely on discord.
No one will want to help you out, besides that It may not be doable.
https://www.smwcentral.net/?p=viewthread&t=93133
Just deal with super mario world tile movement behavior and just move on ?

maiku
Posted on 08-26-18 04:49 AM, in The General RomHack-FanGame Project Screenshot/Videos Thread! Link | ID: 140065
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This is where you can show off projects you are working on directly or part of a group.
Simple rules:

*don't flood the thread with goofy spam.

*no derailing with offtopic chat or nonsense.

I'll get the ball rolling first, this is one mzm rom hack i am working with.
What I am doing is rerouting samus to other parts of zebes.
Having a choice of getting her fully powered suit and a few more surprises.
Yeah the video length is long, just speed up midway or toward the end.

maiku
Posted on 09-08-18 06:01 AM, in The General RomHack-FanGame Project Screenshot/Videos Thread! Link | ID: 140314
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Just got through testing something to make sure the power suit works before and after motherbrain is terminated.
Pretty pissed right now but I am kind of glad mostly everything is turning out alright.

I am hoping to jesus christ that the game will renable the chozo boss again.
If I'm not mistaken I won't be able to disable the powered suit as shown in tourian.
I hate asm hard coded games in moments like this... -_-

maiku
Posted on 10-10-18 12:06 AM, in So I bought a Nintendo Wii U... Link | ID: 142247
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Posted by Googie
Thanks for your suggestions everyone, here's the games I plan to get on eBay.

1. Star Fox Zero
2. Zelda BOTW
3. Wonderful 101
4. Pikmin 3
5. Super Smash Bros. Wii U
6. Yoshi Wooly World
7. Kirby and The Rainbow Curse
8. Bayonetta 2 - with part one included

I found Zombi U for eight bucks, so I ordered that. I'm also gonna look into Wind Waker HD, too.

I'll look at the other games you suggested, the kid in me wants more Nintendo games. ^_^



Try your hand at Hyrule Warriors, I am still playing it and haven't beaten it yet.
https://www.amazon.com/Hyrule-Warriors-Nintendo-Wii-U/dp/B00KWEHBAG?th=1

maiku
Posted on 10-10-18 12:14 AM, in New SMB3 hack "THM", name to revealed at some point. Link | ID: 142248
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Posted by KP
This is a hack I wanted to make for a long time. I've kept the name hidden for now, but I'll refer to it by its acronym, THM.

Here's an old video of THM's Ancestor, Obscure Kingdom, showing off its proof-of-concept level:


This code is now implemented across 8 worlds, and is working as intended.


Each world's coins have a certain power to them. Coins will add, in order:
1) star power
2) flight time
3) p-switch time
4) shell and ice block hold time
5) jump height
6) a mixture of p-switch time and hold time (Shares spiral graphic)
7) a mixture of star power and flight time (Shares spiral graphic)
8) death

THM has a few ASM hacks implemented. These include (so far) Various coin effects per-world (seen above), code to handle unique global graphics per-world (coins and blocks are part of global graphics), code to handle unique graphics for each world map (featured in Communist Mario 3). I have planned some more ASM changes, graphics related. Currently, the ship graphics share pages with the map graphics page, and only has three frames. I intend to separate those graphics out into their own pages and have the ship graphics use four frames instead of the vanilla 3.

Other changes so far include much faster overall game flow.


This group of changes speeds up n-spade games (seen above), message text, mushroom houses, after-stage waiting, faster 1-up sounds, boomboom explosions, and other behind the scenes stuff.

A few levels are done, but I struggle so hard with data management of levels and enemies. No title screen as of yet. I'll post more when I have more to show!


Are you still mining through dahrk daiz information he left behind or did you finish it ?
I played your last rom hack, while I didn't like it much.
You're asm skills in smb3 has really sky rocketed though.

Main - Posts by maiku


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