|Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Calendar | Stats | Ranks | Online users | Search||
10-17-18 08:20 PM
|Guest: Register | Login|
|0 users currently in The Kitchen Table (Role Play Forum) | 1 guest|
|Main - The Kitchen Table (Role Play Forum) - The Ragtag Bunch of Misfits|
Kafuka's resident sack of shit
From: Brookville, PA
Last post: 77 days
Last view: 3 days
Prophet of Celestia
From: The Netherlands
Last post: 11 days
Last view: 11 days
Height: 2 meters
Weight: 100 kilos but actual mass is about half a ton
Hair: dark blonde to brown
Kawa is for all intents and purposes a cyborg. Most of his body has over the years been replaced, and the replacements have "recently" been replaced by better parts. Most of his skeleton is now composed of a lightweight alloy, which cut his body weight in half.
Kawa always had an antigrav system running to cancel out his disproportionate weight. The controls have been rewritten from scratch -- it now has three modes, which take increasing amounts of energy: Economy, Stealth and Free Flight. In Economy mode, Kawa actually touches the ground. His footsteps can be heard (they couldn't before), and scales actually register a weight. In Stealth mode, just enough energy is expended to keep him off the ground completely, with no footsteps. Free Flight speaks for itself, taking more energy for difficult manouvers.
Being mostly inorganic has diminished his former magic affinity. To counteract this, he has proportionally increased the amount of hidden weapons. Kawa can now fire low to medium power energy beams from the palms of his hands. Putting his hands together in the typical Kamehameha gesture combines the beams into a single, more powerful beam that's harder to control. He has various sidearms hidden in his clothes and carries a katana at his side, made of the same alloy as his skeletal structure. Kawa also has two extending blades hidden in his forearms which slice through the skin when they pop up, with the pivot point at wrist level. In their extended state, the blades are at a mostly right angle with his arms and are good blocking tools. The blades can also be swung around into a claw-like orientation suitable for stabbing.
Any special technique or ability drains power while used. Kawa's energy levels recharge at a constant rate, slightly faster than a well-chosen mix of "always-on" abilities drains.
Kawa appears to have 360 degrees vision, but it's actually just some sensors (think radars and such) to generally tell where things outside of the usual visual range are up to two meters away. Kawa's eyes have infra- and darkvision. He cannot see invisible things, but can detect minute distortions that said things may cause. His vision is fine enough to discern hairline cracks from up close and detect traps.
Kawa is still a tentacle demon, with two tentacles extending from below his shoulder blades. They are often extended a short distance when idle, sometimes seen as a vague movement underneath his clothes. The tentacles still have three variable tips and the same range as before; two meters, 2.5 with more effort.
Kawa's clothes are still recognizable, but several sizes too large. This is both to conceal things and to make his new bishi looks a little disturbing.
The color of Kawa's eyes is the best indication of his emotional state, varying from nearly black to bright red, followed by increasing amounts of red "smoke" that tends to gather under the brim of his iconic pimp hat. In all cases, his eyes glow in the dark.
Kawa has a faint but noticable robotic flange in his voice, unless he takes special care.
Kawa was born as a perfectly normal Pikachu on the outskirts of Viridian City in the Pokémon world, on an unknown date. At some point, he more or less died and was used in a project to create a super-Pokémon. He escaped, accidentally got whisked away to another world, had lots of misadventures and ended up altering his body into its current configuration
Having forgotten his early life in Viridian City, Kawa can speak and understand Pokémon "language" but is blissfully unaware of this fact, using it without thinking when happy. At some point, he came back to the Pokémon world (or something very much like it), which caused several deeply buried memories to surface. Kawa can only assume these memories are his own, and sometimes visits the Kanto region to try and learn more about his past. Meeting other Pikachu for the first time in what could (subjectively) be millenia was a very heavy experience.
All languages are accented unless stated otherwise.
Commonly Known Superpowers
Kawa used to be like a god, but got bored with his power. It also made him fearful of potential power-madness, so he shunted most of it into several orbs, which are stored in a vault deep inside his home. One of them has been powering his home's systems ever since.
Age: 19 (mentally)
Height: 1,7 meters
Weight: don't ask
Hair: reddish brown
Eyes: golden brown
Cynthia is the direct result of Kawa's frustrated efforts to ease his loneliness. She was constructed from his own old parts and some new stuff.
Despite being based directly on Kawa's own technology, Cynthia does not possess any superpowers or special skills besides enhanced stamina and an uncanny aim with guns. She is intensely loyal to Kawa, but may need some training on certain social subjects.
Cynthia can speak American English and Japanese. She speaks with a noticable robotic tinge and somewhat clipped words.
Cynthia has not developed any special skills.
Cynthia does not have any special moves.
Cynthia carries a small knife and a Taurus Tracker .44 Magnum seven-shot revolver.
Name: The Homeship
The Homeship used to be a Japanese-influenced mansion stuck through the side of a small mountain surrounding an insignificant fishing village that Kawa lorded over as a benevolent but passive local god. At some point, he got bored with it and took the mansion up into high orbit, taking a sizable chunk of mountain with it.
The Homeship contains, among other things, a dimensional cartography system in the study room and a fairly powerful transporter system which keeps a constant lock on Kawa and Cynthia. Both can trigger the system with just a conscious thought to instantly transport themself up to the Homeship.
The Homeship has standard-issue propulsion systems stuck in the rocks and can be used to do orbital strikes. Various system controls can be manifested with a thought, though many functions are locked out for visitors.
Last post: 1923 days
Last view: 1712 days
|((Sure, why the hell not.))
Character Bio: Billy Charll
Physical: Roughly 6ft 1in tall. White human. Green eyes. Short brown hair, slightly untidy. No defined waistline.
Mental: Laid back. Doesn't like to take charge unless threatened. Oddly protective of friends. Spends more time on the computer than anything else. Enjoys a good game of baseball.
Alignment: True Neutral
Origin: A human world. The residents are perfectly mundane. His discovery of the multiverse came about when he obtained his powers, but his first encounter with other multiversal travelers was in Kawa's Lounge, which somehow intersected the game of Minecraft he'd immersed himself in.
Lucia's twin brother. Billy's usual outfit consists of a red T-shirt with a slightly fancy green triangle on the front, blue jeans with slightly worn knees, brown shoes, and a callous smirk.
He usually attacks with a baseball bat which he keeps stored away in a pocket dimension, but his proficiency with them leads to a skill with swords which is more than sufficient. He usually carries a baseball in one of his front pockets, which often serves as his standard projectile.
Natalie revealed herself to Billy as the one who gave him his special powers. Billy is capable of performing telekinesis, creating spacetime portals, and utilizing mundane extravision. His repertiore may be limited, but he can always come up with a way to come out ahead.
- Age up! 17 -> 18.
Character Bio: Lucia Charll
Physical: Roughly 5ft 10in. tall. White human. Green eyes. Shoulder-length brown hair, well-kept. A-cup breasts; minor Berserk Button. Slightly thin figure.
Mental: Slightly bossy, especially around Billy. Takes charge when agitated. Doesn't like being teased about her small chest. Enjoys physical activity. Slight pyromaniac.
Alignment: True Neutral
Origin: A human world. The residents are perfectly mundane. Her discovery of the multiverse came when Kawa's Lounge wound up intersecting her homeworld.
Billy's twin sister. Lucia's usual outfit consists of a yellow T-shirt with a brown cube on the front, khaki-colored pants, sandals, and an innocent smile.
Lucia's weapon of choice tends to be her bow and arrows. She's a crack shot at any distance. Unfortunately, her quiver is nowhere near bottomless. She sometimes has to rely on Billy to supply her with extra ammunition.
Lucia has limited magic ability - mainly fire, ice, and healing magic, all at extremely short range. She can, however, channel the magic through an object she's in contact with, letting her shoot arrows loaded with fire or ice magic.
Natalie revealed herself to Lucia as the one who gave her her special powers. Although they're not much in the grand scheme of things, she can still hold her own against many foes.
- Age up! 17 -> 18.
Character Bio: Natalie
Physical: Roughly 5ft 7in tall, flat-footed. Anthropomorphic dolphin with human-like face. Deep blue eyes. Mid-back-length brown hair. Somewhat fin-like ears ~7in long, resting angle ~30º up from horizontal plane. Tail length roughly 5ft 3in. Tail fin span roughly 2ft. Small white heart mark on top left surface of tail fin. Breasts approx. 36D. Thin figure.
Mental: More spunk than a Martian has desire to blow up the Earth. Rather manipulative, able to put on a display of whatever emotion she may feel like. Prefers nakedness, but respects common modesty sentiments. Likes to be in control.
Alignment: Chaotic Good
Origin: A human world. Her power is unique in her homeworld, but others with similar power exist in certain other universes...
Natalie was an ordinary human until she discovered her abilities at thirteen years of age. Once she discovered the true extent of her powers, she began exploring the spacetime and training herself in the proper applications of her talents. She never had to do a day's mundane labor in her life... not the way a normal person would, at least. Despite her nature, she actively tried to avoid friendships, only truly connecting to a few people she felt were important.
She has a bit of a preference for elementally-aligned gems and specialty metals such as silver, if she's gearing up for the purposes of mundane protection. At the same time, though, she understands the importance of durable materials such as steel in the main construction of her conjured equipment.
Among her repertoire of abilities, she boasts a half-dragon form, the ability to channel pure divine energy at will, and even mastery over spacetime itself.
Natalie's seen it all in her interdimensional travels. Many of her observed abilities are inspired by things she encounters in her travels.... She likes to think of herself as a demigoddess, but she's got a ways to go before she could even begin to compare.
- Tail length 3ft8in -> 5ft3in. Seriously, that thing was way too short.
- Age up! 24 -> 26 (superficial, I know) to reflect the time she spent dealing with Lena.
Character Bio: Lena
Physical: Roughly 5ft 11in tall, flat-footed. Fair-skinned succubus. Deep red eyes. Mid-back-length brown hair. Slightly elven ears. Narrow demon wings with ~5ft wingspan. Tail length roughly 6ft5in. Tail tipped with 3in. fleshy spade. Breasts approx. 34E. Thin figure.
Mental: Often tries to be seductive. Has little respect for personal space. Will attempt to seduce either gender. Speaks in an endearing fashion frequently.
Alignment: Chaotic Evil
Origin: The realm of demons. Or at least, one of them. Who knows how many of these things exist in the multiverse?
A pair of short, nubby horns poke out from Lena's hair, which falls between her narrow demonic wings. Her revealing outfit is a shiny black leather strapless bra, supporting a luscious pair of breasts; panties of the same material that leave no part of her hips unexposed; long fingerless gloves made of a dull black fabric; knee-length black stockings; and shiny black high-heels. A blood-red ruby, cut in a teardrop shape and mounted point-down hangs by a thin gold chain from a loop in the front of the thin black collar around her neck.
Lena is an odd duck among the Succubi - she has no desire to turn victims. With Natalie's help, she hopes to some day be able to fit in among normal people.... She almost never drops her slutty attitude, but she genuinely respects and cares for Natalie and will change track at even the slightest hint of the demigoddess' annoyance with her behavior.
- Fleshed out paragraph two a bit... by adding one sentence.
My name is Sanger Zonvolt. I am the Sword that cleaves evil!
Last post: 18 hours
Last view: 1 hour
Game Show Host
T̨̞͎͓͉̮͓̠o͚͎o ̴̘̼̳͔̥̺͓m̤̤a̸̳̫̜̠̬͉̗ny͕̳ ̥͈̘̞͟c͚̦̳̘̠̟ͅo҉̗͎̮̣͉o̷͍̤̥̞͔͎̹k҉͙̲̩͍̮̮s͈̼͎
Last post: 1387 days
Last view: 674 days
Last post: 1199 days
Last view: 229 days
Age: 3k or so.
Size: Around the average kirby size, AKA, a little less then half the size of a (normal sized) human.
Looks: Light green "skin" and brownish feet. Eyes are teal.
->Sword of the seven winds
>Can summon gales when slashed.
>When spun rapidly it makes small scale tornadoes.
>Is said to have the spirits of seven wind gods in it, but that's just old legends.
>Not much is known about it other then it looks really cool.
>It's so cool that it will never break.
>Comes with a purple headband.
->Topaz ring (?)
>Charges up energy from light.
>Energy can be drained from it when held to boost movement speed.
>Some claim this is done by slowing down time around the user, other say this is bullshit.
->Star Road key
>Opens dimensional gates when near them
>It flies and glides very well!
->Black hole storage
>Can story anything and everything inside itself.
>Can fly some distance by inhaling air.
>Understands what everyone says regardless of language.
>Can't actually talk.
->Mostly anything related to wind, nothing else.
>Need some sort of staff to cast spells, quality of it does not matter at all.
->Not much is known about it since it can't talk.
>Answers to the name "green" or "kirby" or a combination of both.
>Likes to cut hostile looking things with it's sword.
Last post: 1558 days
Last view: 1553 days
Name: Nova Storm the Squirrel
Personality: Exactly the same hir player's
Powers: None, though quite often hir milk (or a certain other fluid) is altered to sparkle and cause some transformation effect on the person who drinks it, if that counts as a power.
Nova is a neon green squirrel with angel wings. Shi has blue eyes.
Shi is a princess and shi rules over Nova Forest of IRCWorld
From: Central Florida
Last post: 15 hours
Last view: 15 hours
Maple Post-o-Matic 9.1Name: Sila Tłavái
Age: 37 (appears to be about 18)
Hometown: Anhira (city and state), Safiria
Birthplace: Vancouver, British Columbia, Canada
Height: 5’10.87” (180 cm)
Weight: 121.25 lb (55 kg)
Job: Owner of several Anhira-area sports teams
Hair: Floor-length brown
Eye Color: Blue
Voice: Lustful and authoritative, capable of speaking egressively and ingressively
Familiar: A 22-foot-long (6.7 m), six-legged, gold dragon named Pierre.
Weapon proficiency: Baseball bats.
Weapons in Possession: A 34”-long (86.4 cm) metal softball bat.
Telepathy (limited distance: 62.14 mi / 100 km)
Telekinæsis (limited distance: 0.62 mi / 1 km — limited target mass: 330.69 lb / 150 kg)
Astral projection (67% involuntary)
Teleportation (limited distance: 124.27 mi / 200 km)
Clairvoyance (often in the forme of an arcane sixth sense)
Bilocation (limited duration: 1 hour)
Biofield energy healing (limited use: 7 on a pain scale of 10)
Scrying (future sight — limited target duration: 1 year, unless involuntary)
Levitation / Flight (limited distance: 62.14 mi / 100 km)
Signature Attire: Three-piece suit, usually black pinstriped, with a blue or orange tie.
Languages (written and spoken):
Old Sylphic (Runic)
Sila was born in the city of Vancouver to Maria Tłavái and Amane Asani, the previous chairman of the Anhira Professional Sports Corporation, which owns the Anhira Mets baseball team, the Anhira Sabres hockey team, and the Anhira Dragons football team. Sila enjoyed a lavish upbringing, with most all of her whims catered to within three business days. When her birth-mother Amane died at the young age of 194 — and when she was 15 — Sila inherited her mother's business, and still owns it today.
Layout by Maple.
Hoennese Realm Safir Alliance
From: North Carolina
Last post: 1546 days
Last view: 1275 days
Makes posts in a span of time which may or may not be considerable as a term most commonly known as "legendary".
Last post: 1203 days
Last view: 307 days
Height: 7' or approx. 2 m
Bob has a thick, muscled build and wears a red and yellow Hawaiian shirt with khaki shorts that go to his knees. He typically does not wear shoes. His head is bald with a single eye where two would normally be.
Bob is often mirthful; this is often not displayed at appropriate times. A quick glance over him shows he has no real possessions to speak of. There is a small metal glove around a necklace that sits in the area where his shirt rests open at the top button. The glove has the palm toward his chest and is adorned with a small, purple gem above the knuckles.
Somewhere along his journeys in the multiverse, Bob gained the ability of limited physics control. He can speed himself up, or slow himself down at will. He can also change the world around in a limited radius (about 3 feet). Other accounts have said he can manipulate his strength at will as well.
Bob is know to travel through universes and delivers liquor, wine, spirits, and beers to many people across the lands. It is unknown how he travels this way. He uses what appears to be an ordinary wooden sled, about 5 by 5 feet or about 1.5 by 1.5 meters. Somehow, he can stack products up as high as he pleases and almost never drop a single barrel.
(More information to be added as observed.)
board2: board harder|KAFUKA - Got post?|Opera - Try it today!
Lapfox Trax - Musical!|MSPaintAdventures - Groups of childern threaten the lives of entire worlds by playing the Sims.
Trolls trolling trolls trolling trolls.|SonicRetro - Talk about the latest changes to that mole on Sonic's left buttcheek.|Valve Software - Description coming soon.
Last post: 812 days
Last view: 705 days
[Character redacted per plagiarism]
Scryforce - Wanna test the RPG? Let me know in a PM.
Last post: 1174 days
Last view: 1156 days
Name: Scrydan Biringer
Age: Around 24 (would be 8 if not for Desteria)
Personality: Caring at times to the point of putting own happiness in jeopardy. He is often found giving advice that can sometimes make even some of the most stubborn see reason. He desires knowledge above any worldly possession.
Race: Human/Dragonkin/Dragon - Has three forms, his human form, his more humanoid like dragon appearance, and then his much larger dragon form. The latter has not been seen yet.
Weight: 225 lbs/255 lbs/???? lbs
Hair/Scale color: His hair is a dark brown while his scales are blue as dark as the ocean depths.
Eye color: Green, they are eyes that can see your very being.
Description: As a human, he tends to try to blend in as much as possible with other people in the city with his attempts at typical human looks, although he is quite handsome to quite a few ladies but he tries to not get distracted by that. He does have certain qualities unusual for humans if you look closely. His green eyes seem to have a power that grabs you or where you can feel his gaze. He also has a brand of a Draexperit on his lower back, a dragon experiment symbol of Lord Mazon, who created various experiments and is the reason why some of the strange creatures of today exist.
As a dragonkin, he retains a few of his human qualities but is now mostly more overwhelming with new dragon like features including wings, scales, and a much more powerful feel and look to him. He tries to not overwhelm people with his appearance and scare them away but sometimes it still happens as dragons in Desteria are often treated as minions of Mazon or worse, the Scarlet Flame who's purpose is thought to destroy all corrupted human life. His wings are about the size of the his body from one arm to another. Not too big. He is mostly immune to lava but is also equally immune to the coldest parts of the world. Very good defense when it comes to clement dangers.
His dragon form has not been seen as of yet and is thought to be much bigger and more powerful. Totally immune to fire and lava. In fact, absorbing the heat from it gives him more endurance against other attacks. The same is probably of his immunity to cold.
Bio: He can be found always looking for answers to mysterious and giving answers to some of them to travelers and friends alike. Currently along with Sara Wilkins to figure out who is responsible for turning her into a Kingrayon and aiding her in learning of her new abilities. When faced with an enemy, he will usually find ways to win without much fighting at all. (more to come!)
Most typical dragon abilities including breathing elemental breaths of all types, diamond-like sharp claws made from Dark Diamond, and some others not yet known.
Transforming - Unlike many of his kin, he seems to have picked up the power to transform into other creatures like a Kingrayon but rarely uses this besides his human form. And he only has a human form because he was a human before long long ago when experimented on in a humanoid experiment.
(more to come!)
(Not near complete by far but it will do for now I suppose. I have more characters to add but we'll start with one to make things simpler. Pictures will come eventually!)
Back to my favorite layout!
Prophet of Celestia
From: The Netherlands
Last post: 11 days
Last view: 11 days
Name: Leo the Thief
Age: early 20s
Clothing: ratty with a blue bandana
Leo is from a story that was never finished. As such, he knows next to nothing about himself and the last thing he remembers is fighting the local police force, watching his partner Doma get stabbed in the back, and turning the force's black mage Zack to his cause.
His friends include Elayne the Healer, and Old Man Duncan.
From: South Florida
Acmlmn' Since: 2001
Last post: 78 days
Last view: 68 days
I may or may not be back to life.
From: 51.41277327819231 0.7888535549864173
Last post: 389 days
Last view: 389 days
Bio: Sapphyre "Blaze" Eldritch
Age:40 (Appears to be 21.)
Appearance: Palish skin, blue mid-length messy hair and grayish green (open to interpretation) eyes. Tattoo of Japanese kanji for energy on shoulder.
Power Type: Energy Replication
Apparel: Wears a zip-up black hoodie over a dark blue long sleeve T-shirt,khaki trousers and red canvas shoes. Constantly wearing aviators. Replaces the hoodie with a duster when going outside.
Personality: He acts sarcastic and cynical but humorous and is rather smart and witty. Slightly anti-social due to mild aspergus syndrome but fine with people when given time to familiarize with them.
Energy absorb: Can absorb people's powers and other such things on skin contact.
Fatal Energy Absorb: Similar to "Energy Absorb" but all of the subject's energy is taken from them killing them and giving Sapphyre a large boost of energy.
Energy Replicate: Produces energy from his core being which can be used to mimic any power he has absorbed, however using too much energy at once tires him greatly.
Energy Overload: Can use up a large amount of energy to boost his physical prowess. He transforms into an overload state, a few noticeable differences include red flaming hair, a blue glowing aura and movement trails.
Partial Psychic Abilities: Can read and control peoples thoughts, though only weaker minded folks for the control aspect.
Energy Imbue: He can pass on abilities or weaknesses on to people temporarily. This can also be used to enchant weapons which are more permanent.
Energy Wormhole: Can create a wormhole out of energy that can be use to travel to different worlds.
Electrokinesis: Can manipulate electric and electromagnetic energy to form a wide range of attacks and moves such as lightning bolts from the palm and kinetic shields etc.
Minor Seduction and Persuasion
Metalworking and forging
A well preserved artifact katana.
A pair of crimson and dark blue SecFire revolvers.
A Claw Gauntlet that can function as a grapple hook (one of the ones you have to throw)
Sapphire originates on an alternate version of present day earth wherein magic exists but is scarce among the population. Sapphire was born with a double recessive genotype for magic capabilities,his parents being carriers, which on this world is rather rare as on 1/4 of the population are carriers let alone affected by magic.
He had a rather normal existence until the day of his 15th birthday, when suddenly started absorbing energy uncontrollably, wiping out the electrical grid of half the city. A month after this a man visited him in his home and offered to train him, this man was a psychic and taught Sapphyre the mental strength needed to control his powers and also a little psychic training on the side.
About a year later he realized that his body had not aged due to the magic however he was able to drink and smoke with no consequence, however he did not let that turn him into a junkie and stayed on his teacher's strict training regiment for two more years until he could control his power.
At the end of the two years he was let back out into the world where he lived moderately successfully for several years as a hacker. He eventually became aware of the multiverse through a psychic vision showing him amassing a large amount of energy and transporting to other realms. He traveled to many worlds, saw many things and had many adventures. Chronologically however this is his first.
(Sorry if the backstory's too long I kinda got carried away.)
Last post: 1092 days
Last view: 1078 days
|Name: Adel Volker
Class Name: Shikari
Alignment: Chaotic Neutral → Chaotic Good (shift defined below)
Appearance: Adel is fairly tall, standing at somewhere around 6'3", with a moderate build. He has blond hair, about shoulder length (a bit longer), and hazel eyes. Said hair is always really disordered. He tries to keep it tidy, but it never seems to work. Perhaps the most obvious physical feature is a scar on his left hand, like one left by a knife -- a sign of a blood pact; it being on the left hand, he claims, is a sign of particularly deep trust (after all, it meant that the person whom he was joining hands with probably still had the use of their dominant hand (thanks statistics!) and could possibly attempt to injure him).
In terms of clothing, typically he wears relatively loose-fitting clothing, partially influenced by the fact that a fight could break out at any time. He usually wears black T-shirts and pants that fit loosely around the legs (but tightly around the waist -- it'd be all for naught if they dropped around his ankles!).
Personality: Adel is a smart-alecky type with an occasionally foul mouth. He tends to keep quiet a lot of the time and leans toward being all-business while on a job, but he loosens up a lot afterwards. He also has a tendency toward being a little less than careful as a fighter, being very confident in himself and in his capabilities. It definitely helps that he was well-trained. He has a strong interest in gambling, but he doesn't often engage in it, probably because, for a time, he didn't have money, and so he is not keen on waste. Not that that always stops him, of course. He also really does not like leaving loose ends and loathes not seeing a job through all the way, even if it can't be helped.
History: Adel Volker was born in 2009, in a world where it had become illegal to use any long-range gun larger than a light carbine. It was a world where humans fight with swords and sorcery and the like, just... very heavily modernized.
The boy known as Adel Volker may very well never have officially been named at all. He was put up for adoption by his family, where one of a group of local scientists adopted him for use in a secret project, "Project Argentum." He wasn't the only child adopted; a wide variety of children from the Eastern seaboard of the United States were also adopted, drafted into a secret military project to make the greatest soldiers the world had ever known. To accomplish this, they trained each child in an esoteric set of skills, hoping to make them the best at those. They would suffer at others, but what they were capable of would be fairly unexpected. In addition, each was taught to use a magical power. Adel was taught to use the element of lightning and to fight using a specialized style based on not using hands, using large blades. He was taught to move fast and quiet, to infiltrate and, should he be detected, to end those who saw him before they had a chance to use that knowledge to their advantage.
Unfortunately, military projects like that needed funding to survive. Fifteen years on, when the government gutted Project Argentum and several other secret projects, the subjects had to be sent out into the world. Each was secretly sent away to a different country with false papers to create a false identity for each of them. Adel was sent, naturally, to Germany, but he could not seem to fit in very well. Eventually, penniless and with no connections, he snuck aboard a plane to Seattle. In this version of Earth, Seattle was probably about as much the stereotype as you could imagine at base -- rainy and dark all the time. Seattle was a young city, too; established in the mid-to-late 20th century, it owed its existence to many, many technicians who developed various ways to harness the constant rain to make a city so gloomy one worth living in.
Arriving in Seattle, Adel remained penniless, with nothing to his name but phony papers and a ratty, oversized shirt. He began to take odd jobs to get by, sleeping in relatively dry places or under cover of his own making. Saving every penny he could, he found a katar in a pawn shop, and it was then that he began to take a more dangerous path, becoming a part of the criminal underworld. It started with another false name, a new codename, and an act of shrewdness; by undercutting another hired crook to get a job for a particularly cutthroat politician, Adel secured a job to try and turn the tide of an election. He'd only wanted his opponent impossible to compete. Adel made really sure of that. It would take a very special kind of magician to do that.
Sure, it was a risky, stupid move, but the act brought "Faceless" a surprising amount of fame in the criminal underworld. An apparent rookie, so efficient and cheap? He had lots of work, doing all kinds of slimy work. The pay was pretty good, which was all Adel needed right now. He could consider moral ramifications later.
2031, though, was the year that everything changed. It was then that Adel Volker met a very important someone from his past. His name was Yourei Izayoi, and he was one of the Project Argentum children. He was a primarily defensively-oriented fighter, with shadow magic. He and two friends he'd met in Japan (where he'd, of course, been shipped after Project Argentum ended) were renting a penthouse apartment and taking various jobs to cover for rent. There was something fun, he reckoned, about that kind of lifestyle. Yourei had been given a job to make that long-dead political rival seem alive; Adel's job, of course, was to kill the shadowmage responsible for that.
At this moment, he decided that he would quit his job and join Yourei and his company. They had been brothers in the past; they would become brothers once again, and brothers, they reasoned, had to stick together. The new scars on their hands were proof of that.
Also in 2031, strange creatures began to emerge. Things had taken a turn for the Shadowrun. For the first time, humankind dredged up large armaments from the vaults, but they could do nothing against these spirit creatures. It took magical energy to destroy them. Mages in the public had become rare, and the military would not assist. The Argentum Corporation, as Adel and Yourei's group came to be known, took up the cause of defending their new home from these beings. It was here that Adel realized that his course was perhaps wrong -- that he would be better served being a hero to these people. After all, this city had grown to become his, in a way.
For years, then, the Argentum Corporation defended the city of Seattle from the rooftops. They took payment for their smaller jobs, but accepted no payment for destroying the spirit-monsters. Around this time, an interest in magical relics built; many requests begged the Argentum Corporation to get hold of ones for them. Some were dredged from the harbor, some found in pawn shops with no awareness of what they owned, but most were claimed by crime. The value of these objects had gone up so much that only the wealthiest held them -- mostly corporates. As many missions were spent clearing the city of unnatural aberrations as were spent liberating large, ancient "pieces of art" from well-defended corporate bastions and attempting to make it seem like nothing had ever happened. Adel never bothered to consider this anything less than moral, and nor did anyone else -- except the artifacts' prior owners, who often didn't even notice.
Sometimes, maybe Adel worries about his past catching up to him. Until then, though, no big deal.
Skillset: Adel's class is listed as "Shikari," after the big game hunters of India. Though he probably leans toward a thief in about half of his skillset and a good majority of the work he took prior to this storyline, it describes what he did, he feels, reasonably well. A "thief" aims for small targets; a "thief" picks pockets. Plus, a "thief" sounds common. What do you call someone who routinely steals something larger? If a common thief hunts pheasants and similar, then Adel hunted the Big Five game.
Adel's combat abilities are about what you would expect from a thief, but without the stealing -- save for one ability that resembles Mug from the Final Fantasy games, although a bit more "punch them so hard that the money is evicted from their wallets in a ballistic manner." He fights with three major types of weapons -- katars, pata, and handguns. Adel primarily fights using a single katar in his right hand with a pistol at the ready for use in the left hand. When he fights using pata, he dual-wields them exclusively; he only ever learned to fight using two and seemingly can't get the hang of anything else even if his life depends on it. Switching between, er, loadouts is not a simple process, so Adel reserves the dual pata style for when he expects large groups of targets (his pata have much longer reach than the katar, and fighting large groups with the handgun is just not practical).
In addition, though, he does carry some special equipment on his person, which he may switch to if the need arises. He possesses a device that can shoot a very long, highly flexible metallic wire -- somewhat akin to a grappling hook if it was ballistic, or maybe the Hookshot if it shot a highly conductive wire and didn't pull you in. Its main purpose, actually, is to conduct electricity from Adel's one other ability that leans remotely supernatural. Essentially, it's used to generate an enormous magnetic field. That said, though, it's pretty useful in its own right -- it's tipped with a fairly strong head that makes it also a bit like a harpoon. It's not especially practical for direct combat, though, since it must be set up on a tripod or something similar.
Thanks to extensive magical training, Adel is capable of using powerful electrical/lightning-element magic, be that calling lightning bolts from above to strike targets, "chain lightning"-type effects, or just producing an electric current.
He tends toward being fast and powerful, but frail. Think a Myrmidon with a bunch of extra shit as described above.
-Messenger Bag of Holding: A custom-made item, this appears to be a simple messenger bag, but it actually has a larger capacity on the inside than on the outside. In this are stored, rather tidily, all of his other gear.
-Twin Pata: Two pata (noted above), both with 39-inch-long blades. The blades are solid steel with flamelike designs etched into them. The gauntlets have three golden streaks on the side that points outward (i.e. that would go over the back of the wrist).
-Katar: A single katar, wielded in the right hand. This Indian push dagger is far more ornate-looking than the pata, with a padded brass hilt and golden spiraling patterns with a slight resemblance to a tiger -- possibly referencing how killing a tiger with one was considered a sign of superior skill.
-Pistol: A refurbished Luger P08 pistol. By now, none of the parts of this 125-year-old pistol are actually from the original weapon. A reliable medium-range weapon. Can fire eight shots before needing to reload.
-Bullets: Several clips of custom-made reproductions of the Luger's 9x19mm rounds. About 800 in total.
-Wire Launcher: As described above. Some mechanisms make it very safe to remove, but increase the setup time required.
Prophet of Celestia
From: The Netherlands
Last post: 11 days
Last view: 11 days
Name: Aneron, Ani/Annie for short
Sex: a mystery to everybody
Weight: doesn't look very heavy
Colors: teal bodily fur, dark green hair, yellow eyes
Like most felins, it's difficult to tell if Aneron is male or female without getting up close. This is compounded by a many-layered loose robe concealing its physical characteristics. As a travelling Hunter-Scholar, it has a shuttle in orbit. Hidden inside its robes somehow are a notched broadsword of felin make, a dagger, a claw gauntlet, and a Wildcat service rifle, along with a battered matter manipulator (lovingly called the beam-axe for short).
Aneron has no magic or other superpowers, only the grace and flexibility you'd expect from a cat creature, and the knowledge and skill of a Hunter-Scholar. As a videogame character it does have a tendency to use odd phrasing. It can fluently read and write Standard Galactic Alphabet.
Up in the shuttle is a slightly dented automobile that closely resembles but honestly is not a '71 corvette, painted a shiny black.
Aneron is bisexual, as is the norm with its people because you never know what you're flirting with, and takes no offense when the wrong pronoun is used. In fact, this amuses it greatly.
Last post: 812 days
Last view: 705 days
Age: About 12 years old
Backstory: Giran has no last name, and no recollection of any memories at all. When he was 5 years old he was found banged up on a distant planet by an unknown race of humanoids. At first Giran, being a child, was really frieghted by everything, however over came that fear around the age of 8 due to extensive training and exercises. Giran is trained in a Martial Art style as well as Ki (energy). As a child growing up he always led himself to believe his destiny was to become a warrior. Unknown to him his bloodline is full of great warriors, he trained hard an eventually rose to meet the likes of a Super Saiyan. As such he promised his planet to live out his destiny as a warrior, and protect them from any threats.
Appearence: Regular Form, Giran has a medium size spiky black hair reaching just past his shoulders. He wears a humanoid chest plate and blue boots, as well as arm bands. He has blue eyes and his skin color is white. Super Saiyan Form, Giran's hair instantly turns a golden yellow, as well sections of his hair shoot up and some reach around his neck. His clothing remains the same, his eyes turn green and his skin color doesn't change either.
Moveset: Giran knows all the basic ki blasts and fighting tactics and a few complicated ones as well.
Martial Arts: Giran knows a speed fighting style in Martial Arts that consists of multiple kicks and punches in a variety of different locations, as well as power slams that send the foe to the ground.
Ki Blast/Volley: Giran's basic Ki charge is usually this basic yellow ball of energy that is shot once, or plenty times at once in a volley type formation. Doing volley blasts usually take more energy out of Giran than a Kamehameha.
Kamehameha: This is one of the only complicated ki blasts he had trained and learned, and it consists of a blue beam that shatters mostly everything in its path. Depending on how focused Giran can be, it can either kill a person, or leave them moderately shook up.
Transformation: As it says, the transformation to Super Saiyan; exceeding normal power limits to beyond levels Giran ever imagined.
Goddess of the Apocalypse
From: Boston, MA
Last post: 18 hours
Last view: 1 hour
Let me know if this is acceptable, alright? I haven't role-played in ages but I figured I might as well give it another try
Age Physically about 20
Species Magically altered cat
Height (human-like form) 5'3"
Backstory At one time, there was a witch Ysylvia, who loved a wizard Kathor, and had a black cat familiar named Niesse. But magic-users were a tiny minority on that plane, and an angry mob burned Ysylvia alive, destroying her house and all her property but the tiny cat who fled into the forest, finding Kathor. Kathor cherished Niesse, and gave her a human-like form, taking her in as his assistant (since a cat could not, by ancient tradition, be an apprentice) Over time, however, he became more fueled by revenge then by love, delving in to darker magics and becoming feared in the town, and neglecting Niesse and making her more of a slave than an assistant. Eventually, Niesse learned that Kathor planned to kill her for a ritual that would destroy the local town entirely; having had enough, she fled, stealing a number of artifacts in her wake, including one that would allow her to pass out of the plane entirely.
Appearance Niesse in her cat form is a black cat with no other coloration, with green eyes. Her human form is modeled somewhat after the witch Ysylvia, with extremely pale skin and black hair- however, she retains cat-like ears and a tail in this form, as well as her cat-like eyes.
Attire At her time of fleeing, a brown cloak over her nightshirt, which she can cover her head and ears with, and a well-worn leather knapsack that once belonged to the wizard. The knapsack contained some of her serving outfits, the stolen artifacts, and things of that sort. She always wears a thin green collar made of some magical unbreakable material with a metal ring in the front; this shifts size with her transformation, and was given to her by Ysylvia.
Abilities Can shift between human and cat forms, though this does have an energy cost. Natural high agility in either form. Was taught some very basic magics (simple object levitation, summon a single flame, that sort of thing) from the wizard Kathor before his corruption.
Guru Meditation #0002478.7839
|Main - The Kitchen Table (Role Play Forum) - The Ragtag Bunch of Misfits|
Acmlmboard v2.5.4 (10/13/2018)
© 2005-2018 Acmlm, Emuz, et al.
MySQL - queries: 230, rows: 591/626, time: 0.074 seconds.