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Main - Kafuka Gaming Arcade - Terraria thread! (3) |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 67/2423 EXP: 8183350 Next: 173307 Since: 01-01-12 From: The Netherlands Last post: 2237 days Last view: 552 days |
That reminds me. Even with Player.Hurt() always returning 0.0, you still gotta breathe. Because apparently drowning and burning are handled separately.
In other news, something I've ranted about on IRC earlier that bears repeating: this game is very sloppily coded. It's in C#, they've got all these wonderful toys to work with. But what do they do? They make all enemy encounters and friendly NPCs a single class (NPC), and each and every item too (Item). Each of these has a bunch of insanely huge methods to update and create instances. So why not have your Item base class and have subclasses for each kind of item? You could have Powder, which would be as unavailable as Item is, to define a certain behavior, then have Purification and Vile Powder as subs on that, differing only in icon, name, price and what exactly they spread. Sure, you get a whole lot of classes, but the system can handle it and it makes your code so much more readable. And that makes it easier to extend, so you can add even more content to it! Same for NPCs, of course. |
Lunaria |
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Normal User
Professional Lurker Level: 36 Posts: 26/262 EXP: 290910 Next: 17200 Since: 01-03-12 Last post: 2221 days Last view: 2220 days |
Expecting people of this day and age to code smart? Surely you jest?
I'd love many game to be coded better then they are so they run smoother and use less resources, but people just don't care anymore. ____________________ Broken layout got nuked. :v |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 69/2423 EXP: 8183350 Next: 173307 Since: 01-01-12 From: The Netherlands Last post: 2237 days Last view: 552 days |
Even I code "smart", compared to Re-Logic. I'm dead fucking serious. |
Ailure |
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Retired Staff
Buzzy Beetle Red pandas and stuff Level: 43 Posts: 55/398 EXP: 544785 Next: 20261 Since: 01-01-12 Last post: 2696 days Last view: 898 days |
Posted by KawaIndie games in general seem to suffer from some weird coding decisions. It's the same thing for Minecraft for one (using floats where integers are a whole better is one thing). I hadn't played Terraria in awhile, I just hadn't gotten in the mood again. I wanted to reroll a new character but the game is so slow in the beginning. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
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Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 78/2423 EXP: 8183350 Next: 173307 Since: 01-01-12 From: The Netherlands Last post: 2237 days Last view: 552 days |
Haz |
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Banned
Shyguy Level: 23 Posts: 18/92 EXP: 60531 Next: 7192 Since: 01-04-12 Last post: 3784 days Last view: 3644 days |
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Jet |
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Banned
Unbanned indefinitely. Level: 38 Posts: 103/295 EXP: 347588 Next: 22859 Since: 01-03-12 From: Scotland Last post: 3784 days Last view: 3783 days |
Some Indie developers though, like Team Meat, are very stubborn.. |
Ailure |
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Retired Staff
Buzzy Beetle Red pandas and stuff Level: 43 Posts: 56/398 EXP: 544785 Next: 20261 Since: 01-01-12 Last post: 2696 days Last view: 898 days |
Team Meat hardcoded SQL login info into their client, and uses that for nearly everything in the game (scoreboard and custom levels database). And they were in kind of denial when they were found in the "We know what we are doing" way. That's pretty much top class stubborness. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, YouTube
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Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 79/2423 EXP: 8183350 Next: 173307 Since: 01-01-12 From: The Netherlands Last post: 2237 days Last view: 552 days |
The problem is that Terraria is too damn big by now. Even though there's an obvious way to keep savegames exactly the same between the "everything in one class" and "sane" styles, there's just too much work involved to make that switch. It's just too unlikely they'll say something like "hey yeah that's actually a pretty good idea".
But that's just my opinion. |
Main - Kafuka Gaming Arcade - Terraria thread! (3) |
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