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12-27-24 01:10 PM
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Main - Posts by KP

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KP
Posted on 09-14-15 11:44 PM, in Why did no one wish Q a happy birthday? Link | ID: 87383
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To be fair, I didn't ignore her. At least not in IRC anyway. Still though...

Happy Birthday, Q!



KP
Posted on 09-15-15 03:40 PM, in Super Mario Maker Course Repository and Discussion (rev. 3 of 09-15-15 04:10 PM by KP) Link | ID: 87395
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So, I saw someone make a repository for courses in Google Forms, so I did it. I don't see why I couldn't just use his; I suppose I just wanted my own.

But anyway, just fill out the form and each entry will be recorded in the spreadsheet. If you think I might have missed something, just post in here. Otherwise, this thread is for discussion of courses submitted in the repository, and any other courses you might like or hate.


Here is a fancy button linked to the form.


Here are the entries themselves.

Edit: Added to PoRA.



KP
Posted on 09-17-15 07:27 PM, in you fools! this is neither released by nor under license from sega enterprises! Link | ID: 87417
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Posted by Mary
I'm bored.

entertain me.
Go finish Nicole's SMM level. Entertain yourself. You've got hands.



KP
Posted on 10-01-15 10:32 PM, in What's Your Favorite NES Game? Link | ID: 87577
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I enjoy thea hell outta PinBot. Really elaborate for a pinball game on the NES, and it's super easy to go back to whenever you feel like playing some pinball!


Of course I gotta include Super Mario Bros. 3. It's been with me throughout my life and has been the game whose design, frustrations, graphics, music, and gameplay that most imprinted on my childhood.

I tell you, I had a fetish for hard NES games. Which was good since they were plentiful on that platform. Here are some of the others that I played the hell out of:

Faxanadu


XEXYZ


Blaster Master


Other favorites:
Metroid
Fester's Quest
Solstice
Ghosts & Goblins
Battletoads
Ironsword: Wizards & Warriors II



KP
Posted on 10-12-15 10:27 PM, in Kafuka's CitiHall: "Scattered before you there are three tomes.." Link | ID: 87678
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So, it turns out genuinely complimenting girls on the internet without appearing to be/feeling creepy is really difficult. Whether the recipients feel that way about me is up to them though. :P

I just think girls ought to be complimented.



KP
Posted on 10-12-15 10:35 PM, in Kafuka's CitiHall: "Scattered before you there are three tomes.." Link | ID: 87681
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Posted by Nicole
Posted by KP
So, it turns out genuinely complimenting girls on the internet without appearing to be/feeling creepy is really difficult. Whether the recipients feel that way about me is up to them though. :P

I just think girls ought to be complimented.

Personally I just have no idea how to take compliments. >_>
Usually it ends up in a slap to the face, kick to the nuts, jab to the gut, or all of the above. I just don't know how to do it properly.

Lili, you really are cute though. I people don't realize that (respectfully) then they're a bunch of idiots. :P



KP
Posted on 10-13-15 01:14 PM, in Kafuka's CitiHall: "Scattered before you there are three tomes.." Link | ID: 87686
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Posted by ゼンガー・ゾンボルト
Posted by KP

I just think girls ought to be complimented.
Compliments are generally earned, though.
I don't agree with this idealism. Granted, there are men and women who generally just don't deserve it. But just speaking out and giving a compliment will not kill you, and generally makes the recipient aware of you noticing something positive about them. Most times, that means both parties end up feeling better in the end. The positives often outweigh the negatives, regardless of how the recipient of a compliment chooses to live their lives. Kindness begets kindness. In this world, that's rare, and we need more of it, and that's how I feel I can do my part.



KP
Posted on 10-13-15 02:59 PM, in October KCS Rankings (10/31 - <Bunny-chan> Lili the Puppy needs walkies~) Link | ID: 87690
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Posted by Emuz
I mean we have some many a lot feel unloved and just play old leave through the back door.
what



KP
Posted on 10-15-15 08:47 PM, in Dark Mario - SMB3 Hack Project Progress Thread... Link | ID: 87721
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This hack sounds like it's seeing some good work. I can't wait to play it, man! This really makes me want to work on my Communist Mario 3 hack some more. Quick Curly, you ought to check out my hack thread that's somewhere in here. I should update it. If you can, jump in #kafuka on irc.nolimitzone.com. Googie, that's a really good place to get some help with the hack if you need it. Also, in #rom-hacking on irc.esper.net.



KP
Posted on 10-16-15 02:08 PM, in Dark Mario - SMB3 Hack Project Progress Thread... Link | ID: 87735
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Posted by Quick Curly
KP: I have noticed your project before both on here and Romhacking.net. It's pretty sweet. :) I never noticed it explicitly stated anywhere, but based on the advanced appearances and object arrangements, I assume that you're making this most recent project with Reuben, yes?
It's understandable that you've been focusing on other stuff though. Please don't feel rushed. Take your time and do what you feel like when you feel like it. ;)
I'm not using Reuben. I'm doing all of it with current editors. The levels are not going to change, but nearly everything else is. I've changed locations of things in the ROM so I need to do some hacky things to get it to work, but that's what it's all about right? :D
Posted by Quick Curly
or we could start a Kafuka version of the thread over here in which you can post your questions and even your SMB3 hacking progress, which I would definitely be interested in seeing as well.
Do it. The other thread has some good stuff in it, but it won't hurt to have one here as well. I think maybe there will be more opportunity to keep things clean and have the information gathered in a neater chunk.



KP
Posted on 12-09-15 08:52 PM, in KP: a 30 year retrospective. Link | ID: 88162
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I forgot to respond to this!

Thanks for the b-day wishes!

Birthday celebration was pretty sweet. I proposed to my then-girlfriend on Dec. 4th, which was when she believed we were going to celebrate my birthday (which was on the 2nd) but instead I used that as a cover to hide my proposal plan. She thought she was taking me to the aquarium, but really I was taking her. We ended up in the "tunnel" of the large tank, where a couple of divers dug out a sign from under the sand that they had made for this purpose that said "Will you marry me?" on it. She said yes!

Best birthday ever!



KP
Posted on 03-01-16 06:04 PM, in Happy Birthay, Googie! Link | ID: 89207
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Hey dude! Hopefully you don't look at today as just another day where people who normally don't give a shit about you wishes you a happy birthday and wastes your time. First, if they didn't care, they wouldn't be wishing you a happy birthday, and second, they are wishing happiness and joy upon you. How can you be mad at them for that? :P

Happy Birthday, man!



KP
Posted on 03-30-16 01:23 PM, in No matter how mega mario is.. Link | ID: 89511
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The butter just makes the staple easier to just sliiiiide right in. And Mario isn't that mega. Not until you're over the hill. When Mario can't control his bowels, he'll finally be 'mega'... But not for the reason you'd hope. :P



KP
Posted on 04-01-16 02:44 AM, in Communist Mario 3 Released! (rev. 3 of 08-22-18 02:27 PM by KP) Link | ID: 89532
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Download Communist Mario 3 now!


The object of this hack is to play through the original SMB3 but instead avoid all the coins, either free or in blocks. A number of other gameplay changes have been made to execute this main change, as well as a fully customized theme to compliment it! Please note that I do not claim any of the content in this hack to be accurate in any way possible. Some of it might be, but I didn’t put any effort into accuracy. If you have a problem with the content, grow some thicker skin or go play another hack.


Credits:
Most graphics are my own. Some have been sourced from other NES ROMs like Megaman 3-5, Castlevania, Faxanadu, and others.
Graphics from JaSp’s hack, “Mario in: Some Usual Day”, mostly global animated graphics.
Many people on IRC. The channel #rom-hacking on Espernet is full of people that were instrumental in helping me learn how to manipulate and edit my data. These people include Lenophis, DahrkDaiz, Disch, Vystrix Nexoth/Rainne, and more.
MetroidMst/ShyGuy for all the hype!!!
Lenophis for playtesting, suggestions, and streaming.
DahrkDaiz for his notes from way back in the day.
Emuz and DJBouche for support, ideas, and resources.
Finally, setz/skiffain for creating and releasing Communist Mario (SMB1), the idea for this hack.


Gameplay Changes:
Don’t get coins! Any kind of coin will hurt or kill you! You can still gather coins while invincible, and any coin gathering you do will still cause your coin counter to increase.
Mostly unchanged levels! Aside from functional and aesthetic changes, levels have been left as unchanged as possible. Yep, this is a feature.
One-ups have been removed! Any one-up that was in the game has been changed to a mushroom power-up. You will not gain a one-up for collecting coins.
Lives counter has been changed to a death counter! If you max the counter cap at 99, you are not a very good communist.
Level-end goal cards and slot-machine matching games have been removed. Since there’s no longer any point to having lives, they don’t serve a purpose.
Warp whistles, music boxes, and all but one anchor have been removed. Warp whistles are lazy, music boxes suck, and anchors are next to useless.
Use your items! Hammers, Tanooki Suits, Hammer Suits, and other items are more plentiful.


Theme Changes:
All worlds have their own unique graphics set. They will look different, but will have the same fundamental layout as the original.
Storyline has been changed, so the text also needed to match. All old princess letters were changed to quotes from Vladimir Lenin and all the chairmen (formerly kings) messages have been changed.
Bowser is no longer the antagonist. That has been changed to Uncle Sam and the United States.
Levels have slight changes that make them look a bit less plain, mostly fortresses.


Technical Details:
Increased the amount of frames the game uses to animate most game elements in-level. The original game had 4. This hack cycles 16 frames in the same amount of time as the original game cycled 4.
World 4 airship autoscroll speed was increased. It uses a different autoscroll pathway, so certain changes were made to accommodate it.
Coins have the “hurt Mario” routine attached to it.
Includes code for all worlds to be able to handle their own unique graphics page. In order for this to work, all graphic pages needed to be organized and arranged to fit the single TSA page referenced by the game.
Certain world map conditions were changed to allow for my execution of features and styles in this hack. No dark screen in the third part of World 8! Animation restored to World 5, but animation stopped in World 6.

Note: Yes, I realize some things are a bit "off", such as some of the palettes. Usually these things are a result of various programming limitations, or requires a bit more effort than I'm willing to put into it.



KP
Posted on 04-01-16 03:13 AM, in First complete SMB3 hack, Communist Mario 3, is released! Link | ID: 89533
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Attention Kafukites! Head on over to the Communist Mario 3 Release Thread to download and play my hack! No, you don't have to patch it. (You're welcome.)

I'd appreciate it if anyone who likes it could spread this thing around like a wildfire.



KP
Posted on 04-05-16 02:07 AM, in Communist Mario 3 Released! Link | ID: 89573
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Posted by Luigi_Fan
Heh, I saw this over at SMW Central and figured I would give it a try. World 1-5(or 1-6? Can't remember) is now super dickish, because right at the start of the level there's a platform with a red koopa on it, and it has coins right above it. You can't jump over it, so you have to take damage Then there's a similar part where you're on a moving platform and the coins get in the way of the line, forcing you to take damage again. I played until World 3-2, and I'd say this is a very... interesting mod.
Hint: You can beat all of the levels without taking damage OR using cheap strats like P-Winging over the whole level. I've verified this with every level. Some levels are extremely difficult to do this and requires a bit of planning with regards to your route and what powerups you need. I don't believe that any of them require use of a powerup before entering the level. For 1-6, you can stomp on the red koopa as it sort of peeks over the side. As for the line guide section, you can avoid damage even if you're big by staying in the center and a bit to the left of the platform. You don't even have to duck.

I do plan on releasing a 1.01 version of this to fix a couple of bugs and make some minor tweaks. There are some things that are sort of out-of-whack with it that I'd like to fix before getting some cartridges made. I do have a few people interested. It depends on how many people want them. I'm still working out the pricing details, and getting a couple of prototypes made. The boards I'll use for these will be 100% new, so no sacrificing other games to make these.

As far as the suggestions that have been made:
1) Levels are not getting their coins moved or removed. Even if it is possible to beat the game without getting hit, you're still going to take a few hits. This game reeks of communism, so it isn't going to be fair. I've designed the game around this- you'll get plenty of items to use. If you can't handle the difficulty, then you should probably go play an easier game like Sesame Street ABC.

2) Levels are original for a reason. I feel that introducing a gimmick like deadly coins would lose a lot of its intrigue if you didn't get to experience it with a well-known environment like the vanilla SMB3 levels are. Besides, designing a level knowing that coins do damage would be difficult to do without making it Kaizo. The vanilla set of levels have a decent balance of coins already. Perhaps someday I will design a new set of levels AND give the player the choice of which set of levels they'd like to play. This was originally the plan, but with my life as busy as it is, I just ran out of time to make the levels and figure out how to make the game load two separate level sets. 2P mode was going to get nerfed.

3) If I had my own way, the intro to the N-Spade card matching game would be entirely removed. If I can figure out how to do so before the next release, it will be removed.

4) Other issues:
- The sprite that I used for Princess Peach's replacement will be brand new instead of a rip of an existing game's sprite.
- There is a bug where the P-Switch music is not preserved when going through a pointer (pipe/door).
- Another bug exists where all vertical lock blocks are replaced with horizontal road tiles when unlocked.
- I also need to fix the first fortress in World 7 so you can see the doors since they are black doors against a black background.
- Minor display glitch on the credits screen where the ground doubles up during curtain rise. I'm not sure what's causing it.

5) I really would like to increase the deaths and coins counter to three digits. I haven't been able to figure that out quite yet. If someone could help me out with that, I will give you a gold star.



KP
Posted on 04-05-16 09:01 PM, in Communist Mario 3 Released! Link | ID: 89597
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Posted by Luigi_Fan
You didn't need to post the same thing on both forums, but it was nice of you to do that in case if I didn't check either forum. I posted a response to your long post on SMW Central.
My response was posted on both forums because I felt like addressing the point you brought up on both forums. These two places aren't the only places I posted it either.

Thanks for your input on this. I'll get back to a response to the other post soon.

Trel, That was originally the plan, but I just didn't know enough about 6502 to do anything useful. I'm thinking reuse of the timer code is going to be what ends up being used, if it happens. You said you might stream this and/or record an LP of it, but I'm curious as to when that'll be?



KP
Posted on 04-05-16 11:36 PM, in Communist Mario 3 Released! Link | ID: 89601
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Posted by Trelior
if the next patch is brewing, I'll hold off on it.
Let's just say that the food is in the pot, but the burner is intermittent. I have no idea how long it's going to take to cook. If I have any idea when it'll be done, I'll post in here.



KP
Posted on 04-06-16 04:29 PM, in Communist Mario 3 Released! Link | ID: 89608
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How does the red shell look? I could also go with a yellow one. My preference was to go with a transparent red one, but I can't find anyone who sells them right now.

Anyone wanting one should probably PM me. I've already got a few people who do, but only one has PMed me. I guess it helps keep track of who wants one.


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Main - Posts by KP


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