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0 users currently in msg db 'Computer Address',0xa | 4 bots |
Main - msg db 'Computer Address',0xa - Equestrian Dawn (3) |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1166/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
A long time ago, in the magical land of Byuu's Board, there were two complete asshats. The expert of the two got interested in My Little Pony, and asked questions to the hanger-on, who relished the chance to be the one to infodump for a change. Posted by ScrewtapeThe hanger-on's best bud, who had just been convinced that not all fangames are necessarily bad, pushed him to make the expert's idea a reality and become famous all over the fandom. Spurred on by the expert's intense brainstorming, and his own desire to learn how to write more genres of games, the hanger-on started programming... ...and got talked into making this thread. I've got ideas up the kazoo from Screwtape and Kiyoshi, but nothing really solid yet, and am the only programmer and artist so far. Let's make this bullshit a reality. I'll post summaries of whatever is not on Byuu's board later on. Mostly because I'm running out of time for today. For now, here's a quick link to my tumblr, pre-filtered to the relevant items, and my notes. Which includes Screwy's material for some reason. Pony on, brothers. |
Kiyoshi |
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Normal User
HEY HEY HEY STAY OUTTA MAH SHED Level: 65 Posts: 947/1016 EXP: 2222320 Next: 113308 Since: 01-02-12 Last post: 4597 days Last view: 4568 days |
You did not note my suggestions? ____________________ I don't give a flying feather |
Emuz |
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Site Administrator
11 Hit Combo: Mother's Rosario Level: 109 Posts: 646/3393 EXP: 13567059 Next: 392586 Since: 12-30-11 From: Akron, Ohio; USA Last post: 116 days Last view: 6 days |
I used to be a big player of RTS games, so even though I am not a brony I think this is a neat project. . Do you think you'll consider an online multi-player mode when the game is further along? The Dynamic Profile Administrator™"Never Knows Best" Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!! 'Victory Noriko' by @thatsheepagain. 'Chibi Dance Noriko' by @Haru__Kitsu. 'Deity's Night Out (Featuring Gabbie)' by @thatsheepagain Noriko Emotes by @Haru__Kitsu. Side Bar Noriko by @thatsheepagain 'Noriko's Nature Walk' by @projectTiGER_ Emotive Noriko by @thatsheepagain. "Space Candy Noriko" by BerryVerrine. "Super Sharp Noriko" by Xionfes. A gift illustration from the wonderful EverKinzPony! "Magical Girl Noriko" by @cute_hospital! "Patient Chibi Noriko" by @Ruii_ki! 'Dapper '60s Noriko' by @thatsheepagain. 'Shiny Chibi Noriko' by @inioli. 'Flower Veil Noriko' by @Sushiee_. 'Noriko in Realism' by @_Sarybuu. 'Noriko's Midnight Adventure' by @projectTiGER_ 'Yukata Noriko' by @yunyunmaru_ 'Birthday Wishes Noriko' by @thatsheepagain |
GreyMaria |
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Normal User
~< Outta here. |
I will say I accidentally misread the tag as "softcore".
That said... what the fuck is this? |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1167/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
Posted by KiyoshiYou didn't note my "I'll post whatever's not on Byuu's later"? Posted by GreyMariaIt's a realtime strategy game with marshmallow troops. Obviously. The problem with Kiyoshi's suggestions (et al) is sorting through the utter mess that is my IRC logfile to produce readable summaries. So that'll take a bit, depending on how much is added during that time. For now, here's something I've been working on. The walkcycle needs some polishing, but it's not half bad for a first attempt by me. ← Animated PNG, for lack of GIF tools. If your browser doesn't support those, I suggest you come to terms with it™. |
knuck |
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Normal User
Paragoomba Level: 21 Posts: 71/73 EXP: 42798 Next: 7145 Since: 01-03-12 Last post: 4512 days Last view: 4493 days |
If you go the 3D world with 2D sprites route, I'd like to suggest to have 2 walking directions: left/right and 3/4 perspective.
Just a random thought, not sure if it'd work. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1168/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
Oh yeah that's one suggestion you gave me yesterday on IRC. Let me summarize that for the audience.
Right now, the game is fully 2D. The map is drawn as pixel art, and so are the sprites. Not unlike in Tiberian Dawn (C&C1). Now, TibSun added voxel-based vehicles, but kept the rest as sprites, and TibWars switched to full 3D. The thing is, in a full 3D environment, you get free zoom and rotate. What knuck suggested is basically as he just said. Ragnarok-style 2D sprites in a 3D world. Because everypony seems to like those sprites I made. The thing is, it seems to me that it's easier to get graphics matching the show's style if you stick to sprites (as you can see from the recent Pony Kart update video), and it's in general easier to work with. Another thing, it'd be hell to get rectangular selection working in a 3D space like that. So you can understand I'm... apprehensive about it. |
knuck |
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Normal User
Paragoomba Level: 21 Posts: 72/73 EXP: 42798 Next: 7145 Since: 01-03-12 Last post: 4512 days Last view: 4493 days |
If I get access to the codebase, I promise to make a branch with selection and 3D working. If I get it perfectly, you could move it to the master branch.
Of course, when I suggested this I wanted to keep the textures with the 16-bit feel, with hardly any smoothing (eg. NN-sampling). As for the show style, I believe a switch to 3D wouldn't change much. A shader could even be made to make heights, etc more "fluffy". |
GreyMaria |
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Normal User
~< Outta here. |
Posted by Kawa It WORKS. * @GreyMaria hugs Firefox 3 Looks like the animation needs a little more... natural gait to it, though. |
Kiyoshi |
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Normal User
HEY HEY HEY STAY OUTTA MAH SHED Level: 65 Posts: 953/1016 EXP: 2222320 Next: 113308 Since: 01-02-12 Last post: 4597 days Last view: 4568 days |
Posted by GreyMariaPosted by KawaI should ask @Mega-Mario how that cookie stealing trick with -moz-binding works, which was patched in Firefox 4 |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1177/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
APNG is a Mozilla invention, so that doesn't surprise me.
I tried to go by an in-show walk cycle, frameskipping through the show's intro sequence -- the part where Twilight gets out of her balloon and walks past Granny and Mac, with the train. If anybody thinks he can make it better, feel free to take bodyshoppe.png and edit it. How to keep things show-accurately friendly with regards to unit loss Each pony introduced on the map is given a random color scheme. Because that's how little ponies roll. This makes individual units recognizable beyond task-specific indicators, and helps solve the problem of death in a MLP game. When you train a new unit of any kind, this takes funds and time. When a given unit is lost, you have to train a replacement, which takes funds and time, and then even more time to get the new one where the old one was, if not further. Because units in this game are individually recognizable, we can kill two birds with one stone: defeated units disappear from the map, as usual, but as long as the requisite building is available, they automatically respawn at the base with full health, which has a funds and time cost not unlike when they were first trained. This serves to automate part of the gameplay, and it lets you feel some relief for the individual units because everything's all right in the end. Of course, if you don't have the requisite building, they won't respawn. But the fact that they'd do so otherwise has its implications. They're not dead, they just went home or something. Lunaria suggested earlier today that they should instead respawn at a hospital. A reasonable idea, but I'm thinking maybe having a hospital merely halves the respawn time or something. Not that it matters much, because all that is only design and not a single part of that is actually coded yet. |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1181/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
Updated rtslab.txt to have a possible list of units and buildings. It could be bigger, and is tailored to a C&C playstyle (as opposed to Craft), but here's a quick reproduction in HTML:
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Kiyoshi |
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Normal User
HEY HEY HEY STAY OUTTA MAH SHED Level: 65 Posts: 961/1016 EXP: 2222320 Next: 113308 Since: 01-02-12 Last post: 4597 days Last view: 4568 days |
So Friendship is Magic from the beginnning?
No 2x11 + 2x12 canon historic battles of the 3 types? ____________________ I don't give a flying feather |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1189/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
Which part of "a possible list that could be bigger" did you not understand? |
Kiyoshi |
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Normal User
HEY HEY HEY STAY OUTTA MAH SHED Level: 65 Posts: 976/1016 EXP: 2222320 Next: 113308 Since: 01-02-12 Last post: 4597 days Last view: 4568 days |
Posted by KawaSure, you could make the list bigger, but you also have to change some dependencies at some point, if you want to do those historical missions. As of now, you need the Earth pony source, to be able to build sources for other types. ____________________ I don't give a flying feather |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1192/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
In the first C&C GDI mission, and I think Nod as well, you start with a preset group of units and no Mobile Construction Vehicle. You never get an MCV in those missions, but you do get scripted reinforcements. Several times, in fact. And it's not just the first missions that work like this.
Do you get the point? |
Nicole |
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Administrator
Goddess of the Apocalypse Level: 200 Posts: 890/14042 EXP: 114172828 Next: 956561 Since: 01-03-12 From: Boston, MA Last post: 469 days Last view: 469 days |
♥890 ✿4708 ★51 So, I don't have too too much experience with RTS's in general- how would you spawn the "hero" units? Like, would Rainbow Dash just come from a Cloud Castle but with a longer wait time or something?
(Mostly posting this so @Kawa doesn't have to double-post ) |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1268/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
Well, that's assuming there's gonna be hero units. The answer's simple: you don't. Easiest way to handle them is by starting out with 'em, maybe not even giving you a base.
And now the reason I wanted to post for: Not a mock-up, as the window frame is meant to imply. Also, please cast your eyes a bit further to the left. I intend to use my current avatar as the game's icon. Yes/No/Suggestion? _ |
Nicole |
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Administrator
Goddess of the Apocalypse Level: 200 Posts: 891/14042 EXP: 114172828 Next: 956561 Since: 01-03-12 From: Boston, MA Last post: 469 days Last view: 469 days |
♥891 ✿4708 ★51 The icon looks pretty nice to me- my only worry is how distinguishable it could be at small sizes? |
Kawa |
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Retired Staff
Not okay Prophet of Celestia Level: 94 Posts: 1270/2423 EXP: 8185487 Next: 171170 Since: 01-01-12 From: The Netherlands Last post: 2240 days Last view: 555 days |
That's what suggestions are for! But seriously...
...does this answer your question? That's a shop, btw, due to a lack of .ico editor. Edit: bodyshoppe.png has been extended. Here's an APNG of the new stuff: |
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