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Main - Kafuka Gaming Arcade - Emulator annoyances
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ゼンガー・ゾンボルト
Posted on 09-12-12 11:25 PM, in Link | ID: 26252
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Have any of you experienced annoyances and/or fuckups when using emulators like ZSNES/Snes9x/VBA/etc.?

I've noticed that both ZSNES and Snes9X have a tendency to crash on my computer. Sometimes it's enough just by pressing escape to get to the menu. Other times it may crash when I try to switch from Direct3D display mode to DirectDraw.

And if I load an earlier save state even when having a much more recent save in the actual game, and reset the game because I forgot to save, it reverts back to the in-game save I had related to the earlier save state.

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Posted on 09-12-12 11:29 PM, in Link | ID: 26253
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Emulators that don't pause when they are not the active window (like SSF, ZSNES, etc.) always drive me crazy... also, when they use a nonstandard interface (like ZSNES and MEKA, which were both originated in the DOS era) :(


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Posted on 09-12-12 11:30 PM, in Link | ID: 26254
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Posted by Trapster
And if I load an earlier save state even when having a much more recent save in the actual game, and reset the game because I forgot to save, it reverts back to the in-game save I had related to the earlier save state.


Argh, this.

I wish save states would not also save the state of the battery. I've hit load instead of save before and lost hours of progress even with the battery save as a backup.

And yeah, in games with save points, I'll use them on an emulator since they typically allow you to respawn there when you die. I only use savestates to save my progress to continue to the next session.

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Posted on 09-13-12 02:42 AM, in Link | ID: 26274
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Posted by Taryn
And yeah, in games with save points, I'll use them on an emulator since they typically allow you to respawn there when you die. I only use savestates to save my progress to continue to the next session.

I am in the same boat. I usually only use them so I can get exactly where I was before I closed the emulator or needed to shut down.

ゼンガー・ゾンボルト
Posted on 09-13-12 02:54 AM, in Link | ID: 26276
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Posted by Taryn

Argh, this.



I lost more than 2 hours of progress in Treasure of the Rudras due to that.

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Nicole
Posted on 09-13-12 03:38 AM, in Link | ID: 26284
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Can I just say "all of N64 emulation"? >_> (also, PSX)
Posted by Taryn
I wish save states would not also save the state of the battery. I've hit load instead of save before and lost hours of progress even with the battery save as a backup.

I've heard of the SNES and NES at least there are games that use SRAM as just normal RAM (especially on the NES), so if you didn't load it it would screw that up... but I do tend to heavily savestate. >_>


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Posted on 09-13-12 04:20 AM, in Link | ID: 26294
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I've never had many problems with Playstation emulation. Probably because I've only emulated Ape Escape and Parappa the Rapper, and they were pretty good.

As for annoyances, I gotta say bad/glitchy/grinding sound... I get it a lot from VBA recently, which kinda hurts the quality of things I want to do...

Danielle
Posted on 09-13-12 01:41 PM, in (rev. 2 of 09-13-12 01:41 PM by Danielle) Link | ID: 26393
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Yeah, never had major issues with PS1 or Saturn emulation, although I tend to mainly emulate the FF games on PS1 and use real discs for most emulators (PS1, Sega CD, Saturn, etc.) whenever possible ;)


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Kawa
Posted on 09-13-12 03:19 PM, in Link | ID: 26396
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Posted by Nicole
I've heard of the SNES and NES at least there are games that use SRAM as just normal RAM (especially on the NES), so if you didn't load it it would screw that up... but I do tend to heavily savestate. >_>
This is correct. In fact, there was a discussion about it on Byuu's board a while back. Very enlightening.


Taryn
Posted on 09-13-12 05:47 PM, in Link | ID: 26422
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I tried to set up a PS1 emulator last night and it took 3 emulators before I found one that could play FF7.

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Posted on 09-13-12 07:42 PM, in Link | ID: 26443
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Emulator annoyances?

The fact that Snes9x is not multiprocessor compatible, so you need to disable a core in Task Manager to avoid a total lockup of the computer. *shrug*


Taryn
Posted on 09-13-12 07:43 PM, in Link | ID: 26444
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Really? I have a quad-core and I can use SNES9x just fine.

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That's when you feel my kind of love.

ゼンガー・ゾンボルト
Posted on 09-13-12 08:13 PM, in Link | ID: 26461
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Posted by Liliana


The fact that Snes9x is not multiprocessor compatible, so you need to disable a core in Task Manager to avoid a total lockup of the computer. *shrug*


Uh...the only thing that's happened is that it's crashed numerous times. I have a quad-core too. With HT. So that'd mean 8 threads.

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GreyMaria
Posted on 09-18-12 03:51 AM, in Link | ID: 26799
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Posted by Nicole
Can I just say "all of N64 emulation"? >_>


Super Mario 64 is the only game which runs perfectly in an N64 emulator.

Well, that and Mischief Makers.


I hate that this is the case.

Marzen64
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Posted by GreyMaria
Mischief Makers.


I hate that this is the case.


But Mischief Makers is fucking amazing... I'm NAMED from it ):

Although it's hard as fuck to play it on the keyboard.



GreyMaria
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I'm not hating on Mischief Makers, I'm hating on that the people who write the emulators refuse to actually make all the other everythings work right.

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Posted on 09-18-12 06:26 PM, in Link | ID: 26856
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Posted by GreyMaria
Super Mario 64 is the only game which runs perfectly in an N64 emulator.

If you discount the Vanish Cap effect, which looks wrong on all but one graphics plugin... >_>

Posted by GreyMaria
Well, that and Mischief Makers.

What? Mischief Makers had tons of bugs in emulation, last I checked.

Also, I bet that Zelda OoT emulation is also perfect. Or is there anything that doesn't work right?


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I just remembered this one with Zsnes. Running out of rewinds! Seriously, I remember years back having so much annoyance testing out a joke hack because I ran out of rewinds just because I need to set it higher. Then a bit later ran out yet again somehow at 99. :o

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Run out of rewinds? Does the emulator limit your use of them or something? (I don't use ZSNES and I'm not the type to do savestate abuse and the like anyway)

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That's when you feel my kind of love.

imamelia
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A few that come to mind:

ZSNES: I just kind of don't like ZSNES in general, but the main reason is because of its poor accuracy. And that is all I will say here, since going into any more detail could very well be taken as trolling by bringing in arguments from other forums.
SNES9X: I don't like how you can't set shortcut keys for disabling sound channels. (It has the function to do so, but why are they in a drop-down menu...with no checkboxes?) Its cheat system is also really weird, I find. I don't know what it is, but I have never gotten the hang of SNES9X's cheat system, and I can use both ZSNES's and bsnes's just fine.
bsnes: For some reason, the newer versions (possibly older ones as well) keep erasing my long-term savestates. I have no idea why. I'm also not a fan of the interface for the newer versions of the debugger; I use 0.91 for playing but 0.72 for debugging. (And speaking of debuggers, why on earth did byuu choose to show the values of most hardware registers in decimal?!)
ePSXe: Setting up plugins. Just...setting up plugins. In some versions, there are a buttload of different ones to choose from with as many options, and you never know if a particular combination will work until you test several games on it. It's just annoying, tedious trial and error.
Project64: ZSNES may have poor emulation, but Project64 goes several levels beyond that. I don't think I've played a game yet (except maybe SM64) that actually worked properly on it...and the worst part is, it's the only N64 emulator out there, at least that I know of.
Any emulator: Severe limits on savestate count. Most emulators at least have 9 or 10, bsnes has 37, and ZSNES has 100, but ePSXe, for one, has only 5. Sorry, but...NOT ENOUGH. And speaking of savestates, I hate not being able to configure savestate keys. It's okay for me if they're the same as the ones that I normally use (although I still wouldn't advocate for it), but when they're different (F5-F8, for instance), or worse, one key off from what I normally use...! Once again using ePSXe as an example, its savestate keys are F1 for save, F2 for increment, and F3 for load, which is one to the left of what I normally use. Needless to say, I've had a number of times where, upon switching from it to another emulator or vice versa, I pressed the wrong key and rage ensued. Darn you, muscle memory! Actually, not being able to remap shortcut keys in general drives me nuts. When they do that with buttons that actually affect the game itself (left, right, A, and B, for example), it makes it so bad for me as to be practically unplayable, although I guess I've only ever seen fangames do that, not emulators. And of course, any emulator that my system can't handle (such as Dolphin) will be annoying to use.
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