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12-04-24 08:32 AM
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Main - Posts by begrimed


begrimed
Posted on 04-24-14 06:59 AM, in Super Metroid: Project Base (current version: 0.7) Link | ID: 56549
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I realized I probably won't get a player-base for this hack very quickly if I only release it within the communities I frequent, so I'm branchin' out! What up.

From my page:
"Project Base is a massive, ongoing rework of Super Metroid that first appeared in August of 2009. It does not include edits that force the player to take a new path, and there are absolutely no advanced tricks required for anything. Instead, new content has been added onto the existing layout, and every single room has been modified in some way. Well-known sequence breaks and shortcuts have been left alone, with many new ones added. Holy crap. Programming bugs from the original game are documented and fixed whenever possible.

The name 'Project Base' refers its original purpose, which was to act as a base hack for others to build from. It has since become a full-fledged game in its own right, which ROM hackers are still welcome to take resources from."

-----

Project Base homepage - more info, download links, known bugs, to-do list

Comments and critiques encouraged! It makes this hack grooooow.

And lastly, visualization!


begrimed
Posted on 04-24-14 10:13 AM, in Super Metroid: Project Base (current version: 0.7) (rev. 2 of 04-24-14 10:15 AM by begrimed) Link | ID: 56553
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I won't be active again in the hacking scene for a long time, but I do try to respond to feedback as I see it, or at the very least read all of it. My forum presence will probably not extend much beyond this thread though. Lots'a IRL thangs.

begrimed
Posted on 07-25-14 06:01 AM, in Super Metroid: Project Base (current version: 0.7) Link | ID: 70977
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Thanks for playin'! You'll be happy to know a proper hard mode will eventually be made, likely for later Project Base versions. No worries about the suit palettes, they've been pretty hit-or-miss so far. I've been adjusting them each version and getting less and less complaints. :P

I realize the game can be beaten pretty quickly now, but that won't be the case in the distant future once I've expanded it. There's TONS of new content coming. The extra stuff in PB 0.7 is a tiny teaser.

begrimed
Posted on 07-29-14 09:02 AM, in Super Metroid: Project Base (current version: 0.7) Link | ID: 71359
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0.8 will mostly aim to fix persisting bugs and other annoyances I haven't been able to pin down. I'll also be organizing every room's level data in the ROM so it's all neatly packed together, freeing up as much space as possible for future new rooms and the like. That along with the usual edits or undos based on feedback of earlier versions. Can't really say beyond that until I start working on it again.

Main - Posts by begrimed


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