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Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1161/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Even he, dude. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1162/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1163/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1164/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Congratulations. You caught Monk! |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1165/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
GM, stay the fuck away from Lili, ya crazy walking disaster area. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1166/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
![]() A long time ago, in the magical land of Byuu's Board, there were two complete asshats. The expert of the two got interested in My Little Pony, and asked questions to the hanger-on, who relished the chance to be the one to infodump for a change. Posted by ScrewtapeThe hanger-on's best bud, who had just been convinced that not all fangames are necessarily bad, pushed him to make the expert's idea a reality and become famous all over the fandom. Spurred on by the expert's intense brainstorming, and his own desire to learn how to write more genres of games, the hanger-on started programming... ...and got talked into making this thread. I've got ideas up the kazoo from Screwtape and Kiyoshi, but nothing really solid yet, and am the only programmer and artist so far. Let's make this bullshit a reality. I'll post summaries of whatever is not on Byuu's board later on. Mostly because I'm running out of time for today. For now, here's a quick link to my tumblr, pre-filtered to the relevant items, and my notes. Which includes Screwy's material for some reason. Pony on, brothers. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1167/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Posted by KiyoshiYou didn't note my "I'll post whatever's not on Byuu's later"? Posted by GreyMariaIt's a realtime strategy game with marshmallow troops. Obviously. The problem with Kiyoshi's suggestions (et al) is sorting through the utter mess that is my IRC logfile to produce readable summaries. So that'll take a bit, depending on how much is added during that time. For now, here's something I've been working on. The walkcycle needs some polishing, but it's not half bad for a first attempt by me. ![]() |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1168/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Oh yeah that's one suggestion you gave me yesterday on IRC. Let me summarize that for the audience.
Right now, the game is fully 2D. The map is drawn as pixel art, and so are the sprites. Not unlike in Tiberian Dawn (C&C1). Now, TibSun added voxel-based vehicles, but kept the rest as sprites, and TibWars switched to full 3D. The thing is, in a full 3D environment, you get free zoom and rotate. What knuck suggested is basically as he just said. Ragnarok-style 2D sprites in a 3D world. Because everypony seems to like those sprites I made. The thing is, it seems to me that it's easier to get graphics matching the show's style if you stick to sprites (as you can see from the recent Pony Kart update video), and it's in general easier to work with. Another thing, it'd be hell to get rectangular selection working in a 3D space like that. So you can understand I'm... apprehensive about it. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1169/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Posted by TreliorIce cream... Ice cream... Ice cream... I scream... Ice cream... |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1170/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Could probably work in Opera too. Somepony else can try it. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1171/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
There are ads on the internet? |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1172/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
I hardly ever see ads. At all. It's so bad, I often wonder what all these other people are doing wrong, to complain about ads on their internets :\ |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1173/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Congratulations. You caught Carrot!
The night vision is a lie. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1174/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Nope, not trippy enough. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1175/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
It's not a matter of quantity, it's that this specific background is simply not trippy enough to remind of Earthbound.
Even if you made ten backgrounds like this one, that wouldn't make it any more Earthbound-like. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1176/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
That'd be a step in the right direction. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1177/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
APNG is a Mozilla invention, so that doesn't surprise me.
I tried to go by an in-show walk cycle, frameskipping through the show's intro sequence -- the part where Twilight gets out of her balloon and walks past Granny and Mac, with the train. If anybody thinks he can make it better, feel free to take bodyshoppe.png and edit it. How to keep things show-accurately friendly with regards to unit loss Each pony introduced on the map is given a random color scheme. Because that's how little ponies roll. This makes individual units recognizable beyond task-specific indicators, and helps solve the problem of death in a MLP game. When you train a new unit of any kind, this takes funds and time. When a given unit is lost, you have to train a replacement, which takes funds and time, and then even more time to get the new one where the old one was, if not further. Because units in this game are individually recognizable, we can kill two birds with one stone: defeated units disappear from the map, as usual, but as long as the requisite building is available, they automatically respawn at the base with full health, which has a funds and time cost not unlike when they were first trained. This serves to automate part of the gameplay, and it lets you feel some relief for the individual units because everything's all right in the end. Of course, if you don't have the requisite building, they won't respawn. But the fact that they'd do so otherwise has its implications. They're not dead, they just went home or something. Lunaria suggested earlier today that they should instead respawn at a hospital. A reasonable idea, but I'm thinking maybe having a hospital merely halves the respawn time or something. Not that it matters much, because all that is only design and not a single part of that is actually coded yet. |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1178/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Posted by KiyoshiHahaha. No.Posted by GywallCan I kidnap Liliana to be a maid? |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1179/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
Congratulations. You caught Buffy!
Who the fuck... |
Kawa |
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Retired Staff
![]() Not okay Prophet of Celestia Level: 94 ![]() ![]() ![]() ![]() Posts: 1180/2423 EXP: 8329571 Next: 27086 Since: 01-01-12 From: The Netherlands Last post: 2407 days Last view: 722 days |
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