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Main - msg db 'Computer Address',0xa - A random survey of stuff
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Are any of these worth considering?
Not Particularly Responsive to Prayers
Gems of Netrevale
Ashdifjickle
NNN
Try something else (suggestions?)
Obtain azure orbs
Multiple voting is not allowed. Changing your vote is allowed. 5 users have voted so far.

Nicole
Posted on 04-08-12 12:35 AM, in Link | ID: 12172
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For some bizarre reason I decided to look at at various projects I have in varying states of abandonment... Plus people wanted me to post more threads, so, I dunno, I wonder if any of these are a worthwhile use of my time and am curious if you guys have any interest, but you probably don't, and I suck at programming, so whatever. :P

All these names are placeholders, of course.


Not Particularly Responsive to Prayers - A clone of Touhou 1: The Highly Responsive to Prayers (placeholder title, of course_, with some differences in controls and the particular abilities of the player. Also, I started implementing a World Map system, which was supposed to be kind of like SMB3.


Gems of Netrevale - This actually got the furthest, with about 23 levels until I lost interest. A side-scroller implemented in the console, it was kind of the sort of game where most of the challenge comes from mastering the controls.

At one point I had bigger plans for the console side-scroller than a simple game with a linear progression of levels... but then I scaled it down dramatically to test my ability, and then I lost interest entirely.


Ashdifjickle - Obviously a working title... This was going to be a game somewhat similar to The Adventures of Lolo, but turn-based, and then there were going to be items and multiple characters; basically I kept expanding the design, whereas the engine itself is basically just a simple turn-based walking "game". (The engine was far better written than what came before, though, having such nonsense as say, animations...)


NNN - A somewhat graphical ZZT clone of sorts; I had implemented a pretty large subset of ZZT-OOP, some commands that weren't in ZZT (mostly dealing with graphics), probably the most finished of these projects, but also by far the worst coded.


GreyMaria
Posted on 04-08-12 12:42 AM, in (rev. 2 of 04-08-12 12:43 AM by GreyMaria) Link | ID: 12175
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Posted by Nicole




YES.

I want this.

It looks like a goddamn ASCII platformer.

Kawa
Posted on 04-08-12 08:26 AM, in Link | ID: 12204
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Posted by GreyMaria
It looks like a goddamn ASCII platformer.
You don't say.


Epele
Posted on 04-08-12 12:00 PM, in Link | ID: 12226
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An ASCII platformer, huh? That seems something unique..


The world could always use more heroes!

Kawa
Posted on 04-08-12 12:02 PM, in (rev. 2 of 04-08-12 12:03 PM by Kawa) Link | ID: 12227
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I'm gonna go with "something else". I have a similar problem as far as "large amounts of unfinished projects" goes, and it might be a good idea to combine forces, as it were.


Oh and Labyrinth of Zeux, Megazeux's predecessor, was an ASCII platformer. Like MZX, it had font manipulation, though.


Nicole
Posted on 04-08-12 06:07 PM, in Link | ID: 12312
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Posted by Kawa
I'm gonna go with "something else". I have a similar problem as far as "large amounts of unfinished projects" goes, and it might be a good idea to combine forces, as it were.

Perhaps... the problem is finding something we're equally interested in, though... :P
Posted by Kawa
Oh and Labyrinth of Zeux, Megazeux's predecessor, was an ASCII platformer. Like MZX, it had font manipulation, though.

You know, I could never play Zeux- I had it on my old computer with Windows 95, and it would crash the entire thing when I opened it... I had always figured it was like a ZZT clone, I didn't know it was a platformer.


Kawa
Posted on 04-08-12 06:09 PM, in Link | ID: 12313
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Megazeux isn't a platformer (though there are several engines available to make it one) but Labyrinth of Zeux was. Caverns of Zeux, the MZX pack-in game, was a direct sequel.

LoZ also has a fan remake in MZX.


Nicole
Posted on 04-08-12 06:16 PM, in (rev. 2 of 04-08-12 06:16 PM by Nicole) Link | ID: 12319
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Posted by Kawa
Megazeux isn't a platformer (though there are several engines available to make it one) but Labyrinth of Zeux was. Caverns of Zeux, the MZX pack-in game, was a direct sequel.

LoZ also has a fan remake in MZX.

Yeah, though I prefer ZZT for its simplicity, I've used MZX and know it isn't a platformer (by default) :P

Writing a platformer engine in ZZT is kind of a pain, I remember I wrote one once and couldn't get jumping to work right (you could keep jumping in the air), so I made the sprite pink and called it a Kirby engine. :P (This was like, 11 years ago now)


Kawa
Posted on 04-08-12 06:18 PM, in Link | ID: 12321
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In one of the Cans games, the author made it really easy by using the Flik engine. He lampshaded it, too.

In another board, he used his own engine. Lampshaded, ofcourse. It was much harder.


Nicole
Posted on 06-03-12 07:27 PM, in Link | ID: 16287
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Epele
Posted on 06-03-12 08:41 PM, in Link | ID: 16305
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It seems you have an idea, make it.. then abandon it too often.

If y'gonna keep doing it, do something original at least.


The world could always use more heroes!

Emuz
Posted on 06-19-12 01:51 PM, in Link | ID: 17234
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Posted by Nicole
Nicole stop making new projects why is this so difficult


Getting something to it's completion is always difficult if you keep having many other good ideas. You kinda have to just log those for another day and press on :D

I voted for LoM, but I kinda like Kawa's idea of working with others on a bigger project. If you can't seem to stick with a single project, possibly working with someone else who can help keep you going might help?

(Side note: My issue in life is I stretch myself too thin and tend to give my 100% to everything at once.)

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