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Main - AcmlmBoard Developer Zone - Scrydan's application for developer
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Emuz
Posted on 07-18-12 07:53 PM, in Link | ID: 20965
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Since: 12-30-11
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So what do you guys think? I saw him write that block of code in the PM dialog so he quick on his feet.. :)

I haven't looked at all the links as I am at work but I didn't want to stop you guys from doing so.

Let me know what you guys think!

Posted by Scrydan
Sent by Scrydan
Sent by Emuz
Lol but I like information overload!

Good! I believe we will get along fairly nicely indeed. ;) With that said, prepare for lots of information.

Sent by Emuz
So a newer system would make more sense as it could be in board, and it could be a bit more modern. :)

Yes, indeed. I have worked on one such but to port over some of the code, I'd need to possibly place the functions in some kind of gamefunctions.php in the /lib directory. The database system I currently have looks something like this.
Abilities - Used for the listing of abilities for NPCs and Players alike.
Area Tile Types - Used by the future map editor and map to decide what image to display in the grid overworld.
Areas - Used for areas of the overworld, shows what levels of mobs you might expect, sets the default spawn rate, and other misc things including map size.
Area Tiles - Used by the future map editor and map to decide what area tile type is used at X,Y and what size you want it to cover. Somewhat limited now but it allows you to change many default map tiles at once to make a road, house, etc. Also can change default spawn rate for random encounters.
Buffs/Debuffs - The Buff/Debuffs table for all possible buffs and debuffs for players and NPCs alike. Some abilities and items will point to one of these.
Casino - I've built a Casino to earn money or coins as you might call them. I've built a card game that displays real cards but casino.php needs a little more work to balance out income and new games.
Chests - Not fully complete yet but will used by the map to give you loot should you find a certain chest on the overworld.
Classes - Player Classes, at the beginning of character creation, you will decide what class you want and choosing one will decide what your starting stats are and what your level up stat modifiers will be. The formula for them isn't perfect but I made it in such a way it feels less static.
Factions - All the factions of the game. Ones listed as "not listed" will not show up in character creation and is not joinable until you find them.
Fights - For the moment, it is used to pick a mob and display out how health it has and other little things. Only allows one on one but I have plans to have multiple people fighting multiple NPCs and perhaps other players as well.
Item Categories - Categories of every item ever. Excuse me for the loads of equipment possible. I may remove some to keep it simple but I suppose more options never really hurt. Just means more RPG balance needs to occur. lol
Items - All the items of the game. Some are equipable and some are useable. Some have infinite uses with "-1 uses". Damage has double use for weapons and potions which will give that much loss of health towards its victim. Healing potions obviously going towards negative, making it actually positive. :P
Joined Factions - All the factions the player has joined and their current standings with them. Will be expanded upon.
NPCs - Pretty much one of my favorite parts of this database. Contains all their typical greetings/hostile messages, their stats, and much more.
Players (Also a Saves database but I'm debating on whether I want it or not.) - Contains all the RPG stats for users. This also allows multi saves but I'm leaving it at 1 for now. Possibly will allow up to 5.
User Abilities - All the abilities you have at your disposal. NPCs will probably also use this table too when I make a new column called `idtype` or something like that as a switch.
User Chests - All the chests you looted and items in the game.
User Items - You couldn't see it from the players image but there's also an inventory column called inventory which limits how much they can carry. Default is like 20 but there's items that can increase it and perhaps enchantments on items.


Sent by Emuz
I've already forwarded the PM off to the rest of the dev team for consideration. I'd also like to know a little be more first of course.

I'd be very much interested in hearing more about your RPG ideas, seeing some examples of your work, etc

Please go on! :)


So I shown you the database or most of it. How about some images of it actually working? (You can also register at my site and test some of it yourself.

Game Start - The menu you will see. You will actually only see "Start New Game" if you don't have a saved character created.
Game Character Creation - The first part. Class lists and their desc of which you can join.
Game Character Creation P2 - Continued, also contains the faction list you can pick from.
Game Character Creation P3 - Difficulty - In addition, you can decide to turn off the audio tag for game music/sounds. You also can choose from a difficulty slider and if you want hardcore on or off. I might make hardcore to silly things like one kill and it deletes your save or you can choose to ban yourself for 6 hours. (lol not totally serious on that last part...maybe)
Game Character Creation P4 - Difficulty - And for the lol of it all, I show of Nightmare mode which is inspired from a certain game. If you get which game then awesomepoints++ for you. Nightmare mode basically respawns random dead enemies to fight you while you fight at 30 sec to 3 minute intvals. They are meant to be killed easier than your normal enemies but should you be underleveled or too slow, you might end up dead. ;)
Rekilled enemies will not reward exp but instead potentially something else. May want to discuss this further.

Casino Cashino - It isn't perfect but here are some of the games so far. I haven't worked on this for awhile though.
Casino Cashino - Higher or Lower - In this game, you chose higher or lower to see if you are correct on your guess of the next card.
Values are as such:
Spades > Diamonds > Hearts > Clubs
A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2
Depending on the value of the cards will decide what you earn or lose.
Casino Cashino - Better luck next time!
Casino Cashino - Are you feeling lucky?

Excuse some of the images as some of them are quite old. I could remake some and make more but testing at my site may give you a better idea. ;)

So yeah, I hope those 30+ images and descriptions gave the information needed. I have more to say but it would probably be easier to tell you on the IRC or some other place.

Speaking of which, I may visit the IRC here soon. I am a bit shy to be honest. Usually am around new networks but I suppose I should pop in whenever I can. :D


Unrelated but if you want the Private Message reply titles to not have "RE: RE: {ect}", you could use a function like so.


function titlereply($titlevalue)
{
$find_re = preg_match("'RE:'si", $titlevalue);
$find_re2 = preg_match("'RE\((.*?)\):'si", $titlevalue, $re_matches);
$find_recount = $re_matches[0];
$oldnumber = preg_replace("@[^0-9]@si", "", $find_recount);
$renumber = $oldnumber + 1;

if ($find_re2)
{
$titlevalue = preg_replace("'RE\((.*?)\):'si", "RE($renumber):", $titlevalue);
}
else if ($find_re)
{
$titlevalue = preg_replace("'RE:'si", "RE(2):", $titlevalue);
}
else
{
$titlevalue = "RE: $titlevalue";
}
return $titlevalue;
}

It might not be too pretty but it should work. (Will make "Re: Re:" to "Re(2):")
Feel free to use it if you want. ;)






The Dynamic Profile Administrator™


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Kawa
Posted on 07-19-12 03:26 PM, in Link | ID: 21027
Retired Staff

Not okay
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Since: 01-01-12
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Hah, the Re:-folding thing is in ABXD too. Was quite a puzzle.


Emuz
Posted on 07-19-12 11:03 PM, in Link | ID: 21053
Site Administrator

11 Hit Combo:
Mother's Rosario
Level: 109


Posts: 845/3393
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Since: 12-30-11
From: Akron, Ohio; USA

Last post: 114 days
Last view: 3 days
Indeed. I'll take that as a recommendation than :)

The Dynamic Profile Administrator™


"Never Knows Best"
Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
'Victory Noriko' by @thatsheepagain.
'Chibi Dance Noriko' by @Haru__Kitsu.
'Deity's Night Out (Featuring Gabbie)'
by @thatsheepagain
Noriko Emotes by @Haru__Kitsu.
Side Bar Noriko by @thatsheepagain
'Noriko's Nature Walk' by @projectTiGER_
Emotive Noriko by @thatsheepagain.
"Space Candy Noriko" by BerryVerrine.
"Super Sharp Noriko" by Xionfes.
A gift illustration from the wonderful EverKinzPony!
"Magical Girl Noriko" by @cute_hospital!
"Patient Chibi Noriko" by @Ruii_ki!
'Dapper '60s Noriko' by @thatsheepagain.
'Shiny Chibi Noriko' by @inioli.
'Flower Veil Noriko' by @Sushiee_.
'Noriko in Realism' by @_Sarybuu.
'Noriko's Midnight Adventure' by @projectTiGER_
'Yukata Noriko' by @yunyunmaru_
'Birthday Wishes Noriko' by @thatsheepagain

Emuz
Posted on 07-20-12 12:01 PM, in Link | ID: 21077
Site Administrator

11 Hit Combo:
Mother's Rosario
Level: 109


Posts: 853/3393
EXP: 13563636
Next: 396009

Since: 12-30-11
From: Akron, Ohio; USA

Last post: 114 days
Last view: 3 days
I think unless someone gets back to me soon, I will bring him into the fold. Please let me know if you have any objects. Speaking with him, @Kawa and @Mega-Mario's references, and his examples indicate he would be a good developer :)

The Dynamic Profile Administrator™


"Never Knows Best"
Note: if you can see this my layout broke. ALL THE CREDITS WILL BE REVEALED!!
'Victory Noriko' by @thatsheepagain.
'Chibi Dance Noriko' by @Haru__Kitsu.
'Deity's Night Out (Featuring Gabbie)'
by @thatsheepagain
Noriko Emotes by @Haru__Kitsu.
Side Bar Noriko by @thatsheepagain
'Noriko's Nature Walk' by @projectTiGER_
Emotive Noriko by @thatsheepagain.
"Space Candy Noriko" by BerryVerrine.
"Super Sharp Noriko" by Xionfes.
A gift illustration from the wonderful EverKinzPony!
"Magical Girl Noriko" by @cute_hospital!
"Patient Chibi Noriko" by @Ruii_ki!
'Dapper '60s Noriko' by @thatsheepagain.
'Shiny Chibi Noriko' by @inioli.
'Flower Veil Noriko' by @Sushiee_.
'Noriko in Realism' by @_Sarybuu.
'Noriko's Midnight Adventure' by @projectTiGER_
'Yukata Noriko' by @yunyunmaru_
'Birthday Wishes Noriko' by @thatsheepagain

Kawa
Posted on 07-20-12 01:34 PM, in Link | ID: 21080
Retired Staff

Not okay
Prophet of Celestia
Level: 94


Posts: 1554/2423
EXP: 8183421
Next: 173236

Since: 01-01-12
From: The Netherlands

Last post: 2237 days
Last view: 553 days
No objections here.


Arisotura
Posted on 07-20-12 02:40 PM, in Link | ID: 21100
Developer
pancakes
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Since: 01-05-12
From: France

Last post: 38 days
Last view: 38 days
None here either. IMO having Scrydan as a developer will be all good for the official Acmlmboard project :)

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Scrydan
Posted on 07-20-12 11:58 PM, in Link | ID: 21165
Normal User
Scryforce - A place that still exists. Neat.
Level: 86


Posts: 37/2020
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Since: 07-18-12
From: USA

Last post: 982 days
Last view: 964 days
Thank you for having me! I'll work hard to possibly add some of the features I've developed over the years.

Now to get all those needed programs downloaded so I can begin. :D

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