|
||||||
Views:
11,255,414 |
Main | FAQ | IRC chat | Memberlist | Active users | Latest posts | Stats | Ranks | Online users | Search | 12-28-24 02:00 AM |
||||
Guest: Register | Login |
Main - Posts by DahrkDaiz |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 1/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
So hi, I'm new here n stuff. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 2/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
I've been pretty good actually! I've been toying with this SMB3 disassembly. I was so excited I literally had trouble sleeping last night lol. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 3/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Seriously? Hiryuu? You stalking me?! |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 4/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Before you freak out, this is not a definite sequel hop from the original Mario Adventure. This isn't even a planned project. This is more or less some toying around with the SMB3 disassembly by southbird.
I'm hosting the project on Google Code under svn repository. This will allow incremental changes to the SMB3 assembly to be tracked, merged and enable revert breaking changes. You can check out the project @ http://code.google.com/p/smb3project/ I'm the only one that can make commits for the time being, but I invite everyone to check it out and keep track of the changes I make to SMB3. I will try to include comments so everyone knows what I've changed. The project includes a Visual Studio solution that allows editing all of the .ASM files in a single project. the batch file included by southbird has been modified to execute a ROM Merger. Since southbird's assembly is set to include hard-coded level data, I merge changes tot he assembly with a working rom so I can use the working rom for level modifications and the assembled rom from ASM changes and have everything merge nice and neat. Current Demo: 7/22/2012 Test Level Demo Change log: 7/14 - Implemented breaking bricks by hammers thrown by Hammer Mario 7/15 - Implemented global ice blocks. These are generated by the old movable blocks. - Added frozen coins and ice blocks that are thawed with fireballs. They are slick and are globally available. - Added Ice Mario mode with ice balls distinguished from fireballs. - Iceballs turn enemies into ice blocks - Add an ice flower power up - Ice flower has it's own ? block it lives in - Enabled jumping from vines - Separated small and big jumping sounds - removed the score sprites completely (which borked ths coring overall, woops!) - Added rainbow palette cycling for invincibility effect, applies to grabbing an ice or fire flower "transformation" as well 7/16 - Attempted to do mid-scanline palette swap for the status bar. Was patially successful but caused a lot of new bugs. Reverted the change. -Removed goal card goals (not used in game) -Modified Piranha plants to emerge from pipes with a greater velocity. 7/17- Modified ice balls to freeze standing water -Placed in code to plan for an "alternate" version of all power ups via a flag. -Removed all the versus mode code -Added a thaw/freeze table for up to 4 tiles to be thawed/frozen -Rewrote the status bar update code to for more fine tune control 7/18 - Status bar code done - Four digit coins 7/20 - Started Koopa Mario - Shell mode started, destroys enemies and bricks - Graphics changes started 7/21 - Ninja Shroom started - Ninja Shroom costume completed - Wall jumping works 7/22 - Hammer Mario throws hammers that look biggre - Ninja Mario throws shurikens, can throw them up, up/diagonal and straight ahead - Boo Mario created, can go through walls - Boo Pumpkin |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 5/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Here's the ice flower and the status bar below is hijacked to lo be finely controlled now.
Ice Mario freeze standing water Standing on the frozen water |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 6/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
I will do one better, the basis of this hack:
This will be an "adventure" in a true sense. Rather than having point A to B objectives, the game will be require you to search the 7 worlds for specific items (keys if you will) that are hidden (a la Mario Adventure). Rather than completing levels, levels will be a means as to traverse maps. Every level will be entered via a pipe on the map. You will start the level exiting a pipe. You will end the level entering a pipe and being placed on a different part of the map. Then on the map you go to the next available pipe and do it again. You will be able to get back to the other pipes by playing the levels in reverse (thus every pipe will be able to enter and exit). I plan on implementing several ideas I've always wanted to try in my hacks: -Experience system -Air meter -Item shops -Mini quests The status bar will display the different pieces of information and also be used for dialog when necessary. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 7/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Quick progress update:
New status bar display started. P-Meter displays again, experience below that. Coins are a 4 digit number, air meter. I'm basically thinking of a Metroidvania type deal. Edit: I don't want to do this whole thing alone. I'm going to need some sprite work and if anybody wants to have their sprite work featured in an amazing hack that will probably get lots of recognizition, let me know |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 8/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Experience will trigger special powers that I will not disclose yet. The experience will not be required to complete the game, but a benefit will be given to those who gain high experience.
http://www.youtube.com/watch?v=O9_0khCO8hE |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 9/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Ninja Mushroom
Ninja Mario Let's do this Wall clinging Wall jumping While we're at it, watch this, ducking under a pipe No more "slide through half the level during a TAS" trick: |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 10/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
New Pumpkin!
Turns you into "Boo Mario" Get a running start Come out the other side! Basically, this is how Boo Mario works, when you press Down + B, Mario's current X and Y velocity will remain in tact as he turns into Boo. He'll keep moving in the same direction but he can go through walls. This mode is temporary! If you reform into Mario inside a wall, YOU WILL DIE! If you turn back to Mario on top of an enemy, they will be destroyed With walking speed you can clear about 1 block's length. When a running start you can clear up to 3. Oh and Ninja Mario throws Shurikens straight aned and... Up and diagonal |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 11/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Thanks southbird! You did a wonderful job and I have you to thank for getting me back into rom hacking. At any rate, I love what you've done in your SMB3 hack so far, I look forward to seeing what else you do!
As for me, I finally got to start the maps: You move one tile per move. Notice all the pipes. Mario will traverse this maps via pipes. Every level exits via pipe and starts entering a pipe. Levels are renterable (and honestly, required for back tracking!) |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 12/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 13/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Alright here's the updated map, Mushroom Glades:
Hammer Bros coins have been started: Basically every stage will have 1 hidden coin. These coins will be required to access areas of the map guarded by Hammer Bros. Mushroom Glades |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 14/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Er, there's something misleading info about development for Windows 8. Windows 8 on desktop will run all x86 based apps just fine. Only ARM versions are required for tablets and honestly, the .NET framework has such a huge base it won't matter as .NET runs byte code, not direct machine compilation.
Windows 8 also supports a version of JavaScript and HTML to run apps natively on either desktop or tablets just fine. Independent development isn't being hampered in anyway. Windows 8 just runs on arm based tablets because ARM is better suited for mobile devices anyways since it has low power consumption. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 15/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
It's just water appearing over the hill graphics set. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 16/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Oh there are pools of water in the stage, I just took a snap at the wrong place displaying it. |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 17/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Coming across a Hammer Bros on the map:
Video Demo #3 |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 18/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Posted by Ailure Final Item Shop: Plesae ignore the off colors on the clouds, just a slight bug I'm fixing right now Edit: |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 19/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Posted by gridatttack Oh most definitely! Every level can be replayed over and over, allowing you to grind those coins! As for tossing shellls upward, I'm undecided on that. I've tried in the past and had slight issues since there was no code to detect upward movement of thrown shells. Just a quick update: Golden Leaf: Fire Fox Mario: And just to show that it's not a replacment: That brings the power count to a total of 3 returning, 1 modified and 5 brand new to the game! |
DahrkDaiz |
| ||
Normal User
Shyguy Level: 23 Posts: 20/94 EXP: 61474 Next: 6249 Since: 07-14-12 Last post: 3567 days Last view: 3381 days |
Posted by gridatttack Actually, no, firefox Mario will not throw fireballs and fly. His powers will remain a secret And yeah, for any stacked item, there will be an indicated to show how much life you have left. |
Main - Posts by DahrkDaiz |
Acmlmboard v2.5.6 (06/11/2024) © 2005-2024 Acmlm, Emuz, et al. |
MySQL - queries: 201, rows: 515/545, time: 0.066 seconds. |