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Main - Super Mario Bros. 3 Hacking - New SMB3 hack "THM", name to revealed at some point.
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KP
Posted on 08-27-18 04:09 PM, in Link | ID: 140133
Retired Staff
NES Game Aficionado
Level: 73


Posts: 1353/1354
EXP: 3340450
Next: 145418

Since: 01-02-12

Last post: 1968 days
Last view: 1476 days
This is a hack I wanted to make for a long time. I've kept the name hidden for now, but I'll refer to it by its acronym, THM.

Here's an old video of THM's Ancestor, Obscure Kingdom, showing off its proof-of-concept level:



This code is now implemented across 8 worlds, and is working as intended.


Each world's coins have a certain power to them. Coins will add, in order:
1) star power
2) flight time
3) p-switch time
4) shell and ice block hold time
5) jump height
6) a mixture of p-switch time and hold time (Shares spiral graphic)
7) a mixture of star power and flight time (Shares spiral graphic)
8) death

THM has a few ASM hacks implemented. These include (so far) Various coin effects per-world (seen above), code to handle unique global graphics per-world (coins and blocks are part of global graphics), code to handle unique graphics for each world map (featured in Communist Mario 3). I have planned some more ASM changes, graphics related. Currently, the ship graphics share pages with the map graphics page, and only has three frames. I intend to separate those graphics out into their own pages and have the ship graphics use four frames instead of the vanilla 3.

Other changes so far include much faster overall game flow.


This group of changes speeds up n-spade games (seen above), message text, mushroom houses, after-stage waiting, faster 1-up sounds, boomboom explosions, and other behind the scenes stuff.

A few levels are done, but I struggle so hard with data management of levels and enemies. No title screen as of yet. I'll post more when I have more to show!



Jamie
Posted on 08-29-18 05:08 PM, in Link | ID: 140171
Banned
Excessive drama.
Level: 73


Posts: 1352/1480
EXP: 3421738
Next: 64130

Since: 06-03-14

Last post: 1845 days
Last view: 529 days
Seems like a nice, fresh and interesting concept. Hope to see work on it soon ^^

____________________
Good riddance!

Googie
Posted on 10-06-18 07:35 PM, in Link | ID: 142048
Normal User

Giant Koopa
Keeping ROM Hacking gangsta since 2003...
Level: 70


Posts: 1081/1257
EXP: 2914658
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Since: 08-07-12
From: Brooklyn, NY

Last post: 193 days
Last view: 52 days
That's Gangsta! ^_^

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maiku
Posted on 10-10-18 12:14 AM, in Link | ID: 142248
Banned

Banned permanently: Re-reg
Level: 16


Posts: 8/56
EXP: 19926
Next: 330

Since: 02-13-18

Last post: 1977 days
Last view: 1975 days
Posted by KP
This is a hack I wanted to make for a long time. I've kept the name hidden for now, but I'll refer to it by its acronym, THM.

Here's an old video of THM's Ancestor, Obscure Kingdom, showing off its proof-of-concept level:


This code is now implemented across 8 worlds, and is working as intended.


Each world's coins have a certain power to them. Coins will add, in order:
1) star power
2) flight time
3) p-switch time
4) shell and ice block hold time
5) jump height
6) a mixture of p-switch time and hold time (Shares spiral graphic)
7) a mixture of star power and flight time (Shares spiral graphic)
8) death

THM has a few ASM hacks implemented. These include (so far) Various coin effects per-world (seen above), code to handle unique global graphics per-world (coins and blocks are part of global graphics), code to handle unique graphics for each world map (featured in Communist Mario 3). I have planned some more ASM changes, graphics related. Currently, the ship graphics share pages with the map graphics page, and only has three frames. I intend to separate those graphics out into their own pages and have the ship graphics use four frames instead of the vanilla 3.

Other changes so far include much faster overall game flow.


This group of changes speeds up n-spade games (seen above), message text, mushroom houses, after-stage waiting, faster 1-up sounds, boomboom explosions, and other behind the scenes stuff.

A few levels are done, but I struggle so hard with data management of levels and enemies. No title screen as of yet. I'll post more when I have more to show!


Are you still mining through dahrk daiz information he left behind or did you finish it ?
I played your last rom hack, while I didn't like it much.
You're asm skills in smb3 has really sky rocketed though.

Emuz
Posted on 01-17-19 07:11 PM, in Link | ID: 145770
Site Administrator

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Mother's Rosario
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Since: 12-30-11
From: Akron, Ohio; USA

Last post: 141 days
Last view: 16 days
I never did comment on this I apologize. I think it sound very fascinating and a mixes up the game play. I look forward to seeing what you do with this. Looks fun to run as well!

Unfortunately your graphics being from discord don't work after a bit. If you like PM me on Discord and I'll upload them for you to a more stable location.

The Dynamic Profile Administratorâ„¢


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